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Make guid lookup for adding ignore async.
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6 changed files with 33 additions and 34 deletions
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@ -634,7 +634,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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}
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// friend status
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
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// Place character in world (and load zone) before some object loading
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pCurrChar->LoadCorpse();
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