[9104] Avoid send reset warning to map/difficulty cases without fixed reset time.

This commit is contained in:
VladimirMangos 2010-01-02 20:49:00 +03:00
parent aa372cbfda
commit e8e5bbddea
2 changed files with 11 additions and 5 deletions

View file

@ -137,13 +137,19 @@ void WorldSession::HandleMoveWorldportAckOpcode()
}
}
if (mInstance && mEntry->IsDungeon())
if (mInstance)
{
Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
if (uint32 timeReset = sInstanceSaveMgr.GetResetTimeFor(GetPlayer()->GetMapId(),diff))
if(MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID,diff))
{
uint32 timeleft = timeReset - time(NULL);
GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), diff, timeleft);
if (mapDiff->resetTime)
{
if (uint32 timeReset = sInstanceSaveMgr.GetResetTimeFor(mEntry->MapID,diff))
{
uint32 timeleft = timeReset - time(NULL);
GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
}
}
}
}