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[7575] Avoid unrelated skill search at ACHIEVEMENT_CRITERIA_TYPE_*_SKILL_LEVEL update
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a00de4ebb2
commit
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3 changed files with 13 additions and 7 deletions
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@ -4837,7 +4837,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
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new_value = max;
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,max));
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,skill_id);
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return true;
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}
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@ -4976,7 +4976,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
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break;
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}
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,SkillId);
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sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0);
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return true;
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}
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@ -5153,8 +5153,8 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
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{
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
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learnSkillRewardedSpells(id, currVal);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
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}
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else //remove
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{
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@ -5187,8 +5187,8 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal)
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else
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SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0));
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SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal));
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL,id);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL,id);
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// apply skill bonuses
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SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0);
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