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Merge branch 'master' into 310
Conflicts: src/game/Chat.cpp src/game/Chat.h src/game/GameObject.cpp src/game/Level2.cpp
This commit is contained in:
commit
e5bde711ea
31 changed files with 1295 additions and 1109 deletions
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@ -76,7 +76,7 @@ bool Corpse::Create( uint32 guidlow, Player *owner)
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if(!IsPositionValid())
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{
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sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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guidlow,owner->GetName(),owner->GetPositionX(), owner->GetPositionY());
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return false;
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}
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@ -149,7 +149,7 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result)
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if( ! result )
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{
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sLog.outError("ERROR: Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid);
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return false;
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}
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@ -177,7 +177,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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if(!LoadValues( fields[5].GetString() ))
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{
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sLog.outError("ERROR: Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
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sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid);
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return false;
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}
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@ -185,7 +185,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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m_type = CorpseType(fields[7].GetUInt32());
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if(m_type >= MAX_CORPSE_TYPE)
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{
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sLog.outError("ERROR: Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
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sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()));
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return false;
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}
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uint32 instanceid = fields[8].GetUInt32();
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@ -202,7 +202,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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if(!IsPositionValid())
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{
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sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY());
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return false;
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}
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