[7684] Resolve possible conflict in summon property enum type and enum names (currently commented)

This commit is contained in:
VladimirMangos 2009-04-18 12:41:26 +04:00
parent 6c62fe750c
commit e94c6755d0
4 changed files with 47 additions and 45 deletions

View file

@ -19428,7 +19428,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
sLog.outDebug("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formular below to 0
// 14.57 can be calculated by resolving damageperc formula below to 0
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )