Merge commit 'origin/master' into 310

Hope it works with live 3.1.2.9901 client
This commit is contained in:
tomrus88 2009-05-20 10:47:48 +04:00
commit ebb03b7b9f
32 changed files with 1709 additions and 2123 deletions

View file

@ -159,8 +159,8 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
// ------- Query Without Declined Names --------
// 0 1 2 3 4 5 6 7 8
"SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
// 9 10 11 12 13
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid "
// 9 10 11 12 13 14
"characters.at_login, characters.zone, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid "
"FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "
"WHERE characters.account = '%u' ORDER BY characters.guid"
@ -168,8 +168,8 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
// --------- Query With Declined Names ---------
// 0 1 2 3 4 5 6 7 8
"SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
// 9 10 11 12 13 14
"characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, character_declinedname.genitive "
// 9 10 11 12 13 14 15
"characters.at_login, characters.zone, character_pet.entry, character_pet.modelid, character_pet.level, guild_member.guildid, character_declinedname.genitive "
"FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
"LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
"LEFT JOIN guild_member ON characters.guid = guild_member.guid "

View file

@ -114,6 +114,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "delete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleCharacterLevelCommand, "", NULL },
{ "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterRenameCommand, "", NULL },
{ "reputation", SEC_GAMEMASTER, true, &ChatHandler::HandleCharacterReputationCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@ -375,28 +376,32 @@ ChatCommand * ChatHandler::getCommandTable()
{ "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllCommand, "", NULL },
{ "all_achievement",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllAchievementCommand,"", NULL },
{ "all_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllAreaCommand, "", NULL },
{ "all_eventai", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllEventAICommand, "", NULL },
{ "all_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllItemCommand, "", NULL },
{ "all_locales", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLocalesCommand, "", NULL },
{ "all_loot", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLootCommand, "", NULL },
{ "all_npc", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllNpcCommand, "", NULL },
{ "all_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllQuestCommand, "", NULL },
{ "all_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllScriptsCommand, "", NULL },
{ "all_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllSpellCommand, "", NULL },
{ "all_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllItemCommand, "", NULL },
{ "all_locales", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLocalesCommand, "", NULL },
{ "config", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadConfigCommand, "", NULL },
{ "achievement_criteria_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementCriteriaDataCommand, "", NULL },
{ "achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAchievementRewardCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
{ "creature_ai_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAIScriptsCommand, "", NULL },
{ "creature_ai_summons", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAISummonsCommand, "", NULL },
{ "creature_ai_texts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventAITextsCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestInvRelationsCommand,"",NULL },
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesCreatureCommand, "", NULL },
{ "creature_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCreatureQuestRelationsCommand, "", NULL },
{ "db_script_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadDbScriptStringCommand, "", NULL },
{ "disenchant_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesDisenchantCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesFishingCommand, "", NULL },
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameGraveyardZoneCommand, "", NULL },
{ "game_tele", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameTeleCommand, "", NULL },
@ -418,15 +423,15 @@ ChatCommand * ChatHandler::getCommandTable()
{ "milling_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesMillingCommand, "", NULL },
{ "npc_gossip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL },
{ "npc_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcOptionCommand, "", NULL },
{ "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellClickSpellsCommand, "",NULL},
{ "npc_trainer", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcTrainerCommand, "", NULL },
{ "npc_vendor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcVendorCommand, "", NULL },
{ "page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPageTextsCommand, "", NULL },
{ "pickpocketing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesPickpocketingCommand,"",NULL},
{ "points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPointsOfInterestCommand, "",NULL},
{ "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellClickSpellsCommand, "",NULL},
{ "prospecting_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesProspectingCommand,"", NULL },
{ "quest_mail_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesQuestMailCommand, "", NULL },
{ "quest_end_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestEndScriptsCommand, "", NULL },
{ "quest_mail_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesQuestMailCommand, "", NULL },
{ "quest_start_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestStartScriptsCommand, "", NULL },
{ "quest_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestTemplateCommand, "", NULL },
{ "reference_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesReferenceCommand, "", NULL },
@ -437,13 +442,13 @@ ChatCommand * ChatHandler::getCommandTable()
{ "skinning_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSkinningCommand, "", NULL },
{ "spell_affect", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAffectCommand, "", NULL },
{ "spell_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAreaCommand, "", NULL },
{ "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL },
{ "spell_chain", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellChainCommand, "", NULL },
{ "spell_elixir", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellElixirCommand, "", NULL },
{ "spell_learn_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLearnSpellCommand, "", NULL },
{ "spell_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSpellCommand, "", NULL },
{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL },
{ "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL },
{ "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL },
{ "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL },
{ "spell_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptsCommand, "", NULL },
{ "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL },
@ -454,13 +459,13 @@ ChatCommand * ChatHandler::getCommandTable()
static ChatCommand resetCommandTable[] =
{
{ "achievements", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAchievementsCommand, "", NULL },
{ "honor", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetHonorCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetLevelCommand, "", NULL },
{ "spells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetSpellsCommand, "", NULL },
{ "stats", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetStatsCommand, "", NULL },
{ "talents", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetTalentsCommand, "", NULL },
{ "all", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAllCommand, "", NULL },
{ "achievements", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetAchievementsCommand, "", NULL },
{ "honor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetHonorCommand, "", NULL },
{ "level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetLevelCommand, "", NULL },
{ "spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetSpellsCommand, "", NULL },
{ "stats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetStatsCommand, "", NULL },
{ "talents", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetTalentsCommand, "", NULL },
{ "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleResetAllCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
@ -573,7 +578,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
{ "cast", SEC_ADMINISTRATOR, false, NULL, "", castCommandTable },
{ "reset", SEC_ADMINISTRATOR, false, NULL, "", resetCommandTable },
{ "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
{ "instance", SEC_ADMINISTRATOR, true, NULL, "", instanceCommandTable },
{ "server", SEC_ADMINISTRATOR, true, NULL, "", serverCommandTable },
@ -633,7 +638,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "damage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDamageCommand, "", NULL },
{ "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL },
{ "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL },
{ "repairitems", SEC_GAMEMASTER, false, &ChatHandler::HandleRepairitemsCommand, "", NULL },
{ "repairitems", SEC_GAMEMASTER, true, &ChatHandler::HandleRepairitemsCommand, "", NULL },
{ "waterwalk", SEC_GAMEMASTER, false, &ChatHandler::HandleWaterwalkCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
@ -1220,7 +1225,7 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** s
*something1 = strtok(NULL, ":|"); // extract something
strtok(cKeysTail, "]"); // restart scan tail and skip name with possible spaces
strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after retturn from function
strtok(NULL, " "); // skip link tail (to allow continue strtok(NULL,s) use after return from function
return cKey;
}
@ -1498,12 +1503,93 @@ std::string ChatHandler::extractPlayerNameFromLink(char* text)
return name;
}
bool ChatHandler::extractPlayerTarget(char* args, Player** player, uint64* player_guid /*=NULL*/,std::string* player_name /*= NULL*/)
{
if (args && *args)
{
std::string name = extractPlayerNameFromLink(args);
if (name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
Player* pl = objmgr.GetPlayer(name.c_str());
// if allowed player pointer
if(player)
*player = pl;
// if need guid value from DB (in name case for check player existence)
uint64 guid = !pl && (player_guid || player_name) ? objmgr.GetPlayerGUIDByName(name) : 0;
// if allowed player guid (if no then only online players allowed)
if(player_guid)
*player_guid = pl ? pl->GetGUID() : guid;
if(player_name)
*player_name = pl || guid ? name : "";
}
else
{
Player* pl = getSelectedPlayer();
// if allowed player pointer
if(player)
*player = pl;
// if allowed player guid (if no then only online players allowed)
if(player_guid)
*player_guid = pl ? pl->GetGUID() : 0;
if(player_name)
*player_name = pl ? pl->GetName() : "";
}
// some from req. data must be provided (note: name is empty if player not exist)
if((!player || !*player) && (!player_guid || !*player_guid) && (!player_name || player_name->empty()))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
return true;
}
void ChatHandler::extractOptFirstArg(char* args, char** arg1, char** arg2)
{
char* p1 = strtok(args, " ");
char* p2 = strtok(NULL, " ");
if(!p2)
{
p2 = p1;
p1 = NULL;
}
if(arg1)
*arg1 = p1;
if(arg2)
*arg2 = p2;
}
bool ChatHandler::needReportToTarget(Player* chr) const
{
Player* pl = m_session->GetPlayer();
return pl != chr && pl->IsVisibleGloballyFor(chr);
}
LocaleConstant ChatHandler::GetSessionDbcLocale() const
{
return m_session->GetSessionDbcLocale();
}
int ChatHandler::GetSessionDbLocaleIndex() const
{
return m_session->GetSessionDbLocaleIndex();
}
const char *CliHandler::GetMangosString(int32 entry) const
{
return objmgr.GetMangosStringForDBCLocale(entry);
@ -1531,3 +1617,12 @@ bool CliHandler::needReportToTarget(Player* /*chr*/) const
return true;
}
LocaleConstant CliHandler::GetSessionDbcLocale() const
{
return sWorld.GetDefaultDbcLocale();
}
int CliHandler::GetSessionDbLocaleIndex() const
{
return objmgr.GetDBCLocaleIndex();
}

