[9389] Cleanup config data. Use proper names and expected types.

This commit is contained in:
AlexDereka 2010-02-15 15:28:59 +03:00
parent 58d188f21a
commit ebfb0f9835
63 changed files with 1591 additions and 967 deletions

View file

@ -385,7 +385,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
if (!sWorld.getConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
@ -625,9 +625,9 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getRate(RATE_LISTEN_RANGE_SAY),say_do);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getRate(RATE_LISTEN_RANGE_SAY));
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
@ -635,7 +635,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
data << uint32(achievement->ID);
data << uint32(secsToTimeBitFields(time(NULL)));
data << uint32(0);
GetPlayer()->SendMessageToSetInRange(&data, sWorld.getRate(RATE_LISTEN_RANGE_SAY), true);
GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY), true);
}
void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
@ -684,7 +684,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
if (!sWorld.getConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);

View file

@ -141,7 +141,7 @@ AggressorAI::UpdateAI(const uint32 /*diff*/)
bool
AggressorAI::IsVisible(Unit *pl) const
{
return m_creature->IsWithinDist(pl,sWorld.getRate(RATE_SIGHT_MONSTER))
return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER))
&& pl->isVisibleForOrDetect(m_creature,m_creature,true);
}

View file

@ -36,7 +36,7 @@ ArenaTeam::ArenaTeam()
m_stats.games_week = 0;
m_stats.games_season = 0;
m_stats.rank = 0;
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
m_stats.rating = 0;
else
m_stats.rating = 1500;
@ -134,7 +134,7 @@ bool ArenaTeam::AddMember(const uint64& PlayerGuid)
newmember.games_week = 0;
newmember.wins_season = 0;
newmember.wins_week = 0;
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
{
if (m_stats.rating < 1000)
newmember.personal_rating = 0;
@ -543,7 +543,7 @@ float ArenaTeam::GetChanceAgainst(uint32 own_rating, uint32 enemy_rating)
// returns the chance to win against a team with the given rating, used in the rating adjustment calculation
// ELO system
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
if (sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID) >= 6)
if (enemy_rating < 1000)
enemy_rating = 1000;
return 1.0f/(1.0f+exp(log(10.0f)*(float)((float)enemy_rating - (float)own_rating)/400.0f));

View file

@ -97,7 +97,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
return;
}
if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@ -114,7 +114,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
@ -165,7 +165,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
return;
}
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptain()))
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(at->GetCaptain()))
{
// not let enemies sign petition
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);

View file

@ -238,7 +238,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount());
@ -246,7 +246,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
pl->ModifyMoney( -int32(deposit) );
uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME));
uint32 auction_time = uint32(etime * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_TIME));
AuctionEntry *AH = new AuctionEntry;
AH->Id = sObjectMgr.GenerateAuctionID();

View file

@ -50,7 +50,7 @@ AuctionHouseMgr::~AuctionHouseMgr()
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
{
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &mNeutralAuctions;
// team have linked auction houses
@ -69,7 +69,7 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
{
uint32 deposit = pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME );
return uint32(deposit * entry->depositPercent * 3 * sWorld.getRate(RATE_AUCTION_DEPOSIT) / 100.0f );
return uint32(deposit * entry->depositPercent * 3 * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_DEPOSIT) / 100.0f );
}
//does not clear ram
@ -85,7 +85,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
uint32 bidder_accId = 0;
// data for gm.log
if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if( sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
uint32 bidder_security = 0;
std::string bidder_name;
@ -465,7 +465,7 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
{
uint32 houseid = 1; // dwarf auction house (used for normal cut/etc percents)
if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
//FIXME: found way for proper auctionhouse selection by another way
// AuctionHo use.dbc have faction field with _player_ factions associated with auction house races.
@ -662,7 +662,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
uint32 AuctionEntry::GetAuctionCut() const
{
return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.0f);
return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getConfig(CONFIG_FLOAT_RATE_AUCTION_CUT) / 100.0f);
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c

