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[9640] Fix a typo in ReputationMgr
Signed-off-by: Lightguard <Lightguard@tauri.hu>
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07c92ba83e
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5 changed files with 6 additions and 6 deletions
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@ -195,7 +195,7 @@ void ReputationMgr::SendVisible(FactionState const* faction) const
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m_player->SendDirectMessage(&data);
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}
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void ReputationMgr::Initilize()
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void ReputationMgr::Initialize()
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{
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m_factions.clear();
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m_visibleFactionCount = 0;
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@ -386,7 +386,7 @@ void ReputationMgr::SetInactive(FactionState* faction, bool inactive)
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void ReputationMgr::LoadFromDB(QueryResult *result)
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{
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// Set initial reputations (so everything is nifty before DB data load)
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Initilize();
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Initialize();
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//QueryResult *result = CharacterDatabase.PQuery("SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'",GetGUIDLow());
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