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[11838] Small code cleanup in Player::UpdateWeaponSkill
Thanks to stfx for providing the patch. Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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c3c0098361
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2 changed files with 10 additions and 25 deletions
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@ -5477,11 +5477,11 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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return false;
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}
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void Player::UpdateWeaponSkill (WeaponAttackType attType)
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void Player::UpdateWeaponSkill(WeaponAttackType attType)
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{
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// no skill gain in pvp
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Unit *pVictim = getVictim();
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if(pVictim && pVictim->IsCharmerOrOwnerPlayerOrPlayerItself())
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Unit* pVictim = getVictim();
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if (pVictim && pVictim->IsCharmerOrOwnerPlayerOrPlayerItself())
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return;
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if (IsInFeralForm())
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@ -5490,29 +5490,14 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
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if (GetShapeshiftForm() == FORM_TREE)
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return; // use weapon but not skill up
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uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_WEAPON);
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uint32 weaponSkillGain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_WEAPON);
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switch(attType)
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{
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case BASE_ATTACK:
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{
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Item *tmpitem = GetWeaponForAttack(attType,true,true);
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Item* pWeapon = GetWeaponForAttack(attType, true, true);
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if (pWeapon && pWeapon->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
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UpdateSkill(pWeapon->GetSkill(), weaponSkillGain);
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else if (!pWeapon && attType == BASE_ATTACK)
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UpdateSkill(SKILL_UNARMED, weaponSkillGain);
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if (!tmpitem)
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UpdateSkill(SKILL_UNARMED,weapon_skill_gain);
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else if(tmpitem->GetProto()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
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UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
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break;
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}
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case OFF_ATTACK:
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case RANGED_ATTACK:
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{
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Item *tmpitem = GetWeaponForAttack(attType,true,true);
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if (tmpitem)
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UpdateSkill(tmpitem->GetSkill(),weapon_skill_gain);
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break;
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}
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}
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UpdateAllCritPercentages();
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11837"
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#define REVISION_NR "11838"
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#endif // __REVISION_NR_H__
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