View file

@ -471,7 +471,7 @@ void BattleGround::Update(uint32 diff)
if (Player* plr = sObjectMgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
if (sWorld.getConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
{
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
}

View file

@ -178,7 +178,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
uint32 lastOnlineTime = getMSTime();
//announce world (this don't need mutex)
if (isRated && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
if (isRated && sWorld.getConfig(CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_ENABLE))
{
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
}
@ -212,7 +212,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
m_QueuedGroups[bracketId][index].push_back(ginfo);
//announce to world, this code needs mutex
if (!isRated && !isPremade && sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
if (!isRated && !isPremade && sWorld.getConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
{
if (BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId))
{
@ -231,7 +231,7 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
qHorde += (*itr)->Players.size();
// Show queue status to player only (when joining queue)
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
if (sWorld.getConfig(CONFIG_BOOL_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
{
ChatHandler(leader).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
@ -372,7 +372,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
m_QueuedPlayers.erase(itr);
// announce to world if arena team left queue for rated match, show only once
if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE))
if (group->ArenaType && group->IsRated && group->Players.empty() && sWorld.getConfig(CONFIG_BOOL_ARENA_QUEUE_ANNOUNCER_ENABLE))
sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, group->ArenaType, group->ArenaType, group->ArenaTeamRating);
//if player leaves queue and he is invited to rated arena match, then he have to loose
@ -528,7 +528,7 @@ void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BattleGroundBracketId
++Horde_itr;
//if ofc like BG queue invitation is set in config, then we are happy
if (sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == 0)
if (sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE) == 0)
return;
/*
@ -624,7 +624,7 @@ bool BattleGroundQueue::CheckPremadeMatch(BattleGroundBracketId bracket_id, uint
// this could be 2 cycles but i'm checking only first team in queue - it can cause problem -
// if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg
// and when they click or after 80 seconds the queue info is removed from queue
uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH);
uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH);
for(uint32 i = 0; i < BG_TEAMS_COUNT; i++)
{
if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty())
@ -663,7 +663,7 @@ bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BattleGround
uint32 j = BG_TEAM_ALLIANCE;
if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())
j = BG_TEAM_HORDE;
if( sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0
if( sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_INVITATION_TYPE) != 0
&& m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers )
{
//we will try to invite more groups to team with less players indexed by j
@ -1127,7 +1127,7 @@ BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe
{
for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
m_BattleGrounds[i].clear();
m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER);
m_Testing=false;
}
@ -1212,7 +1212,7 @@ void BattleGroundMgr::Update(uint32 diff)
}
// if rating difference counts, maybe force-update queues
if (sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER))
if (sWorld.getConfig(CONFIG_UINT32_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER))
{
// it's time to force update
if (m_NextRatingDiscardUpdate < diff)
@ -1225,19 +1225,19 @@ void BattleGroundMgr::Update(uint32 diff)
BATTLEGROUND_AA, BattleGroundBracketId(bracket),
BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId(qtype)), true, 0);
m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER);
}
else
m_NextRatingDiscardUpdate -= diff;
}
if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
if (sWorld.getConfig(CONFIG_BOOL_ARENA_AUTO_DISTRIBUTE_POINTS))
{
if (m_AutoDistributionTimeChecker < diff)
{
if (sWorld.GetGameTime() > m_NextAutoDistributionTime)
{
DistributeArenaPoints();
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", uint64(m_NextAutoDistributionTime));
}
m_AutoDistributionTimeChecker = 600000; // check 10 minutes
@ -1758,14 +1758,14 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
void BattleGroundMgr::InitAutomaticArenaPointDistribution()
{
if (sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS))
if (sWorld.getConfig(CONFIG_BOOL_ARENA_AUTO_DISTRIBUTE_POINTS))
{
sLog.outDebug("Initializing Automatic Arena Point Distribution");
QueryResult * result = CharacterDatabase.Query("SELECT NextArenaPointDistributionTime FROM saved_variables");
if (!result)
{
sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
m_NextAutoDistributionTime = time_t(sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_UINT32_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS));
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", uint64(m_NextAutoDistributionTime));
}
else
@ -2016,7 +2016,7 @@ void BattleGroundMgr::ScheduleQueueUpdate(uint32 arenaRating, uint8 arenaType, B
uint32 BattleGroundMgr::GetMaxRatingDifference() const
{
// this is for stupid people who can't use brain and set max rating difference to 0
uint32 diff = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE);
uint32 diff = sWorld.getConfig(CONFIG_UINT32_ARENA_MAX_RATING_DIFFERENCE);
if (diff == 0)
diff = 5000;
return diff;
@ -2024,12 +2024,12 @@ uint32 BattleGroundMgr::GetMaxRatingDifference() const
uint32 BattleGroundMgr::GetRatingDiscardTimer() const
{
return sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER);
return sWorld.getConfig(CONFIG_UINT32_ARENA_RATING_DISCARD_TIMER);
}
uint32 BattleGroundMgr::GetPrematureFinishTime() const
{
return sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER);
return sWorld.getConfig(CONFIG_UINT32_BATTLEGROUND_PREMATURE_FINISH_TIMER);
}
void BattleGroundMgr::LoadBattleMastersEntry()