View file

@ -60,9 +60,10 @@ class ChatHandler
static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
// function with different implementation for chat/console
virtual const char *GetMangosString(int32 entry) const;
virtual void SendSysMessage( const char *str);
void SendSysMessage( int32 entry);
void PSendSysMessage( const char *format, ...) ATTR_PRINTF(2,3);
void PSendSysMessage( int32 entry, ... );
@ -73,8 +74,13 @@ class ChatHandler
bool hasStringAbbr(const char* name, const char* part);
// function with different implementation for chat/console
virtual bool isAvailable(ChatCommand const& cmd) const;
virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
virtual bool needReportToTarget(Player* chr) const;
virtual LocaleConstant GetSessionDbcLocale() const;
virtual int GetSessionDbLocaleIndex() const;
bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false);
bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false);
@ -115,8 +121,9 @@ class ChatHandler
bool HandleCharacterCustomizeCommand(const char * args);
bool HandleCharacterDeleteCommand(const char* args);
bool HandleCharacterRenameCommand(const char * args);
bool HandleCharacterLevelCommand(const char* args);
bool HandleCharacterRenameCommand(const char * args);
bool HandleCharacterReputationCommand(const char* args);
bool HandleDebugAnimCommand(const char* args);
bool HandleDebugArenaCommand(const char * args);
@ -300,6 +307,7 @@ class ChatHandler
bool HandleReloadAllNpcCommand(const char* args);
bool HandleReloadAllQuestCommand(const char* args);
bool HandleReloadAllScriptsCommand(const char* args);
bool HandleReloadAllEventAICommand(const char* args);
bool HandleReloadAllSpellCommand(const char* args);
bool HandleReloadAllLocalesCommand(const char* args);
@ -310,6 +318,9 @@ class ChatHandler
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadEventAITextsCommand(const char* args);
bool HandleReloadEventAISummonsCommand(const char* args);
bool HandleReloadEventAIScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
@ -484,13 +495,17 @@ class ChatHandler
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
// if args have single value then it return in arg2 and arg1 == NULL
void extractOptFirstArg(char* args, char** arg1, char** arg2);
uint32 extractSpellIdFromLink(char* text);
uint64 extractGuidFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
std::string extractPlayerNameFromLink(char* text);
// select by arg (name/link) or in-game selection online/offline player
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); }
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
@ -525,6 +540,8 @@ class CliHandler : public ChatHandler
void SendSysMessage(const char *str);
std::string GetNameLink() const;
bool needReportToTarget(Player* chr) const;
LocaleConstant GetSessionDbcLocale() const;
int GetSessionDbLocaleIndex() const;
private:
Print* m_print;

File diff suppressed because it is too large Load diff

View file

@ -30,6 +30,7 @@ class WorldObject;
#define EVENT_UPDATE_TIME 500
#define SPELL_RUN_AWAY 8225
#define MAX_ACTIONS 3
#define MAX_PHASE 32
enum EventAI_Type
{
@ -43,7 +44,7 @@ enum EventAI_Type
EVENT_T_EVADE = 7, // NONE
EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax
EVENT_T_OOC_LOS = 10, // NoHostile, MaxRnage, RepeatMin, RepeatMax
EVENT_T_SPAWNED = 11, // NONE
EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
@ -78,7 +79,7 @@ enum EventAI_ActionType
ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
ACTION_T_THREAT_ALL_PCT = 14, //Threat%
ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target
ACTION_T_CAST_EVENT = 16, //*QuestID, SpellId, Target - must be removed as hack?
ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
@ -89,7 +90,7 @@ enum EventAI_ActionType
ACTION_T_EVADE = 24, //No Params
ACTION_T_FLEE = 25, //No Params
ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId
ACTION_T_CAST_EVENT_ALL = 27, //*QuestId, SpellId
ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
@ -165,6 +166,202 @@ struct StringTextData
// Text Maps
typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap;
struct CreatureEventAI_Action
{
EventAI_ActionType type: 16;
union
{
// ACTION_T_TEXT = 1
struct
{
int32 TextId1;
int32 TextId2;
int32 TextId3;
} text;
// ACTION_T_SET_FACTION = 2
struct
{
uint32 factionId; // faction or 0 for default)
} set_faction;
// ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
struct
{
uint32 creatireId; // set one from fields (or 0 for both to demorph)
uint32 modelId;
} morph;
// ACTION_T_SOUND = 4
struct
{
uint32 soundId;
} sound;
// ACTION_T_EMOTE = 5
struct
{
uint32 emoteId;
} emote;
// ACTION_T_RANDOM_SOUND = 9
struct
{
int32 soundId1; // (-1 in any field means no output if randomed that field)
int32 soundId2;
int32 soundId3;
} random_sound;
// ACTION_T_RANDOM_EMOTE = 10
struct
{
int32 emoteId1; // (-1 in any field means no output if randomed that field)
int32 emoteId2;
int32 emoteId3;
} random_emote;
// ACTION_T_CAST = 11
struct
{
uint32 spellId;
uint32 target;
uint32 castFlags;
} cast;
// ACTION_T_SUMMON = 12
struct
{
uint32 creatured;
uint32 target;
uint32 duration;
} summon;
// ACTION_T_THREAT_SINGLE_PCT = 13
struct
{
int32 percent;
uint32 target;
} threat_single_pct;
// ACTION_T_THREAT_ALL_PCT = 14
struct
{
int32 percent;
} threat_all_pct;
// ACTION_T_QUEST_EVENT = 15
struct
{
uint32 questId;
uint32 target;
} quest_event;
// ACTION_T_CAST_EVENT = 16
struct
{
uint32 creatureId;
uint32 spellId;
uint32 target;
} cast_event;
// ACTION_T_SET_UNIT_FIELD = 17
struct
{
uint32 field;
uint32 value;
uint32 target;
} set_unit_field;
// ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set
// ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear
struct
{
uint32 value;
uint32 target;
} unit_flag;
// ACTION_T_AUTO_ATTACK = 20
struct
{
uint32 state; // 0 = stop attack, anything else means continue attacking
} auto_attack;
// ACTION_T_COMBAT_MOVEMENT = 21
struct
{
uint32 state; // 0 = stop combat based movement, anything else continue attacking
} combat_movement;
// ACTION_T_SET_PHASE = 22
struct
{
uint32 phase;
} set_phase;
// ACTION_T_INC_PHASE = 23
struct
{
int32 step;
} set_inc_phase;
// ACTION_T_QUEST_EVENT_ALL = 26
struct
{
uint32 questId;
} quest_event_all;
// ACTION_T_CAST_EVENT_ALL = 27
struct
{
uint32 creatureId;
uint32 spellId;
} cast_event_all;
// ACTION_T_REMOVEAURASFROMSPELL = 28
struct
{
uint32 target;
uint32 spellId;
} remove_aura;
// ACTION_T_RANGED_MOVEMENT = 29
struct
{
uint32 distance;
int32 angle;
} ranged_movement;
// ACTION_T_RANDOM_PHASE = 30
struct
{
uint32 phase1;
uint32 phase2;
uint32 phase3;
} random_phase;
// ACTION_T_RANDOM_PHASE_RANGE = 31
struct
{
uint32 phaseMin;
uint32 phaseMax;
} random_phase_range;
// ACTION_T_SUMMON_ID = 32
struct
{
uint32 creatureId;
uint32 target;
uint32 spawnId;
} summon_id;
// ACTION_T_KILLED_MONSTER = 33
struct
{
uint32 creatureId;
uint32 target;
} killed_monster;
// ACTION_T_SET_INST_DATA = 34
struct
{
uint32 field;
uint32 value;
} set_inst_data;
// ACTION_T_SET_INST_DATA64 = 35
struct
{
uint32 field;
uint32 target;
} set_inst_data64;
// ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
struct
{
uint32 creatureId;
uint32 team;
} update_template;
// RAW
struct
{
uint32 param1;
uint32 param2;
uint32 param3;
} raw;
};
};
struct CreatureEventAI_Event
{
uint32 event_id;
@ -179,44 +376,119 @@ struct CreatureEventAI_Event
union
{
uint32 event_param1;
int32 event_param1_s;
};
union
{
uint32 event_param2;
int32 event_param2_s;
};
union
{
uint32 event_param3;
int32 event_param3_s;
};
union
{
uint32 event_param4;
int32 event_param4_s;
};
// EVENT_T_TIMER = 0
// EVENT_T_TIMER_OOC = 1
struct
{
uint32 initialMin;
uint32 initialMax;
uint32 repeatMin;
uint32 repeatMax;
} timer;
// EVENT_T_HP = 2
// EVENT_T_MANA = 3
// EVENT_T_TARGET_HP = 12
// EVENT_T_TARGET_MANA = 18
struct
{
uint32 percentMax;
uint32 percentMin;
uint32 repeatMin;
uint32 repeatMax;
} percent_range;
// EVENT_T_KILL = 5
struct
{
uint32 repeatMin;
uint32 repeatMax;
} kill;
// EVENT_T_SPELLHIT = 8
struct
{
uint32 spellId;
uint32 schoolMask; // -1 (==0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
uint32 repeatMin;
uint32 repeatMax;
} spell_hit;
// EVENT_T_RANGE = 9
struct
{
uint32 minDist;
uint32 maxDist;
uint32 repeatMin;
uint32 repeatMax;
} range;
// EVENT_T_OOC_LOS = 10
struct
{
uint32 noHostile;
uint32 maxRange;
uint32 repeatMin;
uint32 repeatMax;
} ooc_los;
// EVENT_T_TARGET_CASTING = 13
struct
{
uint32 repeatMin;
uint32 repeatMax;
} target_casting;
// EVENT_T_FRIENDLY_HP = 14
struct
{
uint32 hpDeficit;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendly_hp;
// EVENT_T_FRIENDLY_IS_CC = 15
struct
{
uint32 dispelType; // unused ?
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendly_is_cc;
// EVENT_T_FRIENDLY_MISSING_BUFF = 16
struct
{
uint32 spellId;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendly_buff;
// EVENT_T_SUMMONED_UNIT = 17
struct
{
uint32 creatureId;
uint32 repeatMin;
uint32 repeatMax;
} summon_unit;
// EVENT_T_QUEST_ACCEPT = 19
// EVENT_T_QUEST_COMPLETE = 20
struct
{
uint32 questId;
} quest;
// EVENT_T_RECEIVE_EMOTE = 22
struct
{
uint32 emoteId;
uint32 condition;
uint32 conditionValue1;
uint32 conditionValue2;
} receive_emote;
struct _action
{
EventAI_ActionType type: 16;
union
// RAW
struct
{
uint32 param1;
int32 param1_s;
};
union
{
uint32 param2;
int32 param2_s;
};
union
{
uint32 param3;
int32 param3_s;
};
}action[MAX_ACTIONS];
uint32 param4;
} raw;
};
CreatureEventAI_Action action[MAX_ACTIONS];
};
//Event_Map
typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map;
@ -242,6 +514,9 @@ struct CreatureEventAIHolder
CreatureEventAI_Event Event;
uint32 Time;
bool Enabled;
// helper
bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax);
};
class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI
@ -270,8 +545,9 @@ class MANGOS_DLL_SPEC CreatureEventAI : public CreatureAI
static int Permissible(const Creature *);
bool ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker = NULL);
void ProcessAction(uint16 type, uint32 param1, uint32 param2, uint32 param3, uint32 rnd, uint32 EventId, Unit* pActionInvoker);
void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker);
inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
inline Unit* SelectUnit(AttackingTarget target, uint32 position);

