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[9389] Cleanup config data. Use proper names and expected types.
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63 changed files with 1591 additions and 967 deletions
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@ -448,7 +448,7 @@ void GameObject::Update(uint32 /*p_time*/)
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m_respawnTime = time(NULL) + m_respawnDelayTime;
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// if option not set then object will be saved at grid unload
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if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
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if(sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
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SaveRespawnTime();
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UpdateObjectVisibility();
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