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[9466] Implemented SOAP in MaNGOS
- removed deprecated code from RASocket
- allow more than one login at a time on the RA console
- added gsoap library for handling SOAP requests
- removed deprecated mangos_string entry
Thanks to:
- Derex for reporting a bug which occured if more than 1024
players were connected [poll() vs select()]
- caeruleaus for adding windowsbuild support
- vladimir for suggesting a different thread starting order
- fdb_ for suggesting SOAP in the first place
This commit is contained in:
parent
844f032458
commit
e520d8409e
33 changed files with 20337 additions and 96 deletions
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@ -35,7 +35,7 @@
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#include "Player.h"
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#include "Chat.h"
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void utf8print(const char* str)
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void utf8print(void* arg, const char* str)
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{
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#if PLATFORM == PLATFORM_WINDOWS
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wchar_t wtemp_buf[6000];
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@ -51,6 +51,12 @@ void utf8print(const char* str)
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#endif
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}
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void commandFinished(void*, bool sucess)
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{
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printf("mangos>");
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fflush(stdout);
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}
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/// Delete a user account and all associated characters in this realm
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/// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm, delete account chars in realm then delete account
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bool ChatHandler::HandleAccountDeleteCommand(const char* args)
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@ -342,7 +348,7 @@ void CliRunnable::run()
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continue;
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}
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sWorld.QueueCliCommand(&utf8print,command.c_str());
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sWorld.QueueCliCommand(new CliCommandHolder(NULL, command.c_str(), &utf8print, &commandFinished));
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}
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else if (feof(stdin))
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{
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