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[10999] Add teleport destination for TARGET_EFFECT_SELECT cases
Signed-off-by: NoFantasy <nofantasy@nf.no>
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parent
b7f4a41fcd
commit
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2 changed files with 13 additions and 1 deletions
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@ -3092,6 +3092,18 @@ void Spell::EffectTeleportUnits(SpellEffectIndex eff_idx)
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((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
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((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
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break;
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break;
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}
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}
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case TARGET_EFFECT_SELECT:
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{
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// m_destN filled, but sometimes for wrong dest and does not have TARGET_FLAG_DEST_LOCATION
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float x = unitTarget->GetPositionX();
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float y = unitTarget->GetPositionY();
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float z = unitTarget->GetPositionZ();
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float orientation = m_caster->GetOrientation();
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m_caster->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
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return;
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}
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case TARGET_BEHIND_VICTIM:
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case TARGET_BEHIND_VICTIM:
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{
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{
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Unit *pTarget = NULL;
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Unit *pTarget = NULL;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10998"
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#define REVISION_NR "10999"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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