mirror of
https://github.com/mangosfour/server.git
synced 2025-12-15 10:37:02 +00:00
Update UpdateFields.h. Drop redundant powers and happiness.
thx Strawberry Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
This commit is contained in:
parent
53b2e576d1
commit
e9bee9b0b0
13 changed files with 602 additions and 660 deletions
|
|
@ -411,6 +411,10 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* u
|
|||
if (!target)
|
||||
return;
|
||||
|
||||
uint32 valuesCount = m_valuesCount;
|
||||
if(GetTypeId() == TYPEID_PLAYER && target != this)
|
||||
valuesCount = PLAYER_END_NOT_SELF;
|
||||
|
||||
bool IsActivateToQuest = false;
|
||||
bool IsPerCasterAuraState = false;
|
||||
|
||||
|
|
@ -460,7 +464,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* u
|
|||
// 2 specialized loops for speed optimization in non-unit case
|
||||
if (isType(TYPEMASK_UNIT)) // unit (creature/player) case
|
||||
{
|
||||
for (uint16 index = 0; index < m_valuesCount; ++index)
|
||||
for (uint16 index = 0; index < valuesCount; ++index)
|
||||
{
|
||||
if (updateMask->GetBit(index))
|
||||
{
|
||||
|
|
@ -546,7 +550,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* u
|
|||
}
|
||||
else if (isType(TYPEMASK_GAMEOBJECT)) // gameobject case
|
||||
{
|
||||
for (uint16 index = 0; index < m_valuesCount; ++index)
|
||||
for (uint16 index = 0; index < valuesCount; ++index)
|
||||
{
|
||||
if (updateMask->GetBit(index))
|
||||
{
|
||||
|
|
@ -593,7 +597,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, UpdateMask* u
|
|||
}
|
||||
else // other objects case (no special index checks)
|
||||
{
|
||||
for (uint16 index = 0; index < m_valuesCount; ++index)
|
||||
for (uint16 index = 0; index < valuesCount; ++index)
|
||||
{
|
||||
if (updateMask->GetBit(index))
|
||||
{
|
||||
|
|
@ -642,18 +646,26 @@ bool Object::LoadValues(const char* data)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Object::_SetUpdateBits(UpdateMask* updateMask, Player* /*target*/) const
|
||||
void Object::_SetUpdateBits(UpdateMask *updateMask, Player* target) const
|
||||
{
|
||||
for (uint16 index = 0; index < m_valuesCount; ++index)
|
||||
uint32 valuesCount = m_valuesCount;
|
||||
if(GetTypeId() == TYPEID_PLAYER && target != this)
|
||||
valuesCount = PLAYER_END_NOT_SELF;
|
||||
|
||||
for( uint16 index = 0; index < valuesCount; ++index )
|
||||
{
|
||||
if (m_uint32Values_mirror[index] != m_uint32Values[index])
|
||||
updateMask->SetBit(index);
|
||||
}
|
||||
}
|
||||
|
||||
void Object::_SetCreateBits(UpdateMask* updateMask, Player* /*target*/) const
|
||||
void Object::_SetCreateBits(UpdateMask *updateMask, Player* target) const
|
||||
{
|
||||
for (uint16 index = 0; index < m_valuesCount; ++index)
|
||||
uint32 valuesCount = m_valuesCount;
|
||||
if(GetTypeId() == TYPEID_PLAYER && target != this)
|
||||
valuesCount = PLAYER_END_NOT_SELF;
|
||||
|
||||
for (uint16 index = 0; index < valuesCount; ++index)
|
||||
{
|
||||
if (GetUInt32Value(index) != 0)
|
||||
updateMask->SetBit(index);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue