[9895] Move DotFactor+GetSpellCastTimeForBonus call to CalculateDefaultCoefficient

* This coeff used if not spell_bonus_data provided for spell
* Continue prev. commit line expected that creature casts not affected by DotFactor

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
nos4r2zod 2010-05-15 06:03:16 +04:00 committed by VladimirMangos
parent 4951f846dd
commit e880e7d236
4 changed files with 33 additions and 79 deletions

View file

@ -9177,26 +9177,15 @@ uint32 Unit::SpellDamageBonusDone(Unit *pVictim, SpellEntry const *spellProto, u
// Default calculation
else if (DoneAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if (damagetype == DOT)
{
if (!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
DoneAdvertisedBenefit = DoneAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
// Not apply this to creature casted spells
float coeff;
if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
coeff = 1.0f;
else
coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f;
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
DoneTotal += int32(DoneAdvertisedBenefit * coeff * DotFactor * LvlPenalty * SpellModSpellDamage);
DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage);
}
float tmpDamage = (int32(pdamage) + DoneTotal * int32(stack)) * DoneTotalMod;
@ -9279,26 +9268,15 @@ uint32 Unit::SpellDamageBonusTaken(Unit *pCaster, SpellEntry const *spellProto,
// Default calculation
else if (TakenAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if (damagetype == DOT)
{
if (!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
TakenAdvertisedBenefit = TakenAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
// Not apply this to creature casted spells
float coeff;
if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
coeff = 1.0f;
else
coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f;
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
TakenTotal+= int32(TakenAdvertisedBenefit * coeff * DotFactor * LvlPenalty);
TakenTotal+= int32(TakenAdvertisedBenefit * coeff * LvlPenalty);
}
float tmpDamage = (int32(pdamage) + TakenTotal * int32(stack)) * TakenTotalMod;
@ -9724,26 +9702,15 @@ uint32 Unit::SpellHealingBonusDone(Unit *pVictim, SpellEntry const *spellProto,
// Default calculation
else if (DoneAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
if(!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
DoneAdvertisedBenefit = DoneAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
// Not apply this to creature casted spells
float coeff;
if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
coeff = 1.0f;
else
coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f;
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
DoneTotal += int32(DoneAdvertisedBenefit * coeff * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
DoneTotal += int32(DoneAdvertisedBenefit * coeff * LvlPenalty * SpellModSpellDamage * 1.88f);
}
// use float as more appropriate for negative values and percent applying
@ -9803,26 +9770,15 @@ uint32 Unit::SpellHealingBonusTaken(Unit *pCaster, SpellEntry const *spellProto,
// Default calculation
else if (TakenAdvertisedBenefit)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
if(!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
TakenAdvertisedBenefit = TakenAdvertisedBenefit / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
// Not apply this to creature casted spells
float coeff;
if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
coeff = 1.0f;
else
coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f;
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
TakenTotal += int32(TakenAdvertisedBenefit * coeff * DotFactor * LvlPenalty * 1.88f);
TakenTotal += int32(TakenAdvertisedBenefit * coeff * LvlPenalty * 1.88f);
}
AuraList const& mHealingGet= GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
@ -10221,26 +10177,15 @@ uint32 Unit::MeleeDamageBonusDone(Unit *pVictim, uint32 pdamage,WeaponAttackType
// Default calculation
else if (DoneFlat)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
if(!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
DoneFlat = DoneFlat / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
// Not apply this to creature casted spells
float coeff;
if (GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
coeff = 1.0f;
else
coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f;
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
DoneFlat *= coeff * DotFactor * LvlPenalty;
DoneFlat *= coeff * LvlPenalty;
}
}
// weapon damage based spells
@ -10381,26 +10326,15 @@ uint32 Unit::MeleeDamageBonusTaken(Unit *pCaster, uint32 pdamage,WeaponAttackTyp
// Default calculation
else if (TakenFlat)
{
// Damage over Time spells bonus calculation
float DotFactor = 1.0f;
if(damagetype == DOT)
{
if(!IsChanneledSpell(spellProto))
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
if(DotTicks)
TakenFlat = TakenFlat / DotTicks;
}
// Distribute Damage over multiple effects, reduce by AoE
// Not apply this to creature casted spells
float coeff;
if (pCaster->GetTypeId()==TYPEID_UNIT && !((Creature*)pCaster)->isPet())
coeff = 1.0f;
else
coeff = GetSpellCastTimeForBonus(spellProto, damagetype) / 3500.0f;
coeff = CalculateDefaultCoefficient(spellProto, damagetype);
TakenFlat*= coeff * DotFactor * LvlPenalty;
TakenFlat*= coeff * LvlPenalty;
}
}