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[9389] Cleanup config data. Use proper names and expected types.
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parent
58d188f21a
commit
ebfb0f9835
63 changed files with 1591 additions and 967 deletions
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@ -221,7 +221,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
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Player* playerGroup = itr->getSource();
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if(!playerGroup)
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continue;
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if (player->IsWithinDistInMap(playerGroup,sWorld.getRate(RATE_GROUP_XP_DISTANCE),false))
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if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE),false))
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playersNear.push_back(playerGroup);
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}
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@ -312,7 +312,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
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// only vein pass this check
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if(go_min != 0 && go_max > go_min)
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{
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float amount_rate = sWorld.getRate(RATE_MINING_AMOUNT);
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float amount_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_AMOUNT);
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float min_amount = go_min*amount_rate;
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float max_amount = go_max*amount_rate;
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@ -323,7 +323,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
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{
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if(uses >= min_amount)
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{
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float chance_rate = sWorld.getRate(RATE_MINING_NEXT);
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float chance_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_NEXT);
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int32 ReqValue = 175;
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LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);
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