View file

@ -205,10 +205,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
temp.event_inverse_phase_mask = fields[3].GetUInt32();
temp.event_chance = fields[4].GetUInt8();
temp.event_flags = fields[5].GetUInt8();
temp.event_param1 = fields[6].GetUInt32();
temp.event_param2 = fields[7].GetUInt32();
temp.event_param3 = fields[8].GetUInt32();
temp.event_param4 = fields[9].GetUInt32();
temp.raw.param1 = fields[6].GetUInt32();
temp.raw.param2 = fields[7].GetUInt32();
temp.raw.param3 = fields[8].GetUInt32();
temp.raw.param4 = fields[9].GetUInt32();
//Creature does not exist in database
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
@ -232,87 +232,97 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
case EVENT_T_TIMER:
case EVENT_T_TIMER_OOC:
{
if (temp.event_param2 < temp.event_param1)
if (temp.timer.initialMax < temp.timer.initialMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
if (temp.event_param4 < temp.event_param3)
if (temp.timer.repeatMax < temp.timer.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
{
if (temp.event_param2 > 100)
case EVENT_T_TARGET_MANA:
if (temp.percent_range.percentMax > 100)
sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
if (temp.event_param1 <= temp.event_param2)
if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
if (temp.event_flags & EFLAG_REPEATABLE && !temp.event_param3 && !temp.event_param4)
if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
{
sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
break;
}
case EVENT_T_SPELLHIT:
{
if (temp.event_param1)
if (temp.spell_hit.spellId)
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.event_param1);
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
if (!pSpell)
{
sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i);
sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if (temp.event_param2_s != -1 && temp.event_param2 != pSpell->SchoolMask)
sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.event_param1, i);
if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
}
//TODO: fix this system with SPELL_SCHOOL_MASK. Current complicate things, using int32(-1) instead of just 0
//SPELL_SCHOOL_MASK_NONE = 0 and does not exist, thus it can not ever trigger or be used in SpellHit()
if (temp.event_param2_s != -1 && temp.event_param2_s > SPELL_SCHOOL_MASK_ALL)
sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.event_param2, i);
if (!temp.spell_hit.schoolMask)
sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
if (temp.event_param4 < temp.event_param3)
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_RANGE:
if (temp.range.maxDist < temp.range.minDist)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
if (temp.range.repeatMax < temp.range.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_OOC_LOS:
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_HP:
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_IS_CC:
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
//Disabled check for now. Check code related to events and adjust accordingly before enable.
//Events should have min/max or alternative set to a static value.
/*if (!temp.event_param3 && !temp.event_param4)
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
if (!pSpell)
{
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) without param3/param4 (RepeatMin/RepeatMax). Using minimum values.", temp.creature_id, i);
temp.event_param3 = 2500;
temp.event_param4 = 2500;
}*/
if (temp.event_param4 < temp.event_param3)
sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_KILL:
case EVENT_T_TARGET_CASTING:
{
if (temp.event_param2 < temp.event_param1)
if (temp.kill.repeatMax < temp.kill.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_TARGET_CASTING:
if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SUMMONED_UNIT:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summon_unit.creatureId))
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin)
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_QUEST_ACCEPT:
case EVENT_T_QUEST_COMPLETE:
if (!objmgr.GetQuestTemplate(temp.quest.questId))
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
continue;
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
@ -331,21 +341,15 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case EVENT_T_RECEIVE_EMOTE:
{
if (!sEmotesTextStore.LookupEntry(temp.event_param1))
if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.event_param1);
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId);
continue;
}
if (temp.event_param2 == CONDITION_AD_COMMISSION_AURA || temp.event_param2 == CONDITION_NO_AURA)
if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not implemented for EventAI.",temp.creature_id, i, temp.event_param2);
continue;
}
if (!PlayerCondition::IsValid(ConditionType(temp.event_param2), temp.event_param3, temp.event_param4))
{
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.event_param2);
sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition);
continue;
}
@ -358,21 +362,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
}
case EVENT_T_SUMMONED_UNIT:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.event_param1))
sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.event_param1);
if (temp.event_param3 < temp.event_param2)
sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param3 < param2 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_QUEST_ACCEPT:
case EVENT_T_QUEST_COMPLETE:
sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
continue;
default:
sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
break;
@ -388,251 +377,254 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
continue;
}
temp.action[j].type = EventAI_ActionType(action_type);
temp.action[j].param1 = fields[11+(j*4)].GetUInt32();
temp.action[j].param2 = fields[12+(j*4)].GetUInt32();
temp.action[j].param3 = fields[13+(j*4)].GetUInt32();
CreatureEventAI_Action& action = temp.action[j];
action.type = EventAI_ActionType(action_type);
action.raw.param1 = fields[11+(j*4)].GetUInt32();
action.raw.param2 = fields[12+(j*4)].GetUInt32();
action.raw.param3 = fields[13+(j*4)].GetUInt32();
//Report any errors in actions
switch (temp.action[j].type)
switch (action.type)
{
case ACTION_T_NONE:
break;
case ACTION_T_TEXT:
{
if (temp.action[j].param1_s < 0)
if (action.text.TextId1 < 0)
{
if (m_CreatureEventAI_TextMap.find(temp.action[j].param1_s) == m_CreatureEventAI_TextMap.end())
if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end())
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
}
if (temp.action[j].param2_s < 0)
if (action.text.TextId2 < 0)
{
if (m_CreatureEventAI_TextMap.find(temp.action[j].param2_s) == m_CreatureEventAI_TextMap.end())
if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
if (!temp.action[j].param1_s)
if (!action.text.TextId1)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
}
if (temp.action[j].param3_s < 0)
if (action.text.TextId3 < 0)
{
if (m_CreatureEventAI_TextMap.find(temp.action[j].param3_s) == m_CreatureEventAI_TextMap.end())
if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
if (!temp.action[j].param1_s || !temp.action[j].param2_s)
if (!action.text.TextId1 || !action.text.TextId2)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
}
break;
}
case ACTION_T_SET_FACTION:
if (temp.action[j].param1 !=0 && !sFactionStore.LookupEntry(temp.action[j].param1))
if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1);
temp.action[j].param1 = 0;
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
action.set_faction.factionId = 0;
}
break;
case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0)
if (action.morph.creatireId !=0 || action.morph.modelId !=0)
{
if (temp.action[j].param1 && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
if (action.morph.creatireId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.morph.creatireId))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, temp.action[j].param1);
temp.action[j].param1 = 0;
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatireId);
action.morph.creatireId = 0;
}
if (temp.action[j].param2 && !sCreatureDisplayInfoStore.LookupEntry(temp.action[j].param2))
if (action.morph.modelId)
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2);
temp.action[j].param2 = 0;
if (action.morph.creatireId)
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId,action.morph.creatireId);
action.morph.modelId = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
action.morph.modelId = 0;
}
}
break;
}
break;
case ACTION_T_SOUND:
if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
break;
case ACTION_T_RANDOM_SOUND:
if (!sSoundEntriesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3_s >= 0 && !sSoundEntriesStore.LookupEntry(temp.action[j].param3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, temp.action[j].param3);
if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
break;
case ACTION_T_EMOTE:
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
if (!sEmotesStore.LookupEntry(action.emote.emoteId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
break;
case ACTION_T_RANDOM_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
break;
case ACTION_T_RANDOM_EMOTE:
if (!sEmotesStore.LookupEntry(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3_s >= 0 && !sEmotesStore.LookupEntry(temp.action[j].param3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, temp.action[j].param3);
if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
break;
case ACTION_T_CAST:
{
const SpellEntry *spell = sSpellStore.LookupEntry(temp.action[j].param1);
const SpellEntry *spell = sSpellStore.LookupEntry(action.cast.spellId);
if (!spell)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param1);
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
/* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
else
{
if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
{
//output as debug for now, also because there's no general rule all spells have RecoveryTime
if (temp.event_param3 < spell->RecoveryTime)
sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3);
sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3);
}
}
*/
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_REMOVEAURASFROMSPELL:
{
if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
//Cast is always triggered if target is forced to cast on self
if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
action.cast.castFlags |= CAST_TRIGGERED;
if (temp.action[j].param1 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_QUEST_EVENT:
{
if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
{
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
}
else
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_QUEST_EVENT_ALL:
{
if (Quest const* qid = objmgr.GetQuestTemplate(temp.action[j].param1))
{
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1);
}
else
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
break;
}
case ACTION_T_CASTCREATUREGO:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
if (temp.action[j].param3 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_CASTCREATUREGO_ALL:
{
if (!objmgr.GetQuestTemplate(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1);
if (!sSpellStore.LookupEntry(temp.action[j].param2))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2);
break;
}
//2nd param target
case ACTION_T_SUMMON_ID:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (m_CreatureEventAI_Summon_Map.find(temp.action[j].param3) == m_CreatureEventAI_Summon_Map.end())
sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, temp.action[j].param3);
if (temp.action[j].param2 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_KILLED_MONSTER:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (temp.action[j].param2 >= TARGET_T_END)
if (action.cast.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_SUMMON:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatured))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatured);
if (temp.action[j].param2 >= TARGET_T_END)
if (action.summon.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_THREAT_SINGLE_PCT:
if (std::abs(action.threat_single_pct.percent) > 100)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
if (action.threat_single_pct.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_THREAT_ALL_PCT:
if (std::abs(action.threat_all_pct.percent) > 100)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
break;
case ACTION_T_QUEST_EVENT:
if (Quest const* qid = objmgr.GetQuestTemplate(action.quest_event.questId))
{
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
}
else
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
if (action.quest_event.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_CAST_EVENT:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
if (!sSpellStore.LookupEntry(action.cast_event.spellId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
if (action.cast_event.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_UNIT_FIELD:
if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
if (action.set_unit_field.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
if (temp.action[j].param2 >= TARGET_T_END)
if (action.unit_flag.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
//3rd param target
case ACTION_T_SET_UNIT_FIELD:
if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
if (temp.action[j].param3 >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_PHASE:
if (temp.action[j].param1 > 31)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase > 31. Phase mask cannot be used past phase 31.", i, j+1);
if (action.set_phase.phase >= MAX_PHASE)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
break;
case ACTION_T_INC_PHASE:
if (!temp.action[j].param1)
if (action.set_inc_phase.step == 0)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
break;
case ACTION_T_SET_INST_DATA:
{
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
if (temp.action[j].param2 > 4/*SPECIAL*/)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
case ACTION_T_QUEST_EVENT_ALL:
if (Quest const* qid = objmgr.GetQuestTemplate(action.quest_event_all.questId))
{
if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
}
else
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
break;
}
case ACTION_T_SET_INST_DATA64:
{
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
if (temp.action[j].param2 >= TARGET_T_END)
case ACTION_T_CAST_EVENT_ALL:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
if (!sSpellStore.LookupEntry(action.cast_event_all.spellId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
break;
case ACTION_T_REMOVEAURASFROMSPELL:
if (!sSpellStore.LookupEntry(action.remove_aura.spellId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
if (action.remove_aura.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
if (action.random_phase.phase1 >= MAX_PHASE)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase.phase2 >= MAX_PHASE)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase.phase3 >= MAX_PHASE)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
break;
case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
if (action.random_phase_range.phaseMin >= MAX_PHASE)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase_range.phaseMin >= MAX_PHASE)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
{
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
std::swap(action.random_phase_range.phaseMin,action.random_phase_range.phaseMax);
// equal case processed at call
}
break;
case ACTION_T_SUMMON_ID:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId);
if (action.summon_id.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId);
break;
case ACTION_T_KILLED_MONSTER:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
if (action.killed_monster.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_INST_DATA:
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
if (action.set_inst_data.value > 4/*SPECIAL*/)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
break;
case ACTION_T_SET_INST_DATA64:
if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
if (action.set_inst_data64.target >= TARGET_T_END)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_UPDATE_TEMPLATE:
{
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.action[j].param1))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1);
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId))
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
break;
}
case ACTION_T_THREAT_ALL_PCT:
if (abs(temp.action[j].param1_s) > 100)
sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, temp.action[j].param1);
break;
case ACTION_T_EVADE: //No Params
case ACTION_T_FLEE: //No Params
case ACTION_T_DIE: //No Params
@ -642,11 +634,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
break;
case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
// check not implemented
break;
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:

