[7645] Fixed problems wit temporary unsummoned pets and cleanup code.

* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
  prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
  if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
This commit is contained in:
VladimirMangos 2009-04-11 06:54:39 +04:00
parent 263bf2ab22
commit eb198f8239
9 changed files with 105 additions and 108 deletions

View file

@ -943,15 +943,9 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
// summon old pet if there was one and there isn't a current pet
if (!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber())
{
Pet* NewPet = new Pet;
if (!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))
delete NewPet;
(plr)->SetTemporaryUnsummonedPetNumber(0);
}
// unsummon current and summon old pet if there was one and there isn't a current pet
plr->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
plr->ResummonPetTemporaryUnSummonedIfAny();
if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
{
@ -1105,19 +1099,7 @@ void BattleGround::AddPlayer(Player *plr)
}
plr->DestroyConjuredItems(true);
Pet* pet = plr->GetPet();
if (pet)
{
if (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)
{
(plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
(plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
(plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
}
else
(plr)->SetTemporaryUnsummonedPetNumber(0);
plr->UnsummonPetTemporaryIfAny();
if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
{

View file

@ -798,9 +798,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
SendDoFlight( MountId, path, startNode );
}
// Load pet if any and player is alive and not in taxi flight
if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
pCurrChar->LoadPet();
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )

View file

@ -155,14 +155,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// resummon pet
if(GetPlayer()->m_temporaryUnsummonedPetNumber)
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
delete NewPet;
GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
}
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
GetPlayer()->SetDontMove(false);
}

View file

@ -601,12 +601,13 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
// slots ordered in query, and if not equal then free
if(slot!=free_slot)
break;
// this slot not free, skip
++free_slot;
}while( result->NextRow() );
delete result;
}
delete result;
if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{

View file

@ -90,17 +90,17 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
QueryResult *result;
if(petnumber)
if (petnumber)
// known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND id = '%u'",
ownerid, petnumber);
else if(current)
else if (current)
// current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
ownerid, PET_SAVE_AS_CURRENT );
else if(petentry)
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
// 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType "
@ -120,7 +120,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
// update for case of current pet "slot = 0"
petentry = fields[1].GetUInt32();
if(!petentry)
if (!petentry)
{
delete result;
return false;
@ -132,16 +132,24 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
// check temporary summoned pets like mage water elemental
if(current && is_temporary_summoned)
if (current && is_temporary_summoned)
{
delete result;
return false;
}
uint32 pet_number = fields[0].GetUInt32();
if (current && owner->IsPetNeedBeTemporaryUnsummoned())
{
owner->SetTemporaryUnsummonedPetNumber(pet_number);
delete result;
return false;
}
Map *map = owner->GetMap();
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
uint32 pet_number = fields[0].GetUInt32();
if(!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
{
delete result;
return false;
@ -152,7 +160,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
Relocate(px, py, pz, owner->GetOrientation());
if(!IsPositionValid())
if (!IsPositionValid())
{
sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
@ -165,7 +173,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
CreatureInfo const *cinfo = GetCreatureInfo();
if(cinfo->type == CREATURE_TYPE_CRITTER)
if (cinfo->type == CREATURE_TYPE_CRITTER)
{
AIM_Initialize();
map->Add((Creature*)this);
@ -173,7 +181,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
return true;
}
if(getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
if (getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
m_charmInfo->SetPetNumber(pet_number, true);
else
m_charmInfo->SetPetNumber(pet_number, false);
@ -185,7 +193,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
SetUInt32Value(UNIT_NPC_FLAGS, 0);
SetName(fields[9].GetString());
switch(getPetType())
switch (getPetType())
{
case SUMMON_PET:
petlevel=owner->getLevel();
@ -224,7 +232,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
// 0=current
// 1..MAX_PET_STABLES in stable slot
// PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning))
if(fields[8].GetUInt32() != 0)
if (fields[8].GetUInt32() != 0)
{
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("UPDATE character_pet SET slot = '%u' WHERE owner = '%u' AND slot = '%u' AND id <> '%u'",
@ -234,12 +242,12 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
CharacterDatabase.CommitTransaction();
}
if(!is_temporary_summoned)
if (!is_temporary_summoned)
{
// permanent controlled pets store state in DB
Tokens tokens = StrSplit(fields[14].GetString(), " ");
if(tokens.size() != 20)
if (tokens.size() != 20)
{
delete result;
return false;
@ -282,7 +290,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
_LoadAuras(timediff);
//init AB
if(is_temporary_summoned)
if (is_temporary_summoned)
{
// Temporary summoned pets always have initial spell list at load
InitPetCreateSpells();
@ -293,7 +301,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
CastPetAuras(current);
}
if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
{
SetHealth(GetMaxHealth());
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
@ -314,14 +322,14 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
owner->SetPet(this); // in DB stored only full controlled creature
sLog.outDebug("New Pet has guid %u", GetGUIDLow());
if(owner->GetTypeId() == TYPEID_PLAYER)
if (owner->GetTypeId() == TYPEID_PLAYER)
{
((Player*)owner)->PetSpellInitialize();
if(((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
}
if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
if (owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
{
result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", owner->GetGUIDLow(), GetCharmInfo()->GetPetNumber());
@ -345,13 +353,33 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
void Pet::SavePetToDB(PetSaveMode mode)
{
if(!GetEntry())
if (!GetEntry())
return;
// save only fully controlled creature
if(!isControlled())
if (!isControlled() && !isTemporarySummoned())
return;
// not save not player pets
if(!IS_PLAYER_GUID(GetOwnerGUID()))
return;
Player* pOwner = (Player*)GetOwner();
if (!pOwner)
return;
// not save pet as current if another pet temporary unsummoned
if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
{
// pet will lost anyway at restore temporary unsummoned
if(getPetType()==HUNTER_PET)
return;
// for warlock case
mode = PET_SAVE_NOT_IN_SLOT;
}
uint32 curhealth = GetHealth();
uint32 curmana = GetPower(POWER_MANA);