View file

@ -82,7 +82,7 @@ void Channel::Join(uint64 p, const char *pass)
if(plr)
{
if(HasFlag(CHANNEL_FLAG_LFG) &&
sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER &&
sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER &&
(plr->GetGroup() || plr->m_lookingForGroup.Empty()) )
{
MakeNotInLfg(&data);
@ -96,7 +96,7 @@ void Channel::Join(uint64 p, const char *pass)
plr->JoinedChannel(this);
}
if(m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL) ))
if(m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL) ))
{
MakeJoined(&data, p);
SendToAll(&data);
@ -150,7 +150,7 @@ void Channel::Leave(uint64 p, bool send)
bool changeowner = players[p].IsOwner();
players.erase(p);
if(m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL) ))
if(m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_BOOL_SILENTLY_GM_JOIN_TO_CHANNEL) ))
{
WorldPacket data;
MakeLeft(&data, p);
@ -342,7 +342,7 @@ void Channel::SetMode(uint64 p, const char *p2n, bool mod, bool set)
// allow make moderator from another team only if both is GMs
// at this moment this only way to show channel post for GM from another team
if( (plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || newp->GetSession()->GetSecurity() < SEC_GAMEMASTER) &&
plr->GetTeam() != newp->GetTeam() && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL) )
plr->GetTeam() != newp->GetTeam() && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL) )
{
WorldPacket data;
MakePlayerNotFound(&data, p2n);
@ -398,7 +398,7 @@ void Channel::SetOwner(uint64 p, const char *newname)
return;
}
if(newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
if(newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
{
WorldPacket data;
MakePlayerNotFound(&data, newname);
@ -446,7 +446,7 @@ void Channel::List(Player* player)
size_t pos = data.wpos();
data << uint32(0); // size of list, placeholder
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST);
uint32 count = 0;
for(PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
@ -538,7 +538,7 @@ void Channel::Say(uint64 p, const char *what, uint32 lang)
{
if(!what)
return;
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
uint32 sec = 0;
@ -606,7 +606,7 @@ void Channel::Invite(uint64 p, const char *newname)
if (!plr)
return;
if (newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
if (newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
{
WorldPacket data;
MakeInviteWrongFaction(&data);

View file

@ -25,7 +25,7 @@ INSTANTIATE_SINGLETON_1( HordeChannelMgr );
ChannelMgr* channelMgr(uint32 team)
{
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
return &MaNGOS::Singleton<AllianceChannelMgr>::Instance(); // cross-faction
if(team == ALLIANCE)

