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50 plus cmangos updates implemented (to c12832)
Implemented over 50 updates from the cmangos Cata repo, up to and including c12832 Improve random movement The core will now work with the creature_template update that was applied to the database yesterday.
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80 changed files with 3164 additions and 2965 deletions
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@ -883,12 +883,12 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
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UnitMods unitMod = (attType == BASE_ATTACK ? UNIT_MOD_DAMAGE_MAINHAND : UNIT_MOD_DAMAGE_OFFHAND);
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/* difference in AP between current attack power and base value from DB */
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float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->attackpower;
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float att_pwr_change = GetTotalAttackPowerValue(attType) - GetCreatureInfo()->MeleeAttackPower;
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float base_value = GetModifierValue(unitMod, BASE_VALUE) + (att_pwr_change * GetAPMultiplier(attType, false) / 14.0f);
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float base_pct = GetModifierValue(unitMod, BASE_PCT);
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float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
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float total_pct = GetModifierValue(unitMod, TOTAL_PCT);
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float dmg_multiplier = GetCreatureInfo()->dmg_multiplier;
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float dmg_multiplier = GetCreatureInfo()->DamageMultiplier;
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float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
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float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
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