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Update UpdateFields.h. Drop redundant powers and happiness.
thx Strawberry Signed-off-by: Yaki Khadafi <elsoldollo@gmail.com>
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53b2e576d1
commit
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13 changed files with 602 additions and 660 deletions
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@ -69,7 +69,8 @@
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#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3))
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// FIXME
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#define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_LINEID_0 + ((x)*3))
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#define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1)
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#define PLAYER_SKILL_BONUS_INDEX(x) (PLAYER_SKILL_INDEX(x)+2)
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@ -2094,7 +2095,6 @@ void Player::Regenerate(Powers power, uint32 diff)
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}
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}
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} break;
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case POWER_HAPPINESS:
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case POWER_HEALTH:
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break;
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}
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@ -2510,14 +2510,12 @@ void Player::GiveLevel(uint32 level)
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WorldPacket data(SMSG_LEVELUP_INFO, (4 + 4 + MAX_POWERS * 4 + MAX_STATS * 4));
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data << uint32(level);
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data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
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// for(int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
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// for(int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-4)
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data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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// end for
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for (int i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
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data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
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@ -2556,7 +2554,6 @@ void Player::GiveLevel(uint32 level)
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if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
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SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
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SetPower(POWER_FOCUS, 0);
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SetPower(POWER_HAPPINESS, 0);
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_ApplyAllLevelScaleItemMods(true);
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@ -2762,7 +2759,6 @@ void Player::InitStatsForLevel(bool reapplyMods)
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if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
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SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
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SetPower(POWER_FOCUS, 0);
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SetPower(POWER_HAPPINESS, 0);
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SetPower(POWER_RUNIC_POWER, 0);
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// update level to hunter/summon pet
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@ -3873,6 +3869,8 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(OBJECT_FIELD_GUID);
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updateVisualBits.SetBit(OBJECT_FIELD_TYPE);
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updateVisualBits.SetBit(OBJECT_FIELD_ENTRY);
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updateVisualBits.SetBit(OBJECT_FIELD_DATA + 0);
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updateVisualBits.SetBit(OBJECT_FIELD_DATA + 1);
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updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X);
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updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0);
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updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1);
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@ -3891,22 +3889,12 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(UNIT_FIELD_POWER3);
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updateVisualBits.SetBit(UNIT_FIELD_POWER4);
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updateVisualBits.SetBit(UNIT_FIELD_POWER5);
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updateVisualBits.SetBit(UNIT_FIELD_POWER6);
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updateVisualBits.SetBit(UNIT_FIELD_POWER7);
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updateVisualBits.SetBit(UNIT_FIELD_POWER8);
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updateVisualBits.SetBit(UNIT_FIELD_POWER9);
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updateVisualBits.SetBit(UNIT_FIELD_POWER10);
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updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER8);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER9);
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updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER10);
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updateVisualBits.SetBit(UNIT_FIELD_LEVEL);
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updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE);
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updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0);
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@ -3937,11 +3925,13 @@ void Player::InitVisibleBits()
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updateVisualBits.SetBit(PLAYER_FLAGS);
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//updateVisualBits.SetBit(PLAYER_GUILDID);
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updateVisualBits.SetBit(PLAYER_GUILDRANK);
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updateVisualBits.SetBit(PLAYER_GUILDLEVEL);
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updateVisualBits.SetBit(PLAYER_BYTES);
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updateVisualBits.SetBit(PLAYER_BYTES_2);
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updateVisualBits.SetBit(PLAYER_BYTES_3);
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updateVisualBits.SetBit(PLAYER_DUEL_TEAM);
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updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP);
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updateVisualBits.SetBit(UNIT_NPC_FLAGS);
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// PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)...
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for (uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += MAX_QUEST_OFFSET)
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@ -15532,8 +15522,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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// 39 40 41 42 43 44 45 46 47 48 49
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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// 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
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//"health, power1, power2, power3, power4, power5, power6, power7, power8, power9, power10, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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// 50 51 52 53 54 55 56 57 58 59 60 61
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//"health, power1, power2, power3, power4, power5, specCount, activeSpec, exploredZones, equipmentCache, knownTitles, actionBars FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if (!result)
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@ -15583,8 +15573,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
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SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
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_LoadIntoDataField(fields[63].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
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_LoadIntoDataField(fields[65].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
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_LoadIntoDataField(fields[58].GetString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
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_LoadIntoDataField(fields[60].GetString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
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InitDisplayIds(); // model, scale and model data
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@ -15612,7 +15602,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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//SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
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// Action bars state
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SetByteValue(PLAYER_FIELD_BYTES, 2, fields[66].GetUInt8());
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SetByteValue(PLAYER_FIELD_BYTES, 2, fields[61].GetUInt8());
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// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
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for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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@ -15947,8 +15937,8 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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_LoadMailedItems(holder->GetResult(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS));
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UpdateNextMailTimeAndUnreads();
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m_specsCount = fields[61].GetUInt8();
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m_activeSpec = fields[62].GetUInt8();
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m_specsCount = fields[56].GetUInt8();
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m_activeSpec = fields[57].GetUInt8();
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_LoadGlyphs(holder->GetResult(PLAYER_LOGIN_QUERY_LOADGLYPHS));
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@ -18159,10 +18149,10 @@ void Player::_SaveStats()
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SqlStatement stmt = CharacterDatabase.CreateStatement(delStats, "DELETE FROM character_stats WHERE guid = ?");
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stmt.PExecute(GetGUIDLow());
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stmt = CharacterDatabase.CreateStatement(insertStats, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, maxpower8, maxpower9, maxpower10"
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stmt = CharacterDatabase.CreateStatement(insertStats, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5"
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"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
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"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) "
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"VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
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"VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
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stmt.addUInt32(GetGUIDLow());
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stmt.addUInt32(GetMaxHealth());
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