[7645] Fixed problems wit temporary unsummoned pets and cleanup code.

* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and
  prevent save as current pet summoned while temporay unsummon (arena)
* Prevent overwrite temporary summoned pet data
* At player loading set temporary unsummoned pet data instead pet loading
  if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc)
* Restore proper pet at arena leave and unsummon in arena summoned.
This commit is contained in:
VladimirMangos 2009-04-11 06:54:39 +04:00
parent 263bf2ab22
commit eb198f8239
9 changed files with 105 additions and 108 deletions

View file

@ -601,12 +601,13 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
// slots ordered in query, and if not equal then free
if(slot!=free_slot)
break;
// this slot not free, skip
++free_slot;
}while( result->NextRow() );
delete result;
}
delete result;
if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{