View file

@ -104,4 +104,4 @@ const char WorldMapAreaEntryfmt[]="xinxffffix";
const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
#endif
#endif

View file

@ -540,7 +540,7 @@ void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
template<class Builder>
void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
{
uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacket* data;
@ -565,7 +565,7 @@ void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
template<class Builder>
void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p )
{
uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
uint32 cache_idx = loc_idx+1;
WorldPacketList* data_list;

View file

@ -94,7 +94,6 @@ enum MangosStrings
LANG_CANNOT_GO_TO_INST_GM = 105,
LANG_CANNOT_GO_INST_INST = 106,
LANG_CANNOT_SUMMON_INST_INST = 107,
LANG_SUMMONING = 108,
LANG_SUMMONED_BY = 109,
LANG_TELEPORTING_TO = 110,
@ -102,7 +101,6 @@ enum MangosStrings
LANG_NO_PLAYER = 112,
LANG_APPEARING_AT = 113,
LANG_APPEARING_TO = 114,
LANG_BAD_VALUE = 115,
LANG_NO_CHAR_SELECTED = 116,
LANG_NOT_IN_GROUP = 117,
@ -167,7 +165,7 @@ enum MangosStrings
LANG_MAIL_SENT = 169,
LANG_SOUND_NOT_EXIST = 170,
// 171, // not used
LANG_CANT_TELEPORT_SELF = 171,
LANG_CONSOLE_COMMAND = 172,
LANG_YOU_CHANGE_RUNIC_POWER = 173,
LANG_YOURS_RUNIC_POWER_CHANGED = 174,
@ -266,7 +264,7 @@ enum MangosStrings
LANG_COMMAND_ADDVENDORITEMITEMS = 280,
LANG_COMMAND_KICKSELF = 281,
LANG_COMMAND_KICKMESSAGE = 282,
LANG_COMMAND_KICKNOTFOUNDPLAYER = 283,
// 283, not used
LANG_COMMAND_WHISPERACCEPTING = 284,
LANG_COMMAND_WHISPERON = 285,
LANG_COMMAND_WHISPEROFF = 286,

