Remove character data blob.

Update will create backup in data_backup table, just in case...
You can drop this when you think you don't need it anymore.
(I would recommend you to keep it for a few days/weeks)

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2010-03-27 17:05:32 +01:00
parent 4d4f3ae4a2
commit e7e97a13e0
5 changed files with 144 additions and 183 deletions

View file

@ -193,7 +193,6 @@ DROP TABLE IF EXISTS `characters`;
CREATE TABLE `characters` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`account` int(11) unsigned NOT NULL default '0' COMMENT 'Account Identifier',
`data` longtext,
`name` varchar(12) NOT NULL default '',
`race` tinyint(3) unsigned NOT NULL default '0',
`class` tinyint(3) unsigned NOT NULL default '0',
@ -252,6 +251,9 @@ CREATE TABLE `characters` (
`power7` int(10) UNSIGNED NOT NULL default '0',
`specCount` tinyint(3) UNSIGNED NOT NULL default '1',
`activeSpec` tinyint(3) UNSIGNED NOT NULL default '0',
`exploredZones` longtext,
`equipmentCache` longtext,
`ammoId` int(10) UNSIGNED NOT NULL default '0',
PRIMARY KEY (`guid`),
KEY `idx_account` (`account`),
KEY `idx_online` (`online`),

View file

@ -0,0 +1,27 @@
ALTER TABLE characters
ADD COLUMN `exploredZones` longtext AFTER activeSpec,
ADD COLUMN `equipmentCache` longtext AFTER exploredZones,
ADD COLUMN `ammoId` int(10) UNSIGNED NOT NULL default '0' AFTER equipmentCache;
UPDATE characters SET
exploredZones = SUBSTRING(data,
length(SUBSTRING_INDEX(data, ' ', 1041))+2,
length(SUBSTRING_INDEX(data, ' ', 1168+1))- length(SUBSTRING_INDEX(data, ' ', 1041)) - 1),
equipmentCache = SUBSTRING(data,
length(SUBSTRING_INDEX(data, ' ', 283))+2,
length(SUBSTRING_INDEX(data, ' ', 320+1))- length(SUBSTRING_INDEX(data, ' ', 283)) - 1),
ammoId = SUBSTRING(data,
length(SUBSTRING_INDEX(data, ' ', 1198))+2,
length(SUBSTRING_INDEX(data, ' ', 1198+1))- length(SUBSTRING_INDEX(data, ' ', 1198)) - 1);
CREATE TABLE `data_backup` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
`data` longtext,
PRIMARY KEY (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT INTO data_backup (guid, data) (SELECT guid, data FROM characters);
ALTER TABLE characters
DROP COLUMN data;

View file

@ -68,11 +68,11 @@ bool LoginQueryHolder::Initialize()
// NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
// !!! NOTE: including unused `zone`,`online`
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT groupId FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
@ -145,7 +145,7 @@ void WorldSession::HandleCharEnum(QueryResult * result)
do
{
uint32 guidlow = (*result)[0].GetUInt32();
sLog.outDetail("Loading char guid %u from account %u.", guidlow, GetAccountId());
sLog.outDetail("Build enum data for char guid %u from account %u.", guidlow, GetAccountId());
if(Player::BuildEnumData(result, &data))
++num;
}
@ -170,7 +170,7 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
// 8 9 10 11 12 13 14
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data "
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache "
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid"
@ -180,8 +180,8 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
"characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19 20
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
// 15 16 17 18 19 20
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "

