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[0026] Added VC110 project files.
This commit is contained in:
parent
901d310872
commit
eb3f94c24e
37 changed files with 12743 additions and 96 deletions
87
contrib/mmap/win/MoveMapGen_VC110.sln
Normal file
87
contrib/mmap/win/MoveMapGen_VC110.sln
Normal file
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@ -0,0 +1,87 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MoveMapGen", "VC110\MoveMapGen_VC110.vcxproj", "{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}"
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||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}
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{00B9DC66-96A6-465D-A6C1-5DFF94E48A64} = {00B9DC66-96A6-465D-A6C1-5DFF94E48A64}
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{8072769E-CF10-48BF-B9E1-12752A5DAC6E} = {8072769E-CF10-48BF-B9E1-12752A5DAC6E}
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EndProjectSection
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||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "g3dlite", "..\..\..\win\VC110\g3dlite.vcxproj", "{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
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ProjectSection(ProjectDependencies) = postProject
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2} = {8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}
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EndProjectSection
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||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "..\..\..\win\VC110\zlib.vcxproj", "{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}"
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EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Recast", "..\..\..\dep\recastnavigation\Recast\win\VC110\Recast.vcxproj", "{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}"
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EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Detour", "..\..\..\dep\recastnavigation\Detour\win\VC110\Detour.vcxproj", "{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug_NoPCH|Win32 = Debug_NoPCH|Win32
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Debug_NoPCH|x64 = Debug_NoPCH|x64
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Debug_NoPCH|x64.ActiveCfg = Debug|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Debug|Win32.Build.0 = Debug|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Debug|x64.ActiveCfg = Debug|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Release|Win32.ActiveCfg = Release|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Release|Win32.Build.0 = Release|Win32
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||||
{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}.Release|x64.ActiveCfg = Release|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
|
||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|Win32.Build.0 = Debug|Win32
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.ActiveCfg = Debug|x64
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Debug|x64.Build.0 = Debug|x64
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.ActiveCfg = Release|Win32
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|Win32.Build.0 = Release|Win32
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.ActiveCfg = Release|x64
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||||
{8072769E-CF10-48BF-B9E1-12752A5DAC6E}.Release|x64.Build.0 = Release|x64
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.ActiveCfg = Debug_NoPCH|Win32
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|Win32.Build.0 = Debug_NoPCH|Win32
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.ActiveCfg = Debug_NoPCH|x64
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug_NoPCH|x64.Build.0 = Debug_NoPCH|x64
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|Win32.Build.0 = Debug|Win32
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.ActiveCfg = Debug|x64
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Debug|x64.Build.0 = Debug|x64
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{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.ActiveCfg = Release|Win32
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|Win32.Build.0 = Release|Win32
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.ActiveCfg = Release|x64
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||||
{8F1DEA42-6A5B-4B62-839D-C141A7BFACF2}.Release|x64.Build.0 = Release|x64
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Debug_NoPCH|x64.ActiveCfg = Debug|Win32
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{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Debug|Win32.Build.0 = Debug|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Debug|x64.ActiveCfg = Debug|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Release|Win32.ActiveCfg = Release|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Release|Win32.Build.0 = Release|Win32
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||||
{00B9DC66-96A6-465D-A6C1-5DFF94E48A64}.Release|x64.ActiveCfg = Release|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Debug_NoPCH|Win32.ActiveCfg = Debug|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Debug_NoPCH|Win32.Build.0 = Debug|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Debug_NoPCH|x64.ActiveCfg = Debug|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Debug|Win32.Build.0 = Debug|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Debug|x64.ActiveCfg = Debug|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Release|Win32.ActiveCfg = Release|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Release|Win32.Build.0 = Release|Win32
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||||
{72BDF975-4D4A-42C7-B2C4-F9ED90A2ABB6}.Release|x64.ActiveCfg = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
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||||
6
contrib/mmap/win/VC110/.gitignore
vendored
Normal file
6
contrib/mmap/win/VC110/.gitignore
vendored
Normal file
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@ -0,0 +1,6 @@
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*Win32_Debug
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*Win32_Release
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*x64_Debug
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*x64_Release
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*.user
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158
contrib/mmap/win/VC110/MoveMapGen_VC110.vcxproj
Normal file
158
contrib/mmap/win/VC110/MoveMapGen_VC110.vcxproj
Normal file
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@ -0,0 +1,158 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{8028C1F8-4C3E-44D4-96D7-1D6F51B7AB47}</ProjectGuid>
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<RootNamespace>MoveMapGen_VC100</RootNamespace>
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<ProjectName>MoveMapGen</ProjectName>
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<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath11)</VCTargetsPath>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>..\..\bin\$(Platform)_$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<IntDir>.\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>..\..\bin\$(Platform)_$(Configuration)\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<IntDir>.\$(ProjectName)__$(Platform)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\src\;..\..\..\..\dep\recastnavigation\Detour\Include\;..\..\..\..\dep\recastnavigation\Recast\Include\;..\..\..\..\src\game\vmap;..\..\..\..\dep\include\g3dlite;..\..\..\..\src\framework\;..\..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;DEBUG;MMAP_GENERATOR;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>
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</AdditionalLibraryDirectories>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<AdditionalDependencies>msvcrtd.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<LargeAddressAware>true</LargeAddressAware>
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</Link>
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<PostBuildEvent>
