50 plus cmangos updates implemented (to c12832)

Implemented over 50 updates from the cmangos Cata repo, up to and
including c12832 Improve random movement

The core will now work with the creature_template update that was
applied to the database yesterday.
This commit is contained in:
Charles A Edwards 2016-08-16 11:58:07 +01:00 committed by Antz
parent 12f8fbf37d
commit e4d1bdfc74
80 changed files with 3164 additions and 2965 deletions

View file

@ -47,11 +47,11 @@ static eConfigFloatValues const qualityToRate[MAX_ITEM_QUALITY] =
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true);
LootStore LootTemplates_Disenchant("disenchant_loot_template", "item disenchant id", true);
LootStore LootTemplates_Fishing("fishing_loot_template", "area id", true);
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject lootid", true);
LootStore LootTemplates_Gameobject("gameobject_loot_template", "gameobject Lootid", true);
LootStore LootTemplates_Item("item_loot_template", "item entry with ITEM_FLAG_LOOTABLE", true);
LootStore LootTemplates_Mail("mail_loot_template", "mail template id", false);
LootStore LootTemplates_Milling("milling_loot_template", "item entry (herb)", true);
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template", "creature pickpocket lootid", true);
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template", "creature pickpocket Lootid", true);
LootStore LootTemplates_Prospecting("prospecting_loot_template", "item entry (ore)", true);
LootStore LootTemplates_Reference("reference_loot_template", "reference id", false);
LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true);
@ -1271,12 +1271,12 @@ void LoadLootTemplates_Creature()
{
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if (uint32 lootid = cInfo->lootid)
if (uint32 Lootid = cInfo->LootId)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Creature.ReportNotExistedId(lootid);
if (ids_set.find(Lootid) == ids_set.end())
LootTemplates_Creature.ReportNotExistedId(Lootid);
else
ids_setUsed.insert(lootid);
ids_setUsed.insert(Lootid);
}
}
}
@ -1301,12 +1301,12 @@ void LoadLootTemplates_Disenchant()
{
if (ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
{
if (uint32 lootid = proto->DisenchantID)
if (uint32 Lootid = proto->DisenchantID)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Disenchant.ReportNotExistedId(lootid);
if (ids_set.find(Lootid) == ids_set.end())
LootTemplates_Disenchant.ReportNotExistedId(Lootid);
else
ids_setUsed.insert(lootid);
ids_setUsed.insert(Lootid);
}
}
}
@ -1344,12 +1344,12 @@ void LoadLootTemplates_Gameobject()
// remove real entries and check existence loot
for (SQLStorageBase::SQLSIterator<GameObjectInfo> itr = sGOStorage.getDataBegin<GameObjectInfo>(); itr < sGOStorage.getDataEnd<GameObjectInfo>(); ++itr)
{
if (uint32 lootid = itr->GetLootId())
if (uint32 Lootid = itr->GetLootId())
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Gameobject.ReportNotExistedId(lootid);
if (ids_set.find(Lootid) == ids_set.end())
LootTemplates_Gameobject.ReportNotExistedId(Lootid);
else
ids_setUsed.insert(lootid);
ids_setUsed.insert(Lootid);
}
}
for (LootIdSet::const_iterator itr = ids_setUsed.begin(); itr != ids_setUsed.end(); ++itr)
@ -1419,12 +1419,12 @@ void LoadLootTemplates_Pickpocketing()
{
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if (uint32 lootid = cInfo->pickpocketLootId)
if (uint32 Lootid = cInfo->PickpocketLootId)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Pickpocketing.ReportNotExistedId(lootid);
if (ids_set.find(Lootid) == ids_set.end())
LootTemplates_Pickpocketing.ReportNotExistedId(Lootid);
else
ids_setUsed.insert(lootid);
ids_setUsed.insert(Lootid);
}
}
}
@ -1485,12 +1485,12 @@ void LoadLootTemplates_Skinning()
{
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
if (uint32 lootid = cInfo->SkinLootId)
if (uint32 Lootid = cInfo->SkinningLootId)
{
if (ids_set.find(lootid) == ids_set.end())
LootTemplates_Skinning.ReportNotExistedId(lootid);
if (ids_set.find(Lootid) == ids_set.end())
LootTemplates_Skinning.ReportNotExistedId(Lootid);
else
ids_setUsed.insert(lootid);
ids_setUsed.insert(Lootid);
}
}
}