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synced 2025-12-14 07:37:01 +00:00
[7645] Fixed problems wit temporary unsummoned pets and cleanup code.
* Save temporary unsummoned pet to current slot (instead non_in_slot mode) and prevent save as current pet summoned while temporay unsummon (arena) * Prevent overwrite temporary summoned pet data * At player loading set temporary unsummoned pet data instead pet loading if pet expected to be temporary unsummoned in current player state (loading in taxi flight/etc) * Restore proper pet at arena leave and unsummon in arena summoned.
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263bf2ab22
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9 changed files with 105 additions and 108 deletions
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@ -943,15 +943,9 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
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plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out
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bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing)
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// summon old pet if there was one and there isn't a current pet
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if (!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber())
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{
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Pet* NewPet = new Pet;
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if (!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true))
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delete NewPet;
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(plr)->SetTemporaryUnsummonedPetNumber(0);
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}
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// unsummon current and summon old pet if there was one and there isn't a current pet
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plr->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT);
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plr->ResummonPetTemporaryUnSummonedIfAny();
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if (isRated() && GetStatus() == STATUS_IN_PROGRESS)
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{
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@ -1105,19 +1099,7 @@ void BattleGround::AddPlayer(Player *plr)
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}
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plr->DestroyConjuredItems(true);
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Pet* pet = plr->GetPet();
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if (pet)
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{
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if (pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET)
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{
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(plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
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(plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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(plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
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}
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else
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(plr)->SetTemporaryUnsummonedPetNumber(0);
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plr->UnsummonPetTemporaryIfAny();
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if(GetStatus() == STATUS_WAIT_JOIN) // not started yet
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{
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@ -798,8 +798,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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SendDoFlight( MountId, path, startNode );
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}
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// Load pet if any and player is alive and not in taxi flight
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if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
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// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
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pCurrChar->LoadPet();
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// Set FFA PvP for non GM in non-rest mode
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@ -155,14 +155,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
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GetPlayer()->CastSpell(GetPlayer(), 2479, true);
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// resummon pet
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if(GetPlayer()->m_temporaryUnsummonedPetNumber)
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{
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Pet* NewPet = new Pet;
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if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
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delete NewPet;
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GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
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}
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GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
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GetPlayer()->SetDontMove(false);
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}
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@ -605,8 +605,9 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data )
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// this slot not free, skip
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++free_slot;
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}while( result->NextRow() );
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}
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delete result;
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}
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if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
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{
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@ -138,9 +138,17 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
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return false;
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}
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uint32 pet_number = fields[0].GetUInt32();
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->SetTemporaryUnsummonedPetNumber(pet_number);
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delete result;
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return false;
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}
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Map *map = owner->GetMap();
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uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
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uint32 pet_number = fields[0].GetUInt32();
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if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
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{
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delete result;
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@ -349,9 +357,29 @@ void Pet::SavePetToDB(PetSaveMode mode)
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return;
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// save only fully controlled creature
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if(!isControlled())
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if (!isControlled() && !isTemporarySummoned())
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return;
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// not save not player pets
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if(!IS_PLAYER_GUID(GetOwnerGUID()))
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return;
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Player* pOwner = (Player*)GetOwner();
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if (!pOwner)
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return;
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// not save pet as current if another pet temporary unsummoned
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if (mode == PET_SAVE_AS_CURRENT && pOwner->GetTemporaryUnsummonedPetNumber() &&
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pOwner->GetTemporaryUnsummonedPetNumber() != m_charmInfo->GetPetNumber())
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{
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// pet will lost anyway at restore temporary unsummoned
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if(getPetType()==HUNTER_PET)
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return;
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// for warlock case
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mode = PET_SAVE_NOT_IN_SLOT;
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}
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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@ -1628,16 +1628,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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//SendMessageToSet(&data, true);
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if (!(options & TELE_TO_NOT_UNSUMMON_PET))
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{
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//same map, only remove pet if out of range
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if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE))
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{
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if(pet->isControlled() && !pet->isTemporarySummoned() )
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m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
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else
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m_temporaryUnsummonedPetNumber = 0;
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RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
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}
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//same map, only remove pet if out of range for new position
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if(pet && pet->GetDistance(x,y,z) >= OWNER_MAX_DISTANCE)
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UnsummonPetTemporaryIfAny();
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}
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if(!(options & TELE_TO_NOT_LEAVE_COMBAT))
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@ -1646,14 +1639,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if (!(options & TELE_TO_NOT_UNSUMMON_PET))
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{
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// resummon pet
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if(pet && m_temporaryUnsummonedPetNumber)
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{
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Pet* NewPet = new Pet;
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if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
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delete NewPet;
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m_temporaryUnsummonedPetNumber = 0;
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}
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if (pet)
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ResummonPetTemporaryUnSummonedIfAny();
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}
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uint32 newzone, newarea;
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@ -1712,15 +1699,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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// remove pet on map change
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if (pet)
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{
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//leaving map -> delete pet right away (doing this later will cause problems)
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if(pet->isControlled() && !pet->isTemporarySummoned())
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m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
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else
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m_temporaryUnsummonedPetNumber = 0;
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RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
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}
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UnsummonPetTemporaryIfAny();
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// remove all dyn objects
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RemoveAllDynObjects();
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@ -19807,3 +19786,37 @@ void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcod
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if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
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SetFallInformation(minfo.fallTime, minfo.z);
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}
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void Player::UnsummonPetTemporaryIfAny()
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{
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Pet* pet = GetPet();
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if(!pet)
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return;
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if(!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned() )
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{
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m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
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m_oldpetspell = pet->GetUInt32Value(UNIT_CREATED_BY_SPELL);
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}
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RemovePet(pet, PET_SAVE_AS_CURRENT);
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}
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void Player::ResummonPetTemporaryUnSummonedIfAny()
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{
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if(!m_temporaryUnsummonedPetNumber)
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return;
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// not resummon in not appropriate state
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if(IsPetNeedBeTemporaryUnsummoned())
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return;
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if(GetPetGUID())
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return;
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Pet* NewPet = new Pet;
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if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
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delete NewPet;
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m_temporaryUnsummonedPetNumber = 0;
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}
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@ -1974,8 +1974,9 @@ class MANGOS_DLL_SPEC Player : public Unit
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// Temporarily removed pet cache
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uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
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void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
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uint32 GetOldPetSpell() const { return m_oldpetspell; }
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void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; }
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void UnsummonPetTemporaryIfAny();
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void ResummonPetTemporaryUnSummonedIfAny();
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bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
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void SendCinematicStart(uint32 CinematicSequenceId);
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void SendMovieStart(uint32 MovieId);
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@ -8549,21 +8549,7 @@ void Unit::Mount(uint32 mount)
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// unsummon pet
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if(GetTypeId() == TYPEID_PLAYER)
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{
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Pet* pet = GetPet();
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if(pet)
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{
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if(pet->isControlled())
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{
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((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
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((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
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}
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((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
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}
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else
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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((Player*)this)->UnsummonPetTemporaryIfAny();
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}
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void Unit::Unmount()
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@ -8579,14 +8565,8 @@ void Unit::Unmount()
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// only resummon old pet if the player is already added to a map
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// this prevents adding a pet to a not created map which would otherwise cause a crash
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// (it could probably happen when logging in after a previous crash)
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if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
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{
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Pet* NewPet = new Pet;
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if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
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delete NewPet;
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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if(GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
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}
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void Unit::SetInCombatWith(Unit* enemy)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7644"
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#define REVISION_NR "7645"
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#endif // __REVISION_NR_H__
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