mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 10:37:02 +00:00
[12137] Fix VC11 project
Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
This commit is contained in:
parent
faec714783
commit
e5c63db259
3 changed files with 131 additions and 128 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12136"
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#define REVISION_NR "12137"
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#endif // __REVISION_NR_H__
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@ -143,7 +143,7 @@
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<ClCompile>
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<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -214,7 +214,7 @@
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<ClCompile>
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<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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@ -284,7 +284,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;..\..\src\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -359,22 +359,22 @@
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<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp" />
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<ClCompile Include="..\..\src\game\AuctionHouseMgr.cpp" />
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<ClCompile Include="..\..\src\game\Bag.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundAV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundBE.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundDS.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundEY.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundHandler.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundIC.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundMgr.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundNA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRL.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundRV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundSA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGroundWS.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGround.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundBE.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundDS.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundEY.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundHandler.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundIC.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundMgr.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundNA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRB.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRL.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRV.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundSA.cpp" />
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundWS.cpp" />
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<ClCompile Include="..\..\src\game\Calendar.cpp" />
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<ClCompile Include="..\..\src\game\CalendarHandler.cpp" />
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<ClCompile Include="..\..\src\game\Camera.cpp" />
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@ -540,21 +540,21 @@
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<ClInclude Include="..\..\src\game\AuctionHouseBot\AuctionHouseBot.h" />
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<ClInclude Include="..\..\src\game\AuctionHouseMgr.h" />
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<ClInclude Include="..\..\src\game\Bag.h" />
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<ClInclude Include="..\..\src\game\BattleGround.h" />
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<ClInclude Include="..\..\src\game\BattleGroundAA.h" />
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<ClInclude Include="..\..\src\game\BattleGroundAB.h" />
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<ClInclude Include="..\..\src\game\BattleGroundRB.h" />
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<ClInclude Include="..\..\src\game\BattleGroundAV.h" />
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<ClInclude Include="..\..\src\game\BattleGroundBE.h" />
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<ClInclude Include="..\..\src\game\BattleGroundDS.h" />
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<ClInclude Include="..\..\src\game\BattleGroundEY.h" />
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<ClInclude Include="..\..\src\game\BattleGroundIC.h" />
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<ClInclude Include="..\..\src\game\BattleGroundMgr.h" />
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<ClInclude Include="..\..\src\game\BattleGroundNA.h" />
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<ClInclude Include="..\..\src\game\BattleGroundRL.h" />
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<ClInclude Include="..\..\src\game\BattleGroundRV.h" />
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<ClInclude Include="..\..\src\game\BattleGroundSA.h" />
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<ClInclude Include="..\..\src\game\BattleGroundWS.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGround.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAA.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAB.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAV.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundBE.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundDS.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundEY.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundIC.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundMgr.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundNA.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRB.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRL.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRV.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundSA.h" />
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundWS.h" />
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<ClInclude Include="..\..\src\game\Calendar.h" />
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<ClInclude Include="..\..\src\game\Camera.h" />
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<ClInclude Include="..\..\src\game\Cell.h" />
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@ -34,6 +34,9 @@
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<Filter Include="OutdoorPvP">
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<UniqueIdentifier>{7d020a20-502d-49d3-8aa4-bd5e905571c5}</UniqueIdentifier>
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</Filter>
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<Filter Include="BattleGround">
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<UniqueIdentifier>{57de5e8a-b022-4453-bd5e-d4f04553f78a}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\game\AccountMgr.cpp">
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@ -48,54 +51,6 @@
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<ClCompile Include="..\..\src\game\AuctionHouseHandler.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundAA.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundAB.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundAV.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundBE.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundDS.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundEY.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundHandler.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundIC.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundMgr.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundNA.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundRB.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundRL.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundRV.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundSA.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGroundWS.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\CalendarHandler.cpp">
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<Filter>World/Handlers</Filter>
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</ClCompile>
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@ -550,6 +505,54 @@
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<ClCompile Include="..\..\src\game\TransportSystem.cpp">
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<Filter>Object</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGround.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAA.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAB.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundAV.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundBE.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundDS.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundEY.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundHandler.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundIC.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundMgr.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundNA.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRB.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRL.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundRV.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundSA.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\game\BattleGround\BattleGroundWS.cpp">
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<Filter>BattleGround</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\game\AccountMgr.h">
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@ -558,51 +561,6 @@
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<ClInclude Include="..\..\src\game\AchievementMgr.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundAA.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundAB.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundAV.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundBE.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundDS.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundEY.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundIC.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundMgr.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundNA.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundRB.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundRL.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundRV.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundSA.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGroundWS.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\Cell.h">
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<Filter>World/Handlers</Filter>
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</ClInclude>
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@ -1051,5 +1009,50 @@
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<ClInclude Include="..\..\src\game\TransportSystem.h">
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<Filter>Object</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGround.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAA.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAB.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundAV.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundBE.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundDS.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundEY.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundIC.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundMgr.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundNA.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRB.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRL.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundRV.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundSA.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\game\BattleGround\BattleGroundWS.h">
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<Filter>BattleGround</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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