View file

@ -87,7 +87,7 @@ bool LoginQueryHolder::Initialize()
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(m_guid));
// in other case still be dummy query
res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
@ -163,7 +163,7 @@ void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
{
/// get all the data necessary for loading all characters (along with their pets) on the account
CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
!sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2 3 4 5 6 7
"SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
@ -203,7 +203,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
if(GetSecurity() == SEC_PLAYER)
{
if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
if(uint32 mask = sWorld.getConfig(CONFIG_UINT32_CHARACTERS_CREATING_DISABLED))
{
bool disabled = false;
@ -291,7 +291,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
uint32 acctcharcount = fields[0].GetUInt32();
delete resultacct;
if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
if (acctcharcount >= sWorld.getConfig(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT))
{
data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
SendPacket( &data );
@ -307,7 +307,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
charcount = fields[0].GetUInt8();
delete result;
if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
if (charcount >= sWorld.getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM))
{
data << (uint8)CHAR_CREATE_SERVER_LIMIT;
SendPacket( &data );
@ -316,7 +316,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
// speedup check for heroic class disabled case
uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
uint32 heroic_free_slots = sWorld.getConfig(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM);
if(heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
{
data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
@ -325,16 +325,16 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
}
// speedup check for heroic class disabled case
uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
SendPacket( &data );
return;
}
bool AllowTwoSideAccounts = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
CinematicsSkipMode skipCinematics = CinematicsSkipMode(sWorld.getConfig(CONFIG_SKIP_CINEMATICS));
bool AllowTwoSideAccounts = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
CinematicsSkipMode skipCinematics = CinematicsSkipMode(sWorld.getConfig(CONFIG_UINT32_SKIP_CINEMATICS));
bool have_same_race = false;
@ -778,7 +778,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder)
if(sWorld.IsShutdowning())
sWorld.ShutdownMsg(true,pCurrChar);
if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
if(sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
if(pCurrChar->isGameMaster())

View file

@ -738,7 +738,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
return false;
// ignore only for non-players for non strong checks (when allow apply command at least to same sec level)
if (m_session->GetSecurity() > SEC_PLAYER && !strong && !sWorld.getConfig(CONFIG_GM_LOWER_SECURITY))
if (m_session->GetSecurity() > SEC_PLAYER && !strong && !sWorld.getConfig(CONFIG_BOOL_GM_LOWER_SECURITY))
return false;
if (target)
@ -1028,7 +1028,7 @@ valid examples:
const char* validSequenceIterator = validSequence;
// more simple checks
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) < 3)
if (sWorld.getConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY) < 3)
{
const std::string validCommands = "cHhr|";
@ -1047,7 +1047,7 @@ valid examples:
++message;
// validate sequence
if(sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) == 2)
if(sWorld.getConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY) == 2)
{
if(commandChar == *validSequenceIterator)
{

View file

@ -42,15 +42,15 @@ bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg
if (lang != LANG_ADDON)
{
// strip invisible characters for non-addon messages
if(sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
if(sWorld.getConfig(CONFIG_BOOL_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
if (sWorld.getConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
&& !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
if (sWorld.getConfig(CONFIG_UINT32_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return false;
}
@ -105,7 +105,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
if(lang == LANG_ADDON)
{
// Disabled addon channel?
if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
if(!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
return;
}
// LANG_ADDON should not be changed nor be affected by flood control
@ -117,7 +117,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
else
{
// send in universal language in two side iteration allowed mode
if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
@ -128,13 +128,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
if(sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
}
@ -213,7 +213,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
return;
}
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
{
uint32 sidea = GetPlayer()->GetTeam();
uint32 sideb = player->GetTeam();
@ -580,9 +580,9 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
MaNGOS::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > emote_do(emote_builder);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getRate(RATE_LISTEN_RANGE_TEXTEMOTE), emote_do);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(), sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getRate(RATE_LISTEN_RANGE_TEXTEMOTE));
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);

