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[12111] Add Unit::KnockBackWithAngle function
Also wrap up the packet sending for a knockbacked player to WorldSession::SendKnockBack Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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5 changed files with 25 additions and 11 deletions
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@ -11235,22 +11235,19 @@ void Unit::SetFFAPvP(bool state)
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void Unit::KnockBackFrom(Unit* target, float horizontalSpeed, float verticalSpeed)
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{
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float angle = this == target ? GetOrientation() + M_PI_F : target->GetAngle(this);
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float vsin = sin(angle);
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float vcos = cos(angle);
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KnockBackWithAngle(angle, horizontalSpeed, verticalSpeed);
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}
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void Unit::KnockBackWithAngle(float angle, float horizontalSpeed, float verticalSpeed)
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{
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if (GetTypeId() == TYPEID_PLAYER)
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{
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WorldPacket data(SMSG_MOVE_KNOCK_BACK, 9 + 4 + 4 + 4 + 4 + 4);
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data << GetPackGUID();
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data << uint32(0); // Sequence
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data << float(vcos); // x direction
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data << float(vsin); // y direction
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data << float(horizontalSpeed); // Horizontal speed
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data << float(-verticalSpeed); // Z Movement speed (vertical)
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((Player*)this)->GetSession()->SendPacket(&data);
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((Player*)this)->GetSession()->SendKnockBack(angle, horizontalSpeed, verticalSpeed);
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}
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else
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{
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float vsin = sin(angle);
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float vcos = cos(angle);
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float moveTimeHalf = verticalSpeed / Movement::gravity;
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float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -verticalSpeed);
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