[6882] Make corpse erase async.

This commit is contained in:
hunuza 2008-12-07 13:19:16 +01:00
parent 4df03b8561
commit e81af0b739
2 changed files with 42 additions and 39 deletions

View file

@ -29,49 +29,52 @@
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "Corpse.h" #include "Corpse.h"
static void CorpsesEraseCallBack(QueryResult *result, bool bones)
{
if(!result)
return;
do
{
Field *fields = result->Fetch();
uint32 guidlow = fields[0].GetUInt32();
float positionX = fields[1].GetFloat();
float positionY = fields[2].GetFloat();
uint32 mapid = fields[3].GetUInt32();
uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
/// Resurrectable - convert corpses to bones
if(!bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
}
else
///- or delete bones
{
MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
///- remove bones from the database
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
} while (result->NextRow());
delete result;
}
/// Handle periodic erase of corpses and bones /// Handle periodic erase of corpses and bones
static void CorpsesErase(bool bones,uint32 delay) static void CorpsesErase(bool bones,uint32 delay)
{ {
///- Get the list of eligible corpses/bones to be removed ///- Get the list of eligible corpses/bones to be removed
//No SQL injection (uint32 and enum) //No SQL injection (uint32 and enum)
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") ); CharacterDatabase.AsyncPQuery(&CorpsesEraseCallBack, bones, "SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>"));
if(result)
{
do
{
Field *fields = result->Fetch();
uint32 guidlow = fields[0].GetUInt32();
float positionX = fields[1].GetFloat();
float positionY = fields[2].GetFloat();
uint32 mapid = fields[3].GetUInt32();
uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
/// Resurrectable - convert corpses to bones
if(!bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
}
else
///- or delete bones
{
MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
///- remove bones from the database
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
} while (result->NextRow());
delete result;
}
} }
/// not thread guarded variant for call from other thread /// not thread guarded variant for call from other thread

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "6881" #define REVISION_NR "6882"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__