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<Command>
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\src\;..\..\..\..\dep\recastnavigation\Detour\Include\;..\..\..\..\dep\recastnavigation\Recast\Include\;..\..\..\..\src\game\vmap;..\..\..\..\dep\include\g3dlite;..\..\..\..\src\framework\;..\..\..\..\dep\ACE_wrappers;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<PreprocessorDefinitions>WIN32;NDEBUG;MMAP_GENERATOR;_CRT_SECURE_NO_WARNINGS;NO_CORE_FUNCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<AdditionalDependencies>msvcrt.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>
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</AdditionalLibraryDirectories>
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<GenerateMapFile>true</GenerateMapFile>
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<LargeAddressAware>true</LargeAddressAware>
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</Link>
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<PostBuildEvent>
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<Command>
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</Command>
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</PostBuildEvent>
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<ProjectReference>
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<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
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</ProjectReference>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\..\src\game\vmap\BIH.cpp" />
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<ClCompile Include="..\..\..\..\src\game\vmap\MapTree.cpp" />
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<ClCompile Include="..\..\..\..\src\game\vmap\ModelInstance.cpp" />
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<ClCompile Include="..\..\..\..\src\game\vmap\TileAssembler.cpp" />
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<ClCompile Include="..\..\..\..\src\game\vmap\VMapFactory.cpp" />
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<ClCompile Include="..\..\..\..\src\game\vmap\VMapManager2.cpp" />
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<ClCompile Include="..\..\..\..\src\game\vmap\WorldModel.cpp" />
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<ClCompile Include="..\..\src\generator.cpp" />
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<ClCompile Include="..\..\src\MapBuilder.cpp" />
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<ClCompile Include="..\..\src\TerrainBuilder.cpp" />
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<ClCompile Include="..\..\src\VMapExtensions.cpp" />
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<ClCompile Include="..\..\src\IntermediateValues.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\..\..\src\game\vmap\BIH.h" />
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<ClInclude Include="..\..\..\..\src\game\vmap\IVMapManager.h" />
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<ClInclude Include="..\..\..\..\src\game\vmap\MapTree.h" />
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||||
<ClInclude Include="..\..\..\..\src\game\vmap\ModelInstance.h" />
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<ClInclude Include="..\..\..\..\src\game\vmap\TileAssembler.h" />
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<ClInclude Include="..\..\..\..\src\game\vmap\VMapDefinitions.h" />
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapFactory.h" />
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapManager2.h" />
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapTools.h" />
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||||
<ClInclude Include="..\..\..\..\src\game\vmap\WorldModel.h" />
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<ClInclude Include="..\..\..\..\src\game\MoveMapSharedDefines.h" />
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||||
<ClInclude Include="..\..\src\MangosMap.h" />
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||||
<ClInclude Include="..\..\src\MapBuilder.h" />
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<ClInclude Include="..\..\src\MMapCommon.h" />
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<ClInclude Include="..\..\src\TerrainBuilder.h" />
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<ClInclude Include="..\..\src\IntermediateValues.h" />
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</ItemGroup>
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||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\..\..\dep\recastnavigation\Detour\win\VC100\Detour.vcxproj">
|
||||
<Project>{72bdf975-4d4a-42c7-b2c4-f9ed90a2abb6}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\dep\recastnavigation\Recast\win\VC100\Recast.vcxproj">
|
||||
<Project>{00b9dc66-96a6-465d-a6c1-5dff94e48a64}</Project>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\win\VC100\g3dlite.vcxproj">
|
||||
<Project>{8072769e-cf10-48bf-b9e1-12752a5dac6e}</Project>
|
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</ProjectReference>
|
||||
<ProjectReference Include="..\..\..\..\win\VC100\zlib.vcxproj">
|
||||
<Project>{8f1dea42-6a5b-4b62-839d-c141a7bfacf2}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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||||
</Project>
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99
contrib/mmap/win/VC110/MoveMapGen_VC110.vcxproj.filters
Normal file
99
contrib/mmap/win/VC110/MoveMapGen_VC110.vcxproj.filters
Normal file
|
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@ -0,0 +1,99 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="generator">
|
||||
<UniqueIdentifier>{dcfc8b46-b41f-4c19-9f6b-257a463f6c67}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="vmap">
|
||||
<UniqueIdentifier>{8c2c5f18-4147-4fdb-bd45-aa9664476e6c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\generator.cpp">
|
||||
<Filter>generator</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\VMapExtensions.cpp">
|
||||
<Filter>generator</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\MapBuilder.cpp">
|
||||
<Filter>generator</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\BIH.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\MapTree.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\ModelInstance.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\TileAssembler.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\VMapFactory.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\VMapManager2.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\src\game\vmap\WorldModel.cpp">
|
||||
<Filter>vmap</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\TerrainBuilder.cpp">
|
||||
<Filter>generator</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\IntermediateValues.cpp">
|
||||
<Filter>generator</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\MMapCommon.h">
|
||||
<Filter>generator</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\IntermediateValues.h">
|
||||
<Filter>generator</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\MangosMap.h">
|
||||
<Filter>generator</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\MapBuilder.h">
|
||||
<Filter>generator</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\MoveMapSharedDefines.h">
|
||||
<Filter>generator</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\BIH.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\IVMapManager.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\MapTree.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\ModelInstance.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\TileAssembler.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapDefinitions.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapFactory.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapManager2.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\VMapTools.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\src\game\vmap\WorldModel.h">
|
||||
<Filter>vmap</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\TerrainBuilder.h">
|
||||
<Filter>generator</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Loading…
Add table
Add a link
Reference in a new issue