View file

@ -1439,8 +1439,8 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
// 8 9 10 11 12 13 14
// "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
// 15 16 17 18 19 20
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
// 15 16 17 18 19 20
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.equipmentCache, character_declinedname.genitive "
Field *fields = result->Fetch();
@ -1529,12 +1529,11 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
*p_data << uint32(petFamily);
}
// TODO: do not access data field here
Tokens data = StrSplit(fields[19].GetCppString(), " ");
Tokens data = StrSplit(fields[19].GetCppString(), " ");
for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++)
{
uint32 visualbase = PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2);
uint32 visualbase = slot * 2;
uint32 item_id = GetUInt32ValueFromArray(data, visualbase);
const ItemPrototype * proto = ObjectMgr::GetItemPrototype(item_id);
if(!proto)
@ -14635,21 +14634,6 @@ bool Player::LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float&
return true;
}
bool Player::LoadValuesArrayFromDB(Tokens& data, uint64 guid)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT data FROM characters WHERE guid='%u'",GUID_LOPART(guid));
if( !result )
return false;
Field *fields = result->Fetch();
data = StrSplit(fields[0].GetCppString(), " ");
delete result;
return true;
}
uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index)
{
if(index >= data.size())
@ -14667,36 +14651,36 @@ float Player::GetFloatValueFromArray(Tokens const& data, uint16 index)
return result;
}
uint32 Player::GetUInt32ValueFromDB(uint16 index, uint64 guid)
void Player::_LoadExploredZones(const char* data)
{
Tokens data;
if(!LoadValuesArrayFromDB(data,guid))
return 0;
if(!data)
return;
Tokens tokens = StrSplit(data, " ");
return GetUInt32ValueFromArray(data,index);
}
if(tokens.size() != 128)
return;
float Player::GetFloatValueFromDB(uint16 index, uint64 guid)
{
float result;
uint32 temp = Player::GetUInt32ValueFromDB(index, guid);
memcpy(&result, &temp, sizeof(result));
return result;
Tokens::iterator iter;
int index;
for (iter = tokens.begin(), index = 0; index < 128; ++iter, ++index)
{
m_uint32Values[PLAYER_EXPLORED_ZONES_1 + index] = atol((*iter).c_str());
}
}
bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
{
// 0 1 2 3 4 5 6 7 8 9 10 11 12
//SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
// 13 14 15 16 17 18 19 20 21 22 23 24 25
// 0 1 2 3 4 5 6 7 8 9 10 11
//SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
// 12 13 14 15 16 17 18 19 20 21 22 23 24
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
// 26 27 28 29 30 31 32 33 34 35 36 37 38 39
// 25 26 27 28 29 30 31 32 33 34 35 36 37 38
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
// 40 41 42 43 44 45 46 47 48 49 50
// 39 40 41 42 43 44 45 46 47 48 49
//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
// 51 52 53 54 55 56 57 58 59 60
//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
// 50 51 52 53 54 55 56 57 58 59 60 61 62
//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
if(!result)
@ -14720,7 +14704,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
Object::_Create( guid, 0, HIGHGUID_PLAYER );
m_name = fields[3].GetCppString();
m_name = fields[2].GetCppString();
// check name limitations
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
@ -14731,38 +14715,38 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
return false;
}
if(!LoadValues( fields[2].GetString()))
{
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid));
delete result;
return false;
}
// overwrite possible wrong/corrupted guid
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
// overwrite some data fields
uint32 bytes0 = GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF000000;
bytes0 |= fields[4].GetUInt8(); // race
bytes0 |= fields[5].GetUInt8() << 8; // class
bytes0 |= fields[6].GetUInt8() << 16; // gender
uint32 bytes0 = 0;
bytes0 |= fields[3].GetUInt8(); // race
bytes0 |= fields[4].GetUInt8() << 8; // class
bytes0 |= fields[5].GetUInt8() << 16; // gender
SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[8].GetUInt32());
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
