Character re-customization fix

This commit is contained in:
tomrus88 2008-12-13 01:12:01 +03:00
parent 3b753b830b
commit e848a52da9
3 changed files with 52 additions and 44 deletions

View file

@ -6504,12 +6504,13 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
return false; return false;
} }
PlayerInfo const* info = objmgr.GetPlayerInfo(player->getRace(), player->getClass());
if(!info)
return false;
char const* gender_str = (char*)args; char const* gender_str = (char*)args;
int gender_len = strlen(gender_str); int gender_len = strlen(gender_str);
uint32 displayId = player->GetNativeDisplayId();
char const* gender_full = NULL;
uint32 new_displayId = displayId;
Gender gender; Gender gender;
if(!strncmp(gender_str, "male", gender_len)) // MALE if(!strncmp(gender_str, "male", gender_len)) // MALE
@ -6517,8 +6518,6 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
if(player->getGender() == GENDER_MALE) if(player->getGender() == GENDER_MALE)
return true; return true;
gender_full = "male";
new_displayId = player->getRace() == RACE_BLOODELF ? displayId+1 : displayId-1;
gender = GENDER_MALE; gender = GENDER_MALE;
} }
else if (!strncmp(gender_str, "female", gender_len)) // FEMALE else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
@ -6526,8 +6525,6 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
if(player->getGender() == GENDER_FEMALE) if(player->getGender() == GENDER_FEMALE)
return true; return true;
gender_full = "female";
new_displayId = player->getRace() == RACE_BLOODELF ? displayId-1 : displayId+1;
gender = GENDER_FEMALE; gender = GENDER_FEMALE;
} }
else else
@ -6539,13 +6536,18 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
// Set gender // Set gender
player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender); player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender);
player->SetByteValue(PLAYER_BYTES_3, 0, gender);
// Change display ID // Change display ID
player->SetDisplayId(new_displayId); player->SetDisplayId(gender ? info->displayId_f : info->displayId_m);
player->SetNativeDisplayId(new_displayId); player->SetNativeDisplayId(gender ? info->displayId_f : info->displayId_m);
char const* gender_full = gender ? "female" : "male";
PSendSysMessage(LANG_YOU_CHANGE_GENDER, player->GetName(), gender_full); PSendSysMessage(LANG_YOU_CHANGE_GENDER, player->GetName(), gender_full);
if (needReportToTarget(player)) if (needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, GetName()); ChatHandler(player).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, GetName());
return true; return true;
} }

View file

@ -15775,26 +15775,32 @@ void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8
if(!LoadValuesArrayFromDB(tokens, guid)) if(!LoadValuesArrayFromDB(tokens, guid))
return; return;
uint32 player_bytes = atol(tokens[PLAYER_BYTES].c_str()); uint32 unit_bytes0 = GetUInt32ValueFromArray(tokens, UNIT_FIELD_BYTES_0);
((uint8*)player_bytes)[0] = skin; uint8 race = unit_bytes0 & 0xFF;
((uint8*)player_bytes)[1] = face; uint8 class_ = (unit_bytes0 >> 8) & 0xFF;
((uint8*)player_bytes)[2] = hairStyle;
((uint8*)player_bytes)[3] = hairColor;
char buf[11];
snprintf(buf,11,"%u",player_bytes);
tokens[PLAYER_BYTES] = buf;
uint32 player_bytes2 = atol(tokens[PLAYER_BYTES_2].c_str()); PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_);
((uint8*)player_bytes2)[0] = facialHair; if(!info)
char buf2[11]; return;
snprintf(buf2,11,"%u",player_bytes2);
tokens[PLAYER_BYTES_2] = buf;
uint32 player_bytes3 = atol(tokens[PLAYER_BYTES_3].c_str()); unit_bytes0 &= ~(0xFF << 16);
((uint8*)player_bytes3)[0] = gender; unit_bytes0 |= (gender << 16);
char buf3[11]; SetUInt32ValueInArray(tokens, UNIT_FIELD_BYTES_0, unit_bytes0);
snprintf(buf3,11,"%u",player_bytes3);
tokens[PLAYER_BYTES_3] = buf; SetUInt32ValueInArray(tokens, UNIT_FIELD_DISPLAYID, gender ? info->displayId_f : info->displayId_m);
SetUInt32ValueInArray(tokens, UNIT_FIELD_NATIVEDISPLAYID, gender ? info->displayId_f : info->displayId_m);
SetUInt32ValueInArray(tokens, PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24)));
uint32 player_bytes2 = GetUInt32ValueFromArray(tokens, PLAYER_BYTES_2);
player_bytes2 &= ~0xFF;
player_bytes2 |= facialHair;
SetUInt32ValueInArray(tokens, PLAYER_BYTES_2, player_bytes2);
uint32 player_bytes3 = GetUInt32ValueFromArray(tokens, PLAYER_BYTES_3);
player_bytes3 &= ~0xFF;
player_bytes3 |= gender;
SetUInt32ValueInArray(tokens, PLAYER_BYTES_3, player_bytes3);
SaveValuesArrayInDB(tokens, guid); SaveValuesArrayInDB(tokens, guid);
} }

View file

@ -243,9 +243,9 @@ World::AddSession_ (WorldSession* s)
WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_OK); packet << uint8 (AUTH_OK);
packet << uint32 (0); // unknown random value... packet << uint32 (0); // BillingTimeRemaining
packet << uint8 (0); packet << uint8 (0); // BillingPlanFlags
packet << uint32 (0); packet << uint32 (0); // BillingTimeRested
packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
s->SendPacket (&packet); s->SendPacket (&packet);
@ -281,9 +281,9 @@ void World::AddQueuedPlayer(WorldSession* sess)
// The 1st SMSG_AUTH_RESPONSE needs to contain other info too. // The 1st SMSG_AUTH_RESPONSE needs to contain other info too.
WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1);
packet << uint8 (AUTH_WAIT_QUEUE); packet << uint8 (AUTH_WAIT_QUEUE);
packet << uint32 (0); // unknown random value... packet << uint32 (0); // BillingTimeRemaining
packet << uint8 (0); packet << uint8 (0); // BillingPlanFlags
packet << uint32 (0); packet << uint32 (0); // BillingTimeRested
packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account packet << uint8 (sess->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account
packet << uint32(GetQueuePos (sess)); packet << uint32(GetQueuePos (sess));
sess->SendPacket (&packet); sess->SendPacket (&packet);