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[10145] Use better (but still hack) way for gameobject size calculation
* This is also hack because some float with unknown exactly value used as 'size' * Another not resolved problem: go size used in creature target autoselection, so for large 'virtual' go creature can seelct strange points near in attempt select 'free' place near target.
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8 changed files with 25 additions and 9 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10144"
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#define REVISION_NR "10145"
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#endif // __REVISION_NR_H__
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