uint32 money = fields[9].GetUInt32();
_LoadExploredZones(fields[60].GetString());
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
uint32 money = fields[8].GetUInt32();
if(money > MAX_MONEY_AMOUNT)
money = MAX_MONEY_AMOUNT;
SetMoney(money);
SetUInt32Value(PLAYER_BYTES, fields[10].GetUInt32());
SetUInt32Value(PLAYER_BYTES_2, fields[11].GetUInt32());
SetUInt32Value(PLAYER_BYTES_3, (fields[50].GetUInt16() & 0xFFFE) | fields[6].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[49].GetInt32());
SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
SetUInt32Value(PLAYER_BYTES_3, (fields[49].GetUInt16() & 0xFFFE) | fields[5].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetInt32());
SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[48].GetUInt64());
SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
SetUInt32Value(PLAYER_AMMO_ID, fields[62].GetUInt32());
InitDisplayIds();
@ -14798,11 +14782,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
InitPrimaryProfessions(); // to max set before any spell loaded
// init saved position, and fix it later if problematic
uint32 transGUID = fields[31].GetUInt32();
Relocate(fields[13].GetFloat(),fields[14].GetFloat(),fields[15].GetFloat(),fields[17].GetFloat());
SetLocationMapId(fields[16].GetUInt32());
uint32 transGUID = fields[30].GetUInt32();
Relocate(fields[12].GetFloat(),fields[13].GetFloat(),fields[14].GetFloat(),fields[16].GetFloat());
SetLocationMapId(fields[15].GetUInt32());
uint32 difficulty = fields[39].GetUInt32();
uint32 difficulty = fields[38].GetUInt32();
if(difficulty >= MAX_DUNGEON_DIFFICULTY)
difficulty = DUNGEON_DIFFICULTY_NORMAL;
SetDungeonDifficulty(Difficulty(difficulty)); // may be changed in _LoadGroup
@ -14811,7 +14795,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
_LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
uint32 arena_currency = fields[40].GetUInt32();
uint32 arena_currency = fields[39].GetUInt32();
if (arena_currency > sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS))
arena_currency = sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS);
@ -14833,12 +14817,12 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
}
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, fields[41].GetUInt32());
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[42].GetUInt32());
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[43].GetUInt32());
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, fields[44].GetUInt32());
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[45].GetUInt16());
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[46].GetUInt16());
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, fields[40].GetUInt32());
SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[41].GetUInt32());
SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[42].GetUInt32());
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, fields[43].GetUInt32());
SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[44].GetUInt16());
SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[45].GetUInt16());
_LoadBoundInstances(holder->GetResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
@ -14903,7 +14887,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if (transGUID != 0)
{
m_movementInfo.SetTransportData(transGUID, fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), fields[30].GetFloat(), 0, -1);
m_movementInfo.SetTransportData(transGUID, fields[26].GetFloat(), fields[27].GetFloat(), fields[28].GetFloat(), fields[29].GetFloat(), 0, -1);
if( !MaNGOS::IsValidMapCoord(
GetPositionX() + m_movementInfo.GetTransportPos()->x, GetPositionY() + m_movementInfo.GetTransportPos()->y,
@ -14984,7 +14968,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SaveRecallPosition();
time_t now = time(NULL);
time_t logoutTime = time_t(fields[23].GetUInt64());
time_t logoutTime = time_t(fields[22].GetUInt64());
// since last logout (in seconds)
uint32 time_diff = uint32(now - logoutTime);
@ -14999,27 +14983,12 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
uint16 newDrunkenValue = uint16(soberFactor*(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
SetDrunkValue(newDrunkenValue);
m_rest_bonus = fields[22].GetFloat();
