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[12730] Updated SpellTemplatedstfmt format, should fix possible crashes, thanks @salja2012 for pointing
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2 changed files with 2 additions and 3 deletions
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@ -37,8 +37,7 @@ const char WorldTemplatedstfmt[] = "ii";
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const char ConditionsSrcFmt[] = "iiii";
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const char ConditionsSrcFmt[] = "iiii";
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const char ConditionsDstFmt[] = "iiii";
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const char ConditionsDstFmt[] = "iiii";
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const char SpellTemplatesrcfmt[] = "iiiiiiiiiiiiiiiix";
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const char SpellTemplatesrcfmt[] = "iiiiiiiiiiiiiiiix";
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// 0 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 185
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const char SpellTemplatedstfmt[] = "niiiiiiiiiiiiiiifiiiissxxiixxixiiiiiiixiiiiiiiix";
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const char SpellTemplatedstfmt[] = "ixxxiiiixxxxxxxxxxxxxxxxxxxxxxxxiixxxxixxxxxxFxxxxxxxxxxxxxxxxxxxxxxixxxxxFFFxxxxxxixxixxixxixxxxxFFFxxxxxxixxixxixxFFFxxxxxxxxxxxxxppppppppppppppppppppppppppppppppxxxxxxxxxxxFFFxxxxxx";
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// Id attr proc DurationIndex Effect0 tarA0 effectAura0 triggerSpell0 SpellName[16] Rank[16]
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// Id attr proc DurationIndex Effect0 tarA0 effectAura0 triggerSpell0 SpellName[16] Rank[16]
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const char VehicleAccessorySrcFmt[] = "iiix";
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const char VehicleAccessorySrcFmt[] = "iiix";
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const char VehicleAccessoryDstFmt[] = "iii";
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const char VehicleAccessoryDstFmt[] = "iii";
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12729"
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#define REVISION_NR "12730"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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