View file

@ -309,9 +309,9 @@ bool ChatHandler::HandleGPSCommand(const char* args)
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
PSendSysMessage(LANG_MAP_POSITION,
obj->GetMapId(), (mapEntry ? mapEntry->name[m_session->GetSessionDbcLocale()] : "<unknown>" ),
zone_id, (zoneEntry ? zoneEntry->area_name[m_session->GetSessionDbcLocale()] : "<unknown>" ),
area_id, (areaEntry ? areaEntry->area_name[m_session->GetSessionDbcLocale()] : "<unknown>" ),
obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>" ),
zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>" ),
area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>" ),
obj->GetPhaseMask(),
obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
@ -343,26 +343,28 @@ bool ChatHandler::HandleGPSCommand(const char* args)
//Summon Player
bool ChatHandler::HandleNamegoCommand(const char* args)
{
if(!*args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
Player* _player = m_session->GetPlayer();
if (target == _player || target_guid == _player->GetGUID())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
PSendSysMessage(LANG_CANT_TELEPORT_SELF);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
if (target)
{
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
// check online security
if (HasLowerSecurity(chr, 0))
if (HasLowerSecurity(target, 0))
return false;
if(chr->IsBeingTeleported())
if (target->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
SetSentErrorMessage(true);
@ -371,32 +373,32 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
Map* pMap = m_session->GetPlayer()->GetMap();
if(pMap->IsBattleGroundOrArena())
if (pMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
if (!chr->isGameMaster())
if (!target->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
// if both players are in different bgs
else if (chr->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != chr->GetBattleGroundId())
else if (target->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != target->GetBattleGroundId())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
chr->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
chr->SetBattleGroundEntryPoint(chr->GetMapId(),chr->GetPositionX(),chr->GetPositionY(),chr->GetPositionZ(),chr->GetOrientation());
target->SetBattleGroundEntryPoint(target->GetMapId(),target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),target->GetOrientation());
}
else if(pMap->IsDungeon())
else if (pMap->IsDungeon())
{
Map* cMap = chr->GetMap();
if( cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId() )
Map* cMap = target->GetMap();
if (cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId())
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
@ -405,9 +407,9 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
// we are in instance, and can summon only player in our group with us as lead
if ( !m_session->GetPlayer()->GetGroup() || !chr->GetGroup() ||
(chr->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) )
if (!m_session->GetPlayer()->GetGroup() || !target->GetGroup() ||
(target->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ||
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
// the last check is a bit excessive, but let it be, just in case
{
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
@ -417,31 +419,31 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
}
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
// stop flight if need
if(chr->isInFlight())
if (target->isInFlight())
{
chr->GetMotionMaster()->MovementExpired();
chr->m_taxi.ClearTaxiDestinations();
target->GetMotionMaster()->MovementExpired();
target->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
chr->SaveRecallPosition();
target->SaveRecallPosition();
// before GM
float x,y,z;
m_session->GetPlayer()->GetClosePoint(x,y,z,chr->GetObjectSize());
chr->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,chr->GetOrientation());
m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize());
target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
}
else if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
else
{
// check offline security
if (HasLowerSecurity(NULL, guid))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetMangosString(LANG_OFFLINE));
@ -452,12 +454,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
m_session->GetPlayer()->GetPositionZ(),
m_session->GetPlayer()->GetOrientation(),
m_session->GetPlayer()->GetZoneId(),
guid);
}
else
{
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
target_guid);
}
return true;
@ -466,30 +463,31 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
//Teleport to Player
bool ChatHandler::HandleGonameCommand(const char* args)
{
if(!*args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
Player* _player = m_session->GetPlayer();
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
if (target == _player || target_guid == _player->GetGUID())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SendSysMessage(LANG_CANT_TELEPORT_SELF);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
if (target)
{
// check online security
if (HasLowerSecurity(chr, 0))
if (HasLowerSecurity(target, 0))
return false;
std::string chrNameLink = playerLink(name);
std::string chrNameLink = playerLink(target_name);
Map* cMap = chr->GetMap();
if(cMap->IsBattleGroundOrArena())
Map* cMap = target->GetMap();
if (cMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
if (!_player->isGameMaster())
@ -499,7 +497,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
return false;
}
// if both players are in different bgs
else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != chr->GetBattleGroundId())
else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != target->GetBattleGroundId())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -507,7 +505,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
}
// all's well, set bg id
// when porting out from the bg, it will be reset to 0
_player->SetBattleGroundId(chr->GetBattleGroundId(), chr->GetBattleGroundTypeId());
_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
// remember current position as entry point for return at bg end teleportation
_player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation());
}
@ -519,7 +517,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
if (_player->GetGroup())
{
// we are in group, we can go only if we are in the player group
if (_player->GetGroup() != chr->GetGroup())
if (_player->GetGroup() != target->GetGroup())
{
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chrNameLink.c_str());
SetSentErrorMessage(true);
@ -539,28 +537,27 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// if the player or the player's group is bound to another instance
// the player will not be bound to another one
InstancePlayerBind *pBind = _player->GetBoundInstance(chr->GetMapId(), chr->GetDifficulty());
if(!pBind)
InstancePlayerBind *pBind = _player->GetBoundInstance(target->GetMapId(), target->GetDifficulty());
if (!pBind)
{
Group *group = _player->GetGroup();
InstanceGroupBind *gBind = group ? group->GetBoundInstance(chr->GetMapId(), chr->GetDifficulty()) : NULL;
if(!gBind)
{
// if no bind exists, create a solo bind
InstanceSave *save = sInstanceSaveManager.GetInstanceSave(chr->GetInstanceId());
if(save) _player->BindToInstance(save, !save->CanReset());
}
// if no bind exists, create a solo bind
InstanceGroupBind *gBind = group ? group->GetBoundInstance(target->GetMapId(), target->GetDifficulty()) : NULL;
// if no bind exists, create a solo bind
if (!gBind)
if (InstanceSave *save = sInstanceSaveManager.GetInstanceSave(target->GetInstanceId()))
_player->BindToInstance(save, !save->CanReset());
}
_player->SetDifficulty(chr->GetDifficulty());
_player->SetDifficulty(target->GetDifficulty());
}
PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str());
if (_player->IsVisibleGloballyFor(chr))
ChatHandler(chr).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str());
// stop flight if need
if(_player->isInFlight())
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
@ -571,20 +568,17 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// to point to see at target with same orientation
float x,y,z;
chr->GetContactPoint(m_session->GetPlayer(),x,y,z);
target->GetContactPoint(_player,x,y,z);
_player->TeleportTo(chr->GetMapId(), x, y, z, _player->GetAngle( chr ), TELE_TO_GM_MODE);
return true;
_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
}
if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
else
{
// check offline security
if (HasLowerSecurity(NULL, guid))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
@ -592,83 +586,51 @@ bool ChatHandler::HandleGonameCommand(const char* args)
float x,y,z,o;
uint32 map;
bool in_flight;
if(Player::LoadPositionFromDB(map,x,y,z,o,in_flight,guid))
{
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
if (!Player::LoadPositionFromDB(map,x,y,z,o,in_flight,target_guid))
return false;
_player->TeleportTo(map, x, y, z,_player->GetOrientation());
return true;
// stop flight if need
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(map, x, y, z,_player->GetOrientation());
}
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
return false;
return true;
}
// Teleport player to last position
bool ChatHandler::HandleRecallCommand(const char* args)
{
Player* chr = NULL;
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
if(!*args)
// check online security
if (HasLowerSecurity(target, 0))
return false;
if (target->IsBeingTeleported())
{
chr = getSelectedPlayer();
if(!chr)
chr = m_session->GetPlayer();
// check online security
else if (HasLowerSecurity(chr, 0))
return false;
}
else
{
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
chr = objmgr.GetPlayer(name.c_str());
if(!chr)
{
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(chr, 0))
return false;
}
if(chr->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(chr).c_str());
PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(target).c_str());
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(chr->isInFlight())
if(target->isInFlight())
{
chr->GetMotionMaster()->MovementExpired();
chr->m_taxi.ClearTaxiDestinations();
target->GetMotionMaster()->MovementExpired();
target->m_taxi.ClearTaxiDestinations();
}
chr->TeleportTo(chr->m_recallMap, chr->m_recallX, chr->m_recallY, chr->m_recallZ, chr->m_recallO);
target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO);
return true;
}
@ -1856,7 +1818,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
AreaTableEntry const *areaEntry = sAreaStore.LookupEntry (areaflag);
if (areaEntry)
{
int loc = m_session ? m_session->GetSessionDbcLocale () : sWorld.GetDefaultDbcLocale();
int loc = GetSessionDbcLocale ();
std::string name = areaEntry->area_name[loc];
if (name.empty())
continue;
@ -1866,7 +1828,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if (m_session && loc==m_session->GetSessionDbcLocale ())
if (loc==GetSessionDbcLocale ())
continue;
name = areaEntry->area_name[loc];
@ -1989,18 +1951,12 @@ bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
//Send mail by command
bool ChatHandler::HandleSendMailCommand(const char* args)
{
if(!*args)
return false;
// format: name "subject text" "mail text"
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
}
char* tail1 = strtok(NULL, "");
if(!tail1)
@ -2042,14 +1998,6 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
std::string subject = msgSubject;
std::string text = msgText;
uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
if(!receiver_guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// from console show not existed sender
uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0;
@ -2057,11 +2005,9 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
uint32 stationery = MAIL_STATIONERY_GM;
uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
Player *receiver = objmgr.GetPlayer(receiver_guid);
WorldSession::SendMailTo(target,messagetype, stationery, sender_guidlo, GUID_LOPART(target_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE);
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE);
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
@ -2069,23 +2015,20 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
// teleport player to given game_tele.entry
bool ChatHandler::HandleTeleNameCommand(const char * args)
{
if(!*args)
char* nameStr;
char* teleStr;
extractOptFirstArg((char*)args,&nameStr,&teleStr);
if(!teleStr)
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
char* tail = strtok(NULL, "");
if(!tail)
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = extractGameTeleFromLink(tail);
GameTele const* tele = extractGameTeleFromLink(teleStr);
if(!tele)
{
SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
@ -2093,16 +2036,15 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
return false;
}
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
if (target)
{
// check online security
if (HasLowerSecurity(chr, 0))
if (HasLowerSecurity(target, 0))
return false;
std::string chrNameLink = playerLink(name);
std::string chrNameLink = playerLink(target_name);
if(chr->IsBeingTeleported()==true)
if(target->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str());
SetSentErrorMessage(true);
@ -2110,35 +2052,33 @@ bool ChatHandler::HandleTeleNameCommand(const char * args)
}
PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str());
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str());
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str());
// stop flight if need
if(chr->isInFlight())
if(target->isInFlight())
{
chr->GetMotionMaster()->MovementExpired();
chr->m_taxi.ClearTaxiDestinations();
target->GetMotionMaster()->MovementExpired();
target->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
chr->SaveRecallPosition();
target->SaveRecallPosition();
chr->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
target->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
}
else if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
else
{
// check offline security
if (HasLowerSecurity(NULL, guid))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),guid);
MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),target_guid);
}
else
PSendSysMessage(LANG_NO_PLAYER, name.c_str());
return true;
}
@ -2222,32 +2162,17 @@ bool ChatHandler::HandleTeleGroupCommand(const char * args)
//Summon group of player
bool ChatHandler::HandleGroupgoCommand(const char* args)
{
if(!*args)
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
Player *player = objmgr.GetPlayer(name.c_str());
if (!player)
{
PSendSysMessage(LANG_NO_PLAYER, args);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player, 0))
if (HasLowerSecurity(target, 0))
return false;
Group *grp = player->GetGroup();
Group *grp = target->GetGroup();
std::string nameLink = playerLink(name);
std::string nameLink = GetNameLink(target);
if(!grp)
{
@ -2281,7 +2206,7 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
if (HasLowerSecurity(pl, 0))
return false;
std::string plNameLink = playerLink(name);
std::string plNameLink = GetNameLink(pl);
if(pl->IsBeingTeleported()==true)
{
@ -2507,7 +2432,7 @@ bool ChatHandler::HandleGoZoneXYCommand(const char* args)
if(map->Instanceable())
{
PSendSysMessage(LANG_INVALID_ZONE_MAP,areaEntry->ID,areaEntry->area_name[m_session->GetSessionDbcLocale()],map->GetId(),map->GetMapName());
PSendSysMessage(LANG_INVALID_ZONE_MAP,areaEntry->ID,areaEntry->area_name[GetSessionDbcLocale()],map->GetId(),map->GetMapName());
SetSentErrorMessage(true);
return false;
}

