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[7575] Avoid unrelated skill search at ACHIEVEMENT_CRITERIA_TYPE_*_SKILL_LEVEL update
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3 changed files with 13 additions and 7 deletions
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@ -511,10 +511,16 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
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// update at loading or specific skill update
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if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
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continue;
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if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
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SetCriteriaProgress(achievementCriteria, skillvalue);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
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// update at loading or specific skill update
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if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
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continue;
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if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
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SetCriteriaProgress(achievementCriteria, maxSkillvalue);
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break;
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