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
float bubble0 = 0.031f;
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
float bubble1 = 0.125f;
m_cinematic = fields[18].GetUInt32();
m_Played_time[PLAYED_TIME_TOTAL]= fields[19].GetUInt32();
m_Played_time[PLAYED_TIME_LEVEL]= fields[20].GetUInt32();
if(time_diff > 0)
{
float bubble = fields[24].GetUInt32() > 0
? bubble1*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS);
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
}
m_cinematic = fields[19].GetUInt32();
m_Played_time[PLAYED_TIME_TOTAL]= fields[20].GetUInt32();
m_Played_time[PLAYED_TIME_LEVEL]= fields[21].GetUInt32();
m_resetTalentsCost = fields[25].GetUInt32();
m_resetTalentsTime = time_t(fields[26].GetUInt64());
m_resetTalentsCost = fields[24].GetUInt32();
m_resetTalentsTime = time_t(fields[25].GetUInt64());
// reserve some flags
uint32 old_safe_flags = GetUInt32Value(PLAYER_FLAGS) & ( PLAYER_FLAGS_HIDE_CLOAK | PLAYER_FLAGS_HIDE_HELM );
@ -15027,29 +14996,29 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM) )
SetUInt32Value(PLAYER_FLAGS, 0 | old_safe_flags);
m_taxi.LoadTaxiMask( fields[18].GetString() ); // must be before InitTaxiNodesForLevel
m_taxi.LoadTaxiMask( fields[17].GetString() ); // must be before InitTaxiNodesForLevel
uint32 extraflags = fields[32].GetUInt32();
uint32 extraflags = fields[31].GetUInt32();
m_stableSlots = fields[33].GetUInt32();
m_stableSlots = fields[32].GetUInt32();
if(m_stableSlots > MAX_PET_STABLES)
{
sLog.outError("Player can have not more %u stable slots, but have in DB %u",MAX_PET_STABLES,uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
m_atLoginFlags = fields[34].GetUInt32();
m_atLoginFlags = fields[33].GetUInt32();
// Honor system
// Update Honor kills data
m_lastHonorUpdateTime = logoutTime;
UpdateHonorFields();
m_deathExpireTime = (time_t)fields[37].GetUInt64();
m_deathExpireTime = (time_t)fields[36].GetUInt64();
if(m_deathExpireTime > now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP)
m_deathExpireTime = now+MAX_DEATH_COUNT*DEATH_EXPIRE_STEP-1;
std::string taxi_nodes = fields[38].GetCppString();
std::string taxi_nodes = fields[37].GetCppString();
// clear channel spell data (if saved at channel spell casting)
SetChannelObjectGUID(0);
@ -15085,6 +15054,22 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
InitTaxiNodesForLevel();
InitRunes();
// rest bonus can only be calculated after InitStatsForLevel()
m_rest_bonus = fields[21].GetFloat();
if(time_diff > 0)
{
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
float bubble0 = 0.031f;
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
float bubble1 = 0.125f;
float bubble = fields[23].GetUInt32() > 0
? bubble1*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS);
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
}
// load skills after InitStatsForLevel because it triggering aura apply also
_LoadSkills(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSKILLS));
@ -15095,8 +15080,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
_LoadMailedItems(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS));
UpdateNextMailTimeAndUnreads();
m_specsCount = fields[59].GetUInt8();
m_activeSpec = fields[60].GetUInt8();
m_specsCount = fields[58].GetUInt8();
m_activeSpec = fields[59].GetUInt8();
_LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS));
@ -15131,7 +15116,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
uint32 curTitle = fields[47].GetUInt32();
uint32 curTitle = fields[46].GetUInt32();
if (curTitle && !HasTitle(curTitle))
curTitle = 0;
@ -15199,11 +15184,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
UpdateAllStats();
// restore remembered power/health values (but not more max values)
uint32 savedhealth = fields[51].GetUInt32();
uint32 savedhealth = fields[50].GetUInt32();
SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
for(uint32 i = 0; i < MAX_POWERS; ++i)
{
uint32 savedpower = fields[52+i].GetUInt32();
uint32 savedpower = fields[51+i].GetUInt32();
SetPower(Powers(i),savedpower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedpower);
}
@ -16255,13 +16240,13 @@ void Player::SaveToDB()
std::ostringstream ss;
ss << "INSERT INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