View file

@ -52,104 +52,89 @@ static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
if (!*args)
char* nameStr;
char* delayStr;
extractOptFirstArg((char*)args,&nameStr,&delayStr);
if(!delayStr)
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if(!target)
{
if(WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
char *timetonotspeak = strtok(NULL, " ");
if(!timetonotspeak)
return false;
uint32 notspeaktime = (uint32) atoi(timetonotspeak);
uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(guid);
uint32 notspeaktime = (uint32) atoi(delayStr);
// must have strong lesser security level
if(HasLowerSecurity (chr,guid,true))
if(HasLowerSecurity (target,target_guid,true))
return false;
uint32 account_id = chr ? chr->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(guid);
time_t mutetime = time(NULL) + notspeaktime*60;
if (chr)
chr->GetSession()->m_muteTime = mutetime;
if (target)
target->GetSession()->m_muteTime = mutetime;
loginDatabase.PExecute("UPDATE account SET mutetime = " I64FMTD " WHERE id = '%u'",uint64(mutetime), account_id );
if(chr)
ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
if(target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime);
return true;
}
//unmute player
bool ChatHandler::HandleUnmuteCommand(const char* args)
{
if (!*args)
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
uint32 account_id = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if(!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
if(WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
Player *chr = objmgr.GetPlayer(guid);
// must have strong lesser security level
if(HasLowerSecurity (chr,guid,true))
if(HasLowerSecurity (target,target_guid,true))
return false;
uint32 account_id = chr ? chr->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(guid);
if (chr)
if (target)
{
if(chr->CanSpeak())
if(target->CanSpeak())
{
SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
SetSentErrorMessage(true);
return false;
}
chr->GetSession()->m_muteTime = 0;
target->GetSession()->m_muteTime = 0;
}
loginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id );
if(chr)
ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
if(target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
return true;
@ -889,7 +874,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
if(name.empty())
continue;
@ -899,7 +884,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args)
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if(m_session && loc==m_session->GetSessionDbcLocale())
if(loc==GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
@ -1044,13 +1029,13 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
if (factionEntry->reputationListID < 0)
{
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[m_session->GetSessionDbcLocale()], factionId);
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetReputation(factionEntry,amount);
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId,
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
@ -2071,62 +2056,24 @@ bool ChatHandler::HandleModifyMorphCommand(const char* args)
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
if (!*args)
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
if (m_session && target==m_session->GetPlayer())
{
Player* player = getSelectedPlayer();
if(!player)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
if(player==m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player, 0))
return false;
player->GetSession()->KickPlayer();
}
else
{
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
if(m_session && name==m_session->GetPlayer()->GetName())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
Player* player = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
if (player && HasLowerSecurity(player, 0))
return false;
std::string nameLink = playerLink(name);
if(sWorld.KickPlayer(name))
{
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
}
else
PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
// send before target pointer invalidate
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,GetNameLink(target).c_str());
target->GetSession()->KickPlayer();
return true;
}
@ -2154,48 +2101,11 @@ bool ChatHandler::HandleModifyPhaseCommand(const char* args)
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
Player* target = NULL;
uint64 targetGUID = 0;
char* px = strtok((char*)args, " ");
char* py = NULL;
std::string name;
if (px)
{
name = extractPlayerNameFromLink(px);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
target = objmgr.GetPlayer(name.c_str());
if (target)
py = strtok(NULL, " ");
else
{
targetGUID = objmgr.GetPlayerGUIDByName(name);
if(targetGUID)
py = strtok(NULL, " ");
else
py = px;
}
}
if(!target && !targetGUID)
{
target = getSelectedPlayer();
}
if(!target && !targetGUID)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
}
uint32 accId = 0;
uint32 money = 0;
@ -2210,8 +2120,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
if (HasLowerSecurity(target, 0))
return false;
targetGUID = target->GetGUID();
name = target->GetName(); // re-read for case getSelectedPlayer() target
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
total_player_time = target->GetTotalPlayedTime();
@ -2222,33 +2130,25 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
else
{
// check offline security
if (HasLowerSecurity(NULL, targetGUID))
if (HasLowerSecurity(NULL, target_guid))
return false;
// 0
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", GUID_LOPART(targetGUID));
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", GUID_LOPART(target_guid));
if (!result)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
delete result;
Tokens data;
if (!Player::LoadValuesArrayFromDB(data,targetGUID))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
if (!Player::LoadValuesArrayFromDB(data,target_guid))
return false;
}
money = Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_COINAGE);
level = Player::GetUInt32ValueFromArray(data, UNIT_FIELD_LEVEL);
accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
accId = objmgr.GetPlayerAccountIdByGUID(target_guid);
}
std::string username = GetMangosString(LANG_ERROR);
@ -2277,9 +2177,9 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
delete result;
}
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
std::string timeStr = secsToTimeString(total_player_time,true,true);
uint32 gold = money /GOLD;
@ -2287,43 +2187,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp );
if ( py && strncmp(py, "rep", 3) == 0 )
{
if(!target)
{
// rep option not implemented for offline case
SendSysMessage(LANG_PINFO_NO_REP);
SetSentErrorMessage(true);
return false;
}
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
char const* factionName = factionEntry ? factionEntry->name[m_session->GetSessionDbcLocale()] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r ("
<< target->GetReputationMgr().GetReputation(factionEntry) << ")";
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
ss << GetMangosString(LANG_FACTION_VISIBLE);
if(itr->second.Flags & FACTION_FLAG_AT_WAR)
ss << GetMangosString(LANG_FACTION_ATWAR);
if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
if(itr->second.Flags & FACTION_FLAG_HIDDEN)
ss << GetMangosString(LANG_FACTION_HIDDEN);
if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
if(itr->second.Flags & FACTION_FLAG_INACTIVE)
ss << GetMangosString(LANG_FACTION_INACTIVE);
SendSysMessage(ss.str().c_str());
}
}
return true;
}
@ -2416,27 +2279,18 @@ bool ChatHandler::HandleTicketCommand(const char* args)
return true;
}
std::string name = extractPlayerNameFromLink(px);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
uint64 target_guid;
if(!extractPlayerTarget(px,NULL,&target_guid))
return false;
// ticket $char_name
GMTicket* ticket = ticketmgr.GetGMTicket(GUID_LOPART(guid));
GMTicket* ticket = ticketmgr.GetGMTicket(GUID_LOPART(target_guid));
if(!ticket)
return false;
std::string time = TimeToTimestampStr(ticket->GetLastUpdate());
ShowTicket(guid, ticket->GetText(), time.c_str());
ShowTicket(target_guid, ticket->GetText(), time.c_str());
return true;
}
@ -2486,27 +2340,20 @@ bool ChatHandler::HandleDelTicketCommand(const char *args)
return true;
}
std::string name = extractPlayerNameFromLink(px);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint64 guid = objmgr.GetPlayerGUIDByName(name);
if(!guid)
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(px,&target,&target_guid,&target_name))
return false;
// delticket $char_name
ticketmgr.Delete(GUID_LOPART(guid));
ticketmgr.Delete(GUID_LOPART(target_guid));
// notify players about ticket deleting
if(Player* sender = objmgr.GetPlayer(guid))
sender->GetSession()->SendGMTicketGetTicket(0x0A,0);
if(target)
target->GetSession()->SendGMTicketGetTicket(0x0A,0);
std::string nameLink = playerLink(name);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str());
return true;
@ -3657,39 +3504,11 @@ bool ChatHandler::HandleWpImportCommand(const char *args)
//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
Player* target = NULL;
uint64 targetGUID = 0;
std::string oldname;
char* px = strtok((char*)args, " ");
if(px)
{
oldname = extractPlayerNameFromLink(px);
if(oldname.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
target = objmgr.GetPlayer(oldname.c_str());
if (!target)
targetGUID = objmgr.GetPlayerGUIDByName(oldname);
}
if(!target && !targetGUID)
{
target = getSelectedPlayer();
}
if(!target && !targetGUID)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
}
if(target)
{
@ -3704,13 +3523,13 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
else
{
// check offline security
if (HasLowerSecurity(NULL, targetGUID))
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string oldNameLink = playerLink(oldname);
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGUID));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID));
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));
}
return true;
@ -3719,39 +3538,11 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
// customize characters
bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
{
Player* target = NULL;
uint64 targetGUID = 0;
std::string oldname;
char* px = strtok((char*)args, " ");
if(px)
{
oldname = extractPlayerNameFromLink(px);
if(oldname.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
target = objmgr.GetPlayer(oldname.c_str());
if (!target)
targetGUID = objmgr.GetPlayerGUIDByName(oldname);
}
if(!target && !targetGUID)
{
target = getSelectedPlayer();
}
if(!target && !targetGUID)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
}
if(target)
{
@ -3761,15 +3552,56 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
}
else
{
std::string oldNameLink = playerLink(oldname);
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGUID));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(targetGUID));
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(target_guid));
}
return true;
}
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
if (m_session)
ss << itr->second.ID << " - |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << " " << localeNames[loc] << "]|h|r";
else
ss << itr->second.ID << " - " << factionName << " " << localeNames[loc];
ss << " " << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
ss << GetMangosString(LANG_FACTION_VISIBLE);
if(itr->second.Flags & FACTION_FLAG_AT_WAR)
ss << GetMangosString(LANG_FACTION_ATWAR);
if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
if(itr->second.Flags & FACTION_FLAG_HIDDEN)
ss << GetMangosString(LANG_FACTION_HIDDEN);
if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
if(itr->second.Flags & FACTION_FLAG_INACTIVE)
ss << GetMangosString(LANG_FACTION_INACTIVE);
SendSysMessage(ss.str().c_str());
}
return true;
}
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{
@ -4048,41 +3880,16 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
bool ChatHandler::HandleCombatStopCommand(const char* args)
{
Player *player;
if(*args)
{
std::string playername = extractPlayerNameFromLink((char*)args);
if(playername.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
player = objmgr.GetPlayer(playername.c_str());
if(!player)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
}
else
{
player = getSelectedPlayer();
if (!player)
player = m_session->GetPlayer();
}
// check online security
if (HasLowerSecurity(player, 0))
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
player->CombatStop();
player->getHostilRefManager().deleteReferences();
// check online security
if (HasLowerSecurity(target, 0))
return false;
target->CombatStop();
target->getHostilRefManager().deleteReferences();
return true;
}
@ -4163,7 +3970,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY )
continue;
int loc = m_session->GetSessionDbcLocale();
int loc = GetSessionDbcLocale();
std::string name = skillInfo->name[loc];
if(Utf8FitTo(name, wnamepart))
@ -4314,16 +4121,11 @@ bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
return true;
}
bool ChatHandler::HandleRepairitemsCommand(const char* /*args*/)
bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
Player *target = getSelectedPlayer();
if(!target)
{
PSendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
}
// check online security
if (HasLowerSecurity(target, 0))

