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[9107] Fix most of the gcc warnings
* use UI64FMTD instead of "%u" for uint64 output * on most *NIX systems, I64FMT is "%016lX" and not "%016llX" * also fix typo: renamed GridMap::loadHeihgtData to GridMap::loadHeightData Note: there are still many warnings from the 3rd party libraries g3dlite and ACE. Those warnings won't be fixed with that commit. Also, a few warnings from MaNGOS are left, they'll be fixed later. Signed-off-by: XTZGZoReX <xtzgzorex@gmail.com>
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14 changed files with 53 additions and 48 deletions
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@ -558,7 +558,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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WorldDatabase.BeginTransaction();
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WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid);
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WorldDatabase.PExecuteLog( ss.str( ).c_str( ) );
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WorldDatabase.PExecuteLog("%s", ss.str().c_str());
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WorldDatabase.CommitTransaction();
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}
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