"map, dungeon_difficulty, position_x, position_y, position_z, orientation, data, "
"map, dungeon_difficulty, position_x, position_y, position_z, orientation, "
"taximask, online, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, power6, power7, specCount, activeSpec) VALUES ("
"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId) VALUES ("
<< GetGUIDLow() << ", "
<< GetSession()->GetAccountId() << ", '"
<< sql_name << "', "
@ -16282,7 +16267,7 @@ void Player::SaveToDB()
<< finiteAlways(GetPositionX()) << ", "
<< finiteAlways(GetPositionY()) << ", "
<< finiteAlways(GetPositionZ()) << ", "
<< finiteAlways(GetOrientation()) << ", '";
<< finiteAlways(GetOrientation()) << ", ";
}
else
{
@ -16291,17 +16276,9 @@ void Player::SaveToDB()
<< finiteAlways(GetTeleportDest().coord_x) << ", "
<< finiteAlways(GetTeleportDest().coord_y) << ", "
<< finiteAlways(GetTeleportDest().coord_z) << ", "
<< finiteAlways(GetTeleportDest().orientation) << ", '";
<< finiteAlways(GetTeleportDest().orientation) << ", ";
}
uint16 i;
for( i = 0; i < m_valuesCount; ++i )
{
ss << GetUInt32Value(i) << " ";
}
ss << "', ";
ss << m_taxi << ", "; // string with TaxiMaskSize numbers
ss << (IsInWorld() ? 1 : 0) << ", ";
@ -16371,8 +16348,20 @@ void Player::SaveToDB()
ss << ", ";
ss << uint32(m_specsCount) << ", ";
ss << uint32(m_activeSpec);
ss << uint32(m_activeSpec) << ", '";
for(uint32 i = 0; i < 128; ++i )
{
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
}
ss << "', '";
for(uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i )
{
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
}
ss << "',";
ss << GetUInt32Value(PLAYER_AMMO_ID);
ss << ")";
CharacterDatabase.Execute( ss.str().c_str() );
@ -16837,34 +16826,6 @@ void Player::SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint
CharacterDatabase.Execute(ss.str().c_str());
}
void Player::SaveDataFieldToDB()
{
std::ostringstream ss;
ss<<"UPDATE characters SET data='";
for(uint16 i = 0; i < m_valuesCount; ++i )
{
ss << GetUInt32Value(i) << " ";
}
ss<<"' WHERE guid='"<< GUID_LOPART(GetGUIDLow()) <<"'";
CharacterDatabase.Execute(ss.str().c_str());
}
bool Player::SaveValuesArrayInDB(Tokens const& tokens, uint64 guid)
{
std::ostringstream ss2;
ss2 << "UPDATE characters SET data='";
int i = 0;
for (Tokens::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter, ++i)
{
ss2 << tokens[i] << " ";
}
ss2 << "' WHERE guid='" << GUID_LOPART(guid) << "'";
return CharacterDatabase.Execute(ss2.str().c_str());
}
void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value)
{
char buf[11];
@ -16876,29 +16837,6 @@ void Player::SetUInt32ValueInArray(Tokens& tokens,uint16 index, uint32 value)
tokens[index] = buf;
}
void Player::SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid)
{
Tokens tokens;
if(!LoadValuesArrayFromDB(tokens,guid))
return;
if(index >= tokens.size())
return;
char buf[11];
snprintf(buf,11,"%u",value);
tokens[index] = buf;
SaveValuesArrayInDB(tokens,guid);
}
void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid)
{
uint32 temp;
memcpy(&temp, &value, sizeof(value));
Player::SetUInt32ValueInDB(index, temp, guid);
}
void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
{
// 0

View file

@ -1411,11 +1411,8 @@ class MANGOS_DLL_SPEC Player : public Unit
bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
static float GetFloatValueFromArray(Tokens const& data, uint16 index);
static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
static float GetFloatValueFromDB(uint16 index, uint64 guid);
static uint32 GetZoneIdFromDB(uint64 guid);
static uint32 GetLevelFromDB(uint64 guid);
static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
@ -1427,12 +1424,8 @@ class MANGOS_DLL_SPEC Player : public Unit
void SaveToDB();
void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
void SaveGoldToDB();
void SaveDataFieldToDB();
static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
@ -2327,6 +2320,7 @@ class MANGOS_DLL_SPEC Player : public Unit
void _LoadEquipmentSets(QueryResult *result);
void _LoadBGData(QueryResult* result);
void _LoadGlyphs(QueryResult *result);
void _LoadExploredZones(const char* data);
/*********************************************************/
/*** SAVE SYSTEM ***/