File diff suppressed because it is too large Load diff

View file

@ -1227,9 +1227,13 @@ bool WorldObject::IsInRange(WorldObject const* obj, float minRange, float maxRan
float sizefactor = GetObjectSize() + obj->GetObjectSize();
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
// check only for real range
if(minRange > 0.0f)
{
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
}
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
@ -1243,9 +1247,13 @@ bool WorldObject::IsInRange2d(float x, float y, float minRange, float maxRange)
float sizefactor = GetObjectSize();
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
// check only for real range
if(minRange > 0.0f)
{
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
}
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;
@ -1260,9 +1268,13 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m
float sizefactor = GetObjectSize();
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
// check only for real range
if(minRange > 0.0f)
{
float mindist = minRange + sizefactor;
if(distsq < mindist * mindist)
return false;
}
float maxdist = maxRange + sizefactor;
return distsq < maxdist * maxdist;

View file

@ -6571,11 +6571,7 @@ bool ObjectMgr::LoadMangosStrings(DatabaseType& db, char const* table, int32 min
for(MangosStringLocaleMap::iterator itr = mMangosStringLocaleMap.begin(); itr != mMangosStringLocaleMap.end();)
{
if (itr->first >= start_value && itr->first < end_value)
{
MangosStringLocaleMap::iterator itr2 = itr;
++itr;
mMangosStringLocaleMap.erase(itr2);
}
mMangosStringLocaleMap.erase(itr++);
else
++itr;
}

View file

@ -156,7 +156,7 @@ typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap;
typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
typedef UNORDERED_MAP<uint32,MangosStringLocale> MangosStringLocaleMap;
typedef UNORDERED_MAP<int32,MangosStringLocale> MangosStringLocaleMap;
typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;

View file

@ -340,6 +340,8 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
}
}
InitLevelupSpellsForLevel();
m_loading = false;
SynchronizeLevelWithOwner();
@ -653,6 +655,9 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
if(itr->second.state == PETSPELL_REMOVED)
continue;
if(IsPassiveSpell(itr->first))
continue;
@ -746,6 +751,7 @@ void Pet::GivePetLevel(uint32 level)
return;
InitStatsForLevel(level);
InitLevelupSpellsForLevel();
InitTalentForLevel();
}
@ -847,7 +853,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel)
else if (getLevel() <= cFamily->minScaleLevel)
scale = cFamily->minScale;
else
scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
scale = cFamily->minScale + float(getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
}
@ -994,9 +1000,6 @@ bool Pet::InitStatsForLevel(uint32 petlevel)
for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
if(cinfo->family)
learnLevelupSpells();
UpdateAllStats();
SetHealth(GetMaxHealth());
@ -1118,7 +1121,7 @@ void Pet::_LoadSpells()
{
Field *fields = result->Fetch();
addSpell(fields[0].GetUInt32(), fields[1].GetUInt16(), PETSPELL_UNCHANGED);
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt16()), PETSPELL_UNCHANGED);
}
while( result->NextRow() );
@ -1284,7 +1287,7 @@ void Pet::_SaveAuras()
}
}
bool Pet::addSpell(uint32 spell_id,uint16 active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
if (!spellInfo)
@ -1356,26 +1359,33 @@ bool Pet::addSpell(uint32 spell_id,uint16 active /*= ACT_DECIDE*/, PetSpellState
// skip unknown ranks
if(!HasSpell(rankSpellId))
continue;
removeSpell(rankSpellId);
removeSpell(rankSpellId,false);
}
}
}
else if(uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id))
else if(spellmgr.GetSpellRank(spell_id)!=0)
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if(itr2->second.state == PETSPELL_REMOVED) continue;
if(spellmgr.GetFirstSpellInChain(itr2->first) == chainstart)
if( spellmgr.IsRankSpellDueToSpell(spellInfo,itr2->first) )
{
newspell.active = itr2->second.active;
// replace by new high rank
if(spellmgr.IsHighRankOfSpell(spell_id,itr2->first))
{
newspell.active = itr2->second.active;
if(newspell.active == ACT_ENABLED)
ToggleAutocast(itr2->first, false);
if(newspell.active == ACT_ENABLED)
ToggleAutocast(itr2->first, false);
oldspell_id = itr2->first;
unlearnSpell(itr2->first);
break;
oldspell_id = itr2->first;
unlearnSpell(itr2->first,false);
break;
}
// ignore new lesser rank
else if(spellmgr.IsHighRankOfSpell(itr2->first,spell_id))
return false;
}
}
}
@ -1384,7 +1394,7 @@ bool Pet::addSpell(uint32 spell_id,uint16 active /*= ACT_DECIDE*/, PetSpellState
if (IsPassiveSpell(spell_id))
CastSpell(this, spell_id, true);
else if(state == PETSPELL_NEW)
else
m_charmInfo->AddSpellToAB(oldspell_id, spell_id);
if(newspell.active == ACT_ENABLED)
@ -1422,26 +1432,33 @@ bool Pet::learnSpell(uint32 spell_id)
return true;
}
void Pet::learnLevelupSpells()
void Pet::InitLevelupSpellsForLevel()
{
PetLevelupSpellSet const *levelupSpells = spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family);
uint32 family = GetCreatureInfo()->family;
if(!family)
return;
PetLevelupSpellSet const *levelupSpells = spellmgr.GetPetLevelupSpellList(family);
if(!levelupSpells)
return;
uint32 level = getLevel();
for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
// PetLevelupSpellSet ordered by levels, process in reversed order
for(PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
{
if(itr->first <= level)
learnSpell(itr->second);
// will called first if level down
if(itr->first > level)
unlearnSpell(itr->second,true); // will learn prev rank if any
// will called if level up
else
unlearnSpell(itr->second);
learnSpell(itr->second); // will unlearn prev rank if any
}
}
bool Pet::unlearnSpell(uint32 spell_id)
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev)
{
if(removeSpell(spell_id))
if(removeSpell(spell_id,learn_prev))
{
if(GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
@ -1457,7 +1474,7 @@ bool Pet::unlearnSpell(uint32 spell_id)
return false;
}
bool Pet::removeSpell(uint32 spell_id)
bool Pet::removeSpell(uint32 spell_id, bool learn_prev)
{
PetSpellMap::iterator itr = m_spells.find(spell_id);
if (itr == m_spells.end())
@ -1485,6 +1502,27 @@ bool Pet::removeSpell(uint32 spell_id)
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
}
if (learn_prev)
{
if (uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id))
{
// replace to next spell
if(!talentCost && !IsPassiveSpell(prev_id))
m_charmInfo->AddSpellToAB(spell_id, prev_id);
learnSpell(prev_id);
}
else
{
m_charmInfo->AddSpellToAB(spell_id, 0);
// need update action bar for last removed rank
if (Unit* owner = GetOwner())
if (owner->GetTypeId() == TYPEID_PLAYER)
((Player*)owner)->PetSpellInitialize();
}
}
return true;
}
@ -1620,7 +1658,7 @@ bool Pet::resetTalents(bool no_cost)
// unlearn if first rank is talent or learned by talent
if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
{
removeSpell(itr->first);
removeSpell(itr->first,false);
itr = m_spells.begin();
continue;
}

View file

@ -69,7 +69,7 @@ enum PetSpellType
struct PetSpell
{
uint16 active;
ActiveStates active : 16;
PetSpellState state : 8;
PetSpellType type : 8;
@ -196,12 +196,12 @@ class Pet : public Creature
void _LoadSpells();
void _SaveSpells();
bool addSpell(uint32 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool addSpell(uint32 spell_id,ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
bool learnSpell(uint32 spell_id);
void learnSpellHighRank(uint32 spellid);
void learnLevelupSpells();
bool unlearnSpell(uint32 spell_id);
bool removeSpell(uint32 spell_id);
void InitLevelupSpellsForLevel();
bool unlearnSpell(uint32 spell_id, bool learn_prev);
bool removeSpell(uint32 spell_id, bool learn_prev);
PetSpellMap m_spells;
TeachSpellMap m_teachspells;

