[7610] Fixed problems with Aura::HandleMosPossess for players

This commit is contained in:
False.Genesis 2009-04-02 23:30:27 +02:00 committed by VladimirMangos
parent 0fc68c5e1e
commit e4daaaedb1
3 changed files with 16 additions and 9 deletions

View file

@ -10177,11 +10177,11 @@ void CharmInfo::InitEmptyActionBar()
void CharmInfo::InitPossessCreateSpells()
{
if(m_unit->GetTypeId() == TYPEID_PLAYER)
return;
InitEmptyActionBar(); //charm action bar
if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
return;
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
{
if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))