diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index 63c4f03c0..82e3077d8 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -71,7 +71,7 @@ void AggressorAI::EnterEvadeMode() { if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stopped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow()); i_victimGuid = 0; m_creature->CombatStop(true); m_creature->DeleteThreatList(); @@ -82,23 +82,23 @@ void AggressorAI::EnterEvadeMode() if( !victim ) { - DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, no victim [guid=%u]", m_creature->GetGUIDLow()); } else if( !victim->isAlive() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is dead [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is dead [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->HasStealthAura() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is in stealth [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->isInFlight() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is in flight [guid=%u]", m_creature->GetGUIDLow()); } else { - DEBUG_LOG("Creature stopped attacking due to target out run him [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim out run him [guid=%u]", m_creature->GetGUIDLow()); //i_state = STATE_LOOK_AT_VICTIM; //i_tracker.Reset(TIME_INTERVAL_LOOK); } diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index 236bfd195..aaa9391e6 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -75,23 +75,23 @@ void GuardAI::EnterEvadeMode() if (!victim) { - DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, no victim [guid=%u]", m_creature->GetGUIDLow()); } else if (!victim->isAlive()) { - DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is dead [guid=%u]", m_creature->GetGUIDLow()); } else if (victim->HasStealthAura()) { - DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is in stealth [guid=%u]", m_creature->GetGUIDLow()); } else if (victim->isInFlight()) { - DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is in flight [guid=%u]", m_creature->GetGUIDLow()); } else { - DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim out run him [guid=%u]", m_creature->GetGUIDLow()); } m_creature->RemoveAllAuras(); diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index e18f4e7fb..9dfbc43fa 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -101,7 +101,7 @@ void PetAI::_stopAttack() inCombat = false; if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("PetAI (guid = %u) stopped attack, he is dead.", m_creature->GetGUIDLow()); m_creature->StopMoving(); m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MoveIdle(); @@ -147,7 +147,7 @@ void PetAI::UpdateAI(const uint32 diff) { if (_needToStop()) { - DEBUG_LOG("Pet AI stoped attacking [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("PetAI (guid = %u) is stopping attack.", m_creature->GetGUIDLow()); _stopAttack(); return; } diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp index 545e61ff3..bc41faee3 100644 --- a/src/game/ReactorAI.cpp +++ b/src/game/ReactorAI.cpp @@ -88,7 +88,7 @@ ReactorAI::EnterEvadeMode() { if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow()); m_creature->GetMotionMaster()->MovementExpired(); m_creature->GetMotionMaster()->MoveIdle(); i_victimGuid = 0; @@ -101,19 +101,19 @@ ReactorAI::EnterEvadeMode() if( !victim ) { - DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, no victim [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->HasStealthAura() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is in stealth [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->isInFlight() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim is in flight [guid=%u]", m_creature->GetGUIDLow()); } else { - DEBUG_LOG("Creature stopped attacking due to target %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking, victim %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow()); } m_creature->RemoveAllAuras(); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index eb7d12dce..e21c06418 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "8642" + #define REVISION_NR "8643" #endif // __REVISION_NR_H__