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50 plus cmangos updates implemented (to c12832)
Implemented over 50 updates from the cmangos Cata repo, up to and including c12832 Improve random movement The core will now work with the creature_template update that was applied to the database yesterday.
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80 changed files with 3164 additions and 2965 deletions
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@ -2048,30 +2048,27 @@ bool GameObject::HasStaticDBSpawnData() const
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return sObjectMgr.GetGOData(GetGUIDLow()) != NULL;
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}
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void GameObject::SetCapturePointSlider(float value)
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void GameObject::SetCapturePointSlider(float value, bool isLocked)
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{
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GameObjectInfo const* info = GetGOInfo();
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m_captureSlider = value;
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// only activate non-locked capture point
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if (value >= 0)
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{
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m_captureSlider = value;
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{ SetLootState(GO_ACTIVATED); }
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}
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else
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m_captureSlider = -value;
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if (!isLocked)
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SetLootState(GO_ACTIVATED);
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// set the state of the capture point based on the slider value
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if ((int)m_captureSlider == CAPTURE_SLIDER_ALLIANCE)
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{ m_captureState = CAPTURE_STATE_WIN_ALLIANCE; }
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m_captureState = CAPTURE_STATE_WIN_ALLIANCE;
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else if ((int)m_captureSlider == CAPTURE_SLIDER_HORDE)
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{ m_captureState = CAPTURE_STATE_WIN_HORDE; }
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m_captureState = CAPTURE_STATE_WIN_HORDE;
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else if (m_captureSlider > CAPTURE_SLIDER_MIDDLE + info->capturePoint.neutralPercent * 0.5f)
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{ m_captureState = CAPTURE_STATE_PROGRESS_ALLIANCE; }
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m_captureState = CAPTURE_STATE_PROGRESS_ALLIANCE;
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else if (m_captureSlider < CAPTURE_SLIDER_MIDDLE - info->capturePoint.neutralPercent * 0.5f)
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{ m_captureState = CAPTURE_STATE_PROGRESS_HORDE; }
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m_captureState = CAPTURE_STATE_PROGRESS_HORDE;
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else
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{ m_captureState = CAPTURE_STATE_NEUTRAL; }
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m_captureState = CAPTURE_STATE_NEUTRAL;
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}
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void GameObject::TickCapturePoint()
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