From eb678ce092c686af81e4450b2b34f6b3be54e4cc Mon Sep 17 00:00:00 2001 From: SilverIce Date: Thu, 21 Apr 2011 15:00:38 +0300 Subject: [PATCH] [11388] Don't add MOVEFLAG_ROOT in case creature has no moving state need unroot unit before move or not use that flag at all --- src/game/Object.cpp | 4 ++-- src/shared/revision_nr.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 104e8f8ec..dfdcde2e5 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -252,12 +252,12 @@ void Object::BuildMovementUpdate(ByteBuffer * data, uint16 updateFlags) const // (ok) most seem to have this unit->m_movementInfo.AddMovementFlag(MOVEFLAG_LEVITATING); - if (!unit->hasUnitState(UNIT_STAT_MOVING)) + /*if (!((Creature*)unit)->hasUnitState(UNIT_STAT_MOVING)) { // (ok) possibly some "hover" mode unit->m_movementInfo.AddMovementFlag(MOVEFLAG_ROOT); } - else + else*/ { if (((Creature*)unit)->IsMounted()) { diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index bed045908..2fa9aeea5 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11387" + #define REVISION_NR "11388" #endif // __REVISION_NR_H__