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[8867] Implement expected combat stop with friendly faction
In case force reaction apply/remove.
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parent
670a2dbb4c
commit
e6efe02020
6 changed files with 69 additions and 3 deletions
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@ -107,6 +107,24 @@ void HostileRefManager::deleteReferences()
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}
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}
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//=================================================
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// delete one reference, defined by faction
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void HostileRefManager::deleteReferencesForFaction(uint32 faction)
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{
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HostileReference* ref = getFirst();
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while(ref)
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{
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HostileReference* nextRef = ref->next();
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if(ref->getSource()->getOwner()->getFactionTemplateEntry()->faction == faction)
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{
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ref->removeReference();
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delete ref;
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}
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ref = nextRef;
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}
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}
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//=================================================
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// delete one reference, defined by Unit
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@ -50,6 +50,9 @@ class HostileRefManager : public RefManager<Unit, ThreatManager>
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// tell the source to remove them from the list and free the mem
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void deleteReferences();
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// Remove specific faction references
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void deleteReferencesForFaction(uint32 faction);
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HostileReference* getFirst() { return ((HostileReference* ) RefManager<Unit, ThreatManager>::getFirst()); }
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void updateThreatTables();
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@ -3242,10 +3242,14 @@ void Aura::HandleForceReaction(bool apply, bool Real)
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Player* player = (Player*)m_target;
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uint32 faction_id = m_modifier.m_miscvalue;
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uint32 faction_rank = m_modifier.m_amount;
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ReputationRank faction_rank = ReputationRank(m_modifier.m_amount);
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player->GetReputationMgr().ApplyForceReaction(faction_id, ReputationRank(faction_rank), apply);
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player->GetReputationMgr().ApplyForceReaction(faction_id, faction_rank, apply);
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player->GetReputationMgr().SendForceReactions();
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// stop fighting if at apply forced rank friendly or at remove real rank friendly
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if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
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player->StopAttackFaction(faction_id);
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}
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void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
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@ -12822,3 +12822,43 @@ void Unit::SendThreatRemove(HostileReference* pHostileReference)
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data.appendPackGUID(pHostileReference->getUnitGuid());
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SendMessageToSet(&data, false);
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}
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void Unit::StopAttackFaction(uint32 faction_id)
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{
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if (Unit* victim = getVictim())
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{
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if (victim->getFactionTemplateEntry()->faction==faction_id)
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{
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AttackStop();
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if (IsNonMeleeSpellCasted(false))
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InterruptNonMeleeSpells(false);
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// melee and ranged forced attack cancel
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if (GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->SendAttackSwingCancelAttack();
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}
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}
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AttackerSet const& attackers = getAttackers();
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for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
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{
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if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
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{
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(*itr)->AttackStop();
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itr = attackers.begin();
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}
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else
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++itr;
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}
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getHostileRefManager().deleteReferencesForFaction(faction_id);
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if(Pet* pet = GetPet())
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pet->StopAttackFaction(faction_id);
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if(Unit* charm = GetCharm())
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charm->StopAttackFaction(faction_id);
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for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
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if(Unit* guardian = Unit::GetUnit(*this,*itr))
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guardian->StopAttackFaction(faction_id);
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}
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@ -929,6 +929,7 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
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Unit* getVictim() const { return m_attacking; }
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void CombatStop(bool includingCast = false);
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void CombatStopWithPets(bool includingCast = false);
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void StopAttackFaction(uint32 faction_id);
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Unit* SelectNearbyTarget(Unit* except = NULL) const;
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bool hasNegativeAuraWithInterruptFlag(uint32 flag);
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void SendMeleeAttackStop(Unit* victim);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8866"
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#define REVISION_NR "8867"
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#endif // __REVISION_NR_H__
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