50 plus cmangos updates implemented (to c12832)

Implemented over 50 updates from the cmangos Cata repo, up to and
including c12832 Improve random movement

The core will now work with the creature_template update that was
applied to the database yesterday.
This commit is contained in:
Charles A Edwards 2016-08-16 11:58:07 +01:00 committed by Antz
parent 12f8fbf37d
commit e4d1bdfc74
80 changed files with 3164 additions and 2965 deletions

View file

@ -601,16 +601,13 @@ class WorldObject : public Object
virtual void SendMessageToSetInRange(WorldPacket* data, float dist, bool self) const;
void SendMessageToSetExcept(WorldPacket* data, Player const* skipped_receiver) const;
void MonsterSay(const char* text, uint32 language, Unit const* target = NULL) const;
void MonsterYell(const char* text, uint32 language, Unit const* target = NULL) const;
void MonsterSay(const char* text, uint32 language, Unit const* target = nullptr) const;
void MonsterYell(const char* text, uint32 language, Unit const* target = nullptr) const;
void MonsterTextEmote(const char* text, Unit const* target, bool IsBossEmote = false) const;
void MonsterWhisper(const char* text, Unit const* target, bool IsBossWhisper = false) const;
void MonsterSay(int32 textId, uint32 language, Unit const* target = NULL) const;
void MonsterYell(int32 textId, uint32 language, Unit const* target = NULL) const;
void MonsterTextEmote(int32 textId, Unit const* target, bool IsBossEmote = false) const;
void MonsterWhisper(int32 textId, Unit const* receiver, bool IsBossWhisper = false) const;
void MonsterText(MangosStringLocale const* textData, Unit const* target) const;
void MonsterYellToZone(int32 textId, uint32 language, Unit const* target) const;
static void BuildMonsterChat(WorldPacket* data, ObjectGuid senderGuid, uint8 msgtype, char const* text, uint32 language, char const* name, ObjectGuid targetGuid, char const* targetName);
void PlayDistanceSound(uint32 sound_id, Player const* target = NULL) const;
void PlayDirectSound(uint32 sound_id, Player const* target = NULL) const;