View file

@ -490,7 +490,7 @@ void Creature::RegenerateMana()
{
if(!IsUnderLastManaUseEffect())
{
float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
float ManaIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_MANA);
float Spirit = GetStat(STAT_SPIRIT);
addvalue = uint32((Spirit / 5.0f + 17.0f) * ManaIncreaseRate);
@ -518,7 +518,7 @@ void Creature::RegenerateHealth()
// Not only pet, but any controlled creature
if(GetCharmerOrOwnerGUID())
{
float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH);
float Spirit = GetStat(STAT_SPIRIT);
if( GetPower(POWER_MANA) > 0 )
@ -537,7 +537,7 @@ void Creature::DoFleeToGetAssistance()
if (!getVictim())
return;
float radius = sWorld.getRate(RATE_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
float radius = sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
if (radius >0)
{
Creature* pCreature = NULL;
@ -557,7 +557,7 @@ void Creature::DoFleeToGetAssistance()
UpdateSpeed(MOVE_RUN, false);
if(!pCreature)
SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_FLEE_DELAY));
else
GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
}
@ -600,19 +600,19 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
switch (GetCreatureInfo()->rank)
{
case CREATURE_ELITE_RARE:
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE);
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_RARE);
break;
case CREATURE_ELITE_ELITE:
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE);
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_ELITE);
break;
case CREATURE_ELITE_RAREELITE:
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE);
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_RAREELITE);
break;
case CREATURE_ELITE_WORLDBOSS:
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_WORLDBOSS);
break;
default:
m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL);
m_corpseDelay = sWorld.getConfig(CONFIG_UINT32_CORPSE_DECAY_NORMAL);
break;
}
LoadCreaturesAddon();
@ -961,17 +961,17 @@ float Creature::_GetHealthMod(int32 Rank)
switch (Rank) // define rates for each elite rank
{
case CREATURE_ELITE_NORMAL:
return sWorld.getRate(RATE_CREATURE_NORMAL_HP);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_NORMAL_HP);
case CREATURE_ELITE_ELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP);
case CREATURE_ELITE_RAREELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_HP);
case CREATURE_ELITE_WORLDBOSS:
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_HP);
case CREATURE_ELITE_RARE:
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_HP);
default:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_HP);
}
}
@ -980,17 +980,17 @@ float Creature::_GetDamageMod(int32 Rank)
switch (Rank) // define rates for each elite rank
{
case CREATURE_ELITE_NORMAL:
return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_NORMAL_DAMAGE);
case CREATURE_ELITE_ELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE);
case CREATURE_ELITE_RAREELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
case CREATURE_ELITE_WORLDBOSS:
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
case CREATURE_ELITE_RARE:
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_DAMAGE);
default:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_DAMAGE);
}
}
@ -999,17 +999,17 @@ float Creature::GetSpellDamageMod(int32 Rank)
switch (Rank) // define rates for each elite rank
{
case CREATURE_ELITE_NORMAL:
return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_NORMAL_SPELLDAMAGE);
case CREATURE_ELITE_ELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
case CREATURE_ELITE_RAREELITE:
return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
case CREATURE_ELITE_WORLDBOSS:
return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
case CREATURE_ELITE_RARE:
return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
default:
return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
return sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
}
}
@ -1176,7 +1176,7 @@ void Creature::DeleteFromDB()
float Creature::GetAttackDistance(Unit const* pl) const
{
float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
float aggroRate = sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO);
if(aggroRate == 0)
return 0.0f;
@ -1196,7 +1196,7 @@ float Creature::GetAttackDistance(Unit const* pl) const
// radius grow if playlevel < creaturelevel
RetDistance -= (float)leveldif;
if(creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(creaturelevel+5 <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
// detect range auras
RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
@ -1219,7 +1219,7 @@ void Creature::setDeathState(DeathState s)
m_deathTimer = m_corpseDelay*IN_MILISECONDS;
// always save boss respawn time at death to prevent crash cheating
if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss())
if (sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss())
SaveRespawnTime();
if (canFly() && FallGround())
@ -1478,7 +1478,7 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
if(corpse)
{
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO)))
return true;
}
}
@ -1509,7 +1509,7 @@ void Creature::CallAssistance()
{
SetNoCallAssistance(true);
float radius = sWorld.getRate(RATE_CREATURE_FAMILY_ASSISTANCE_RADIUS);
float radius = sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS);
if(radius > 0)
{
std::list<Creature*> assistList;
@ -1537,7 +1537,7 @@ void Creature::CallAssistance()
e->AddAssistant((*assistList.begin())->GetGUID());
assistList.pop_front();
}
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY)));
}
}
}
@ -1630,7 +1630,7 @@ bool Creature::IsOutOfThreatArea(Unit* pVictim) const
return false;
float AttackDist = GetAttackDistance(pVictim);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_UINT32_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
return !pVictim->IsWithinDist3d(CombatStartX, CombatStartY, CombatStartZ,
@ -1878,7 +1878,7 @@ void Creature::AllLootRemovedFromCorpse()
// corpse was not skinnable -> apply corpse looted timer
if (!cinfo || !cinfo->SkinLootId)
nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getConfig(CONFIG_FLOAT_RATE_CORPSE_DECAY_LOOTED));
// corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
else
nDeathTimer = 0;
@ -1894,7 +1894,7 @@ uint32 Creature::getLevelForTarget( Unit const* target ) const
if(!isWorldBoss())
return Unit::getLevelForTarget(target);
uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_UINT32_WORLD_BOSS_LEVEL_DIFF);
if(level < 1)
return 1;
if(level > 255)