View file

@ -1628,16 +1628,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
//SendMessageToSet(&data, true);
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{
//same map, only remove pet if out of range
if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE))
{
if(pet->isControlled() && !pet->isTemporarySummoned() )
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
else
m_temporaryUnsummonedPetNumber = 0;
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
//same map, only remove pet if out of range for new position
if(pet && pet->GetDistance(x,y,z) >= OWNER_MAX_DISTANCE)
UnsummonPetTemporaryIfAny();
}
if(!(options & TELE_TO_NOT_LEAVE_COMBAT))
@ -1646,14 +1639,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
{
// resummon pet
if(pet && m_temporaryUnsummonedPetNumber)
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
delete NewPet;
m_temporaryUnsummonedPetNumber = 0;
}
if (pet)
ResummonPetTemporaryUnSummonedIfAny();
}
uint32 newzone, newarea;
@ -1712,15 +1699,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// remove pet on map change
if (pet)
{
//leaving map -> delete pet right away (doing this later will cause problems)
if(pet->isControlled() && !pet->isTemporarySummoned())
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
else
m_temporaryUnsummonedPetNumber = 0;
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
UnsummonPetTemporaryIfAny();
// remove all dyn objects
RemoveAllDynObjects();
@ -19807,3 +19786,37 @@ void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcod
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
SetFallInformation(minfo.fallTime, minfo.z);
}
void Player::UnsummonPetTemporaryIfAny()
{
Pet* pet = GetPet();
if(!pet)
return;
if(!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() )
{
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
}
RemovePet(pet, PET_SAVE_AS_CURRENT);
}
void Player::ResummonPetTemporaryUnSummonedIfAny()
{
if(!m_temporaryUnsummonedPetNumber)
return;
// not resummon in not appropriate state
if(IsPetNeedBeTemporaryUnsummoned())
return;
if(GetPetGUID())
return;
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
delete NewPet;
m_temporaryUnsummonedPetNumber = 0;
}

View file

@ -1974,8 +1974,9 @@ class MANGOS_DLL_SPEC Player : public Unit
// Temporarily removed pet cache
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
uint32 GetOldPetSpell() const { return m_oldpetspell; }
void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
void UnsummonPetTemporaryIfAny();
void ResummonPetTemporaryUnSummonedIfAny();
bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId);

View file

@ -8549,21 +8549,7 @@ void Unit::Mount(uint32 mount)
// unsummon pet
if(GetTypeId() == TYPEID_PLAYER)
{
Pet* pet = GetPet();
if(pet)
{
if(pet->isControlled())
{
((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
}
((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
}
else
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
}
((Player*)this)->UnsummonPetTemporaryIfAny();
}
void Unit::Unmount()
@ -8579,14 +8565,8 @@ void Unit::Unmount()
// only resummon old pet if the player is already added to a map
// this prevents adding a pet to a not created map which would otherwise cause a crash
// (it could probably happen when logging in after a previous crash)
if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
delete NewPet;
((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
}
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
}
void Unit::SetInCombatWith(Unit* enemy)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7644"
#define REVISION_NR "7645"
#endif // __REVISION_NR_H__