View file

@ -1421,8 +1421,8 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
*p_data << uint8(getLevel()); // player level
// do not use GetMap! it will spawn a new instance since the bound instances are not loaded
uint32 zoneId = MapManager::Instance().GetZoneId(GetMapId(), GetPositionX(),GetPositionY(),GetPositionZ());
sLog.outDebug("Player::BuildEnumData: m:%u, x:%f, y:%f, z:%f zone:%u", GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), zoneId);
uint32 zoneId = fields[10].GetUInt32();
sLog.outDebug("Player::BuildEnumData: map:%u, x:%f, y:%f, z:%f zone:%u", GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), zoneId);
*p_data << uint32(zoneId);
*p_data << uint32(GetMapId());
@ -1431,7 +1431,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
*p_data << GetPositionZ();
// guild id
*p_data << (result ? fields[13].GetUInt32() : 0);
*p_data << uint32(fields[14].GetUInt32());
uint32 char_flags = 0;
if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
@ -1444,7 +1444,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
char_flags |= CHARACTER_FLAG_RENAME;
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
{
if(!fields[14].GetCppString().empty())
if(!fields[15].GetCppString().empty())
char_flags |= CHARACTER_FLAG_DECLINED;
}
else
@ -1464,12 +1464,12 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
// show pet at selection character in character list only for non-ghost character
if (result && isAlive() && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER || pClass == CLASS_DEATH_KNIGHT))
{
uint32 entry = fields[10].GetUInt32();
uint32 entry = fields[11].GetUInt32();
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry);
if(cInfo)
{
petDisplayId = fields[11].GetUInt32();
petLevel = fields[12].GetUInt32();
petDisplayId = fields[12].GetUInt32();
petLevel = fields[13].GetUInt32();
petFamily = cInfo->family;
}
}
@ -2070,11 +2070,17 @@ void Player::SetGameMaster(bool on)
setFaction(35);
SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
if (Pet* pet = GetPet())
{
pet->setFaction(35);
pet->getHostilRefManager().setOnlineOfflineState(false);
}
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
ResetContestedPvP();
getHostilRefManager().setOnlineOfflineState(false);
CombatStop();
CombatStopWithPets();
SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases
}
@ -2088,6 +2094,12 @@ void Player::SetGameMaster(bool on)
setFactionForRace(getRace());
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
if (Pet* pet = GetPet())
{
pet->setFaction(getFaction());
pet->getHostilRefManager().setOnlineOfflineState(true);
}
// restore FFA PvP Server state
if(sWorld.IsFFAPvPRealm())
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
@ -11583,6 +11595,14 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot, bool apply, bool
sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
switch (enchant_spell_id)
{
case ITEM_MOD_MANA:
sLog.outDebug("+ %u MANA",enchant_amount);
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
break;
case ITEM_MOD_HEALTH:
sLog.outDebug("+ %u HEALTH",enchant_amount);
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
break;
case ITEM_MOD_AGILITY:
sLog.outDebug("+ %u AGILITY",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
@ -13632,20 +13652,23 @@ void Player::SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, u
bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid )
{
bool delete_result = true;
if(!result)
if (!result)
{
// 0 1 2 3 4 5 6 7 8 9
result = CharacterDatabase.PQuery("SELECT guid, data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login FROM characters WHERE guid = '%u'",guid);
if(!result) return false;
// 0 1 2 3 4 5 6 7 8 9 10
result = CharacterDatabase.PQuery("SELECT guid, data, name, position_x, position_y, position_z, map, totaltime, leveltime, at_login, zone FROM characters WHERE guid = '%u'",guid);
if (!result)
return false;
}
else delete_result = false;
else
delete_result = false;
Field *fields = result->Fetch();
if(!LoadValues( fields[1].GetString()))
if (!LoadValues( fields[1].GetString()))
{
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded for character list.",GUID_LOPART(guid));
if(delete_result) delete result;
if (delete_result)
delete result;
return false;
}
@ -13668,12 +13691,13 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid )
_LoadBoundInstances();*/
if (delete_result) delete result;
if (delete_result)
delete result;
for (int i = 0; i < PLAYER_SLOTS_COUNT; ++i)
m_items[i] = NULL;
if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) )
if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
m_deathState = DEAD;
return true;

View file

@ -2417,18 +2417,19 @@ void Spell::cast(bool skipCheck)
((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
}
FillTargetMap();
if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
{
SetExecutedCurrently(false);
return;
}
// CAST SPELL
SendSpellCooldown();
TakePower();
TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
FillTargetMap();
if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
{
SetExecutedCurrently(false);
return;
}
SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...

View file

@ -1081,6 +1081,7 @@ void Aura::_RemoveAura()
m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
uint32 removeState = 0;
uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
switch(m_spellProto->SpellFamilyName)
{
case SPELLFAMILY_PALADIN:
@ -1095,7 +1096,10 @@ void Aura::_RemoveAura()
if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
else if(m_spellProto->SpellFamilyFlags & 0x50)
{
removeFamilyFlag = 0x50;
removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
}
break;
case SPELLFAMILY_WARRIOR:
if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
@ -1119,7 +1123,7 @@ void Aura::_RemoveAura()
{
SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
auraSpellInfo->SpellFamilyFlags & removeFamilyFlag)
{
found = true;
break;

View file

@ -3262,6 +3262,7 @@ void Spell::EffectSummon(uint32 i)
spawnCreature->AIM_Initialize();
spawnCreature->InitPetCreateSpells();
spawnCreature->InitLevelupSpellsForLevel();
spawnCreature->SetHealth(spawnCreature->GetMaxHealth());
spawnCreature->SetPower(POWER_MANA, spawnCreature->GetMaxPower(POWER_MANA));
@ -4174,6 +4175,7 @@ void Spell::EffectSummonPet(uint32 i)
NewSummon->InitStatsForLevel(petlevel);
NewSummon->InitPetCreateSpells();
NewSummon->InitLevelupSpellsForLevel();
NewSummon->InitTalentForLevel();
if(NewSummon->getPetType()==SUMMON_PET)
@ -5971,6 +5973,7 @@ void Spell::EffectSummonCritter(uint32 i)
critter->AIM_Initialize();
critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter...
//critter->InitLevelupSpellsForLevel(); // none?
critter->SelectLevel(critter->GetCreatureInfo()); // some summoned creaters have different from 1 DB data for level/hp
critter->SetUInt32Value(UNIT_NPC_FLAGS, critter->GetCreatureInfo()->npcflag);
// some mini-pets have quests

View file

@ -5949,7 +5949,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
default:
return false;
}
CastSpell(this, spell, true, castItem, triggeredByAura);
CastSpell(target, spell, true, castItem, triggeredByAura);
if ((*itr)->DropAuraCharge())
RemoveAurasDueToSpell((*itr)->GetId());
return true;
@ -10403,20 +10403,30 @@ void CharmInfo::InitCharmCreateSpells()
bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
{
// new spell already listed for example in case prepered switch to lesser rank in Pet::removeSpell
for(uint8 i = 0; i < 10; ++i)
if (PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE)
if (newid && PetActionBar[i].SpellOrAction == newid)
return true;
// old spell can be leasted for example in case learn high rank
for(uint8 i = 0; i < 10; ++i)
{
if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
if (PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE)
{
PetActionBar[i].SpellOrAction = newid;
if(!oldid)
if (PetActionBar[i].SpellOrAction == oldid)
{
if(newstate == ACT_DECIDE)
PetActionBar[i].Type = ACT_DISABLED;
else
PetActionBar[i].Type = newstate;
}
PetActionBar[i].SpellOrAction = newid;
if (!oldid)
{
if (newstate == ACT_DECIDE)
PetActionBar[i].Type = ACT_DISABLED;
else
PetActionBar[i].Type = newstate;
}
return true;
return true;
}
}
}
return false;
@ -11406,6 +11416,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
// this enables pet details window (Shift+P)
pet->AIM_Initialize();
pet->InitPetCreateSpells();
pet->InitLevelupSpellsForLevel();
pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());

View file

@ -2454,31 +2454,6 @@ void World::KickAllLess(AccountTypes sec)
itr->second->KickPlayer();
}
/// Kick (and save) the designated player
bool World::KickPlayer(const std::string& playerName)
{
SessionMap::const_iterator itr;
// session not removed at kick and will removed in next update tick
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
{
if(!itr->second)
continue;
Player *player = itr->second->GetPlayer();
if(!player)
continue;
if( player->IsInWorld() )
{
if (playerName == player->GetName())
{
itr->second->KickPlayer();
return true;
}
}
}
return false;
}
/// Ban an account or ban an IP address, duration will be parsed using TimeStringToSecs if it is positive, otherwise permban
BanReturn World::BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author)
{

View file

@ -406,7 +406,7 @@ class World
/// Get the current Message of the Day
const char* GetMotd() const { return m_motd.c_str(); }
uint32 GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
LocaleConstant GetDefaultDbcLocale() const { return m_defaultDbcLocale; }
/// Get the path where data (dbc, maps) are stored on disk
std::string GetDataPath() const { return m_dataPath; }
@ -472,7 +472,6 @@ class World
bool IsPvPRealm() { return (getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP || getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP); }
bool IsFFAPvPRealm() { return getConfig(CONFIG_GAME_TYPE) == REALM_TYPE_FFA_PVP; }
bool KickPlayer(const std::string& playerName);
void KickAll();
void KickAllLess(AccountTypes sec);
BanReturn BanAccount(BanMode mode, std::string nameOrIP, std::string duration, std::string reason, std::string author);