[9640] Fix a typo in ReputationMgr

Signed-off-by: Lightguard <Lightguard@tauri.hu>
This commit is contained in:
KAPATEJIb 2010-03-30 09:18:46 +02:00 committed by Lightguard
parent 07c92ba83e
commit e499150b59
5 changed files with 6 additions and 6 deletions

View file

@ -195,7 +195,7 @@ void ReputationMgr::SendVisible(FactionState const* faction) const
m_player->SendDirectMessage(&data);
}
void ReputationMgr::Initilize()
void ReputationMgr::Initialize()
{
m_factions.clear();
m_visibleFactionCount = 0;
@ -386,7 +386,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
void ReputationMgr::LoadFromDB(QueryResult *result)
{
// Set initial reputations (so everything is nifty before DB data load)
Initilize();
Initialize();
//QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());