View file

@ -1136,7 +1136,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
bool CreatureEventAI::IsVisible(Unit *pl) const
{
return m_creature->IsWithinDist(pl,sWorld.getRate(RATE_SIGHT_MONSTER))
return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_FLOAT_SIGHT_MONSTER))
&& pl->isVisibleForOrDetect(m_creature,m_creature,true);
}

View file

@ -122,7 +122,7 @@ namespace MaNGOS
if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isElite())
xp_gain *= 2;
return (uint32)(xp_gain*sWorld.getRate(RATE_XP_KILL));
return (uint32)(xp_gain*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_KILL));
}
inline float xp_in_group_rate(uint32 count, bool isRaid)

View file

@ -481,7 +481,7 @@ void GameEventMgr::UnApplyEvent(uint16 event_id)
void GameEventMgr::ApplyNewEvent(uint16 event_id)
{
switch(sWorld.getConfig(CONFIG_EVENT_ANNOUNCE))
switch(sWorld.getConfig(CONFIG_UINT32_EVENT_ANNOUNCE))
{
case 0: // disable
break;

View file

@ -448,7 +448,7 @@ void GameObject::Update(uint32 /*p_time*/)
m_respawnTime = time(NULL) + m_respawnDelayTime;
// if option not set then object will be saved at grid unload
if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
if(sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
SaveRespawnTime();
UpdateObjectVisibility();

View file

@ -518,7 +518,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID
}
// send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
data << uint32(pQuest->GetRewMoneyMaxLevel());
else
data << uint32(pQuest->GetRewOrReqMoney());
@ -784,7 +784,7 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID,
}
// send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if (pSession->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
data << uint32(pQuest->GetRewMoneyMaxLevel());
else
data << uint32(pQuest->GetRewOrReqMoney());

View file

@ -566,7 +566,7 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature)
continue;
if ( i->AllowedForPlayer(member) )
{
if (member->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if (member->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{
r->playerVote[member->GetGUID()] = NOT_EMITED_YET;
++r->totalPlayersRolling;
@ -615,7 +615,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea
if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll) )
{
if (playerToRoll->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if (playerToRoll->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{
r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
++r->totalPlayersRolling;
@ -663,7 +663,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat
if (!looter->IsInWorld())
continue;
if (looter->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if (looter->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{
data << looter->GetGUID();
++real_count;
@ -675,7 +675,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat
for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player *looter = itr->getSource();
if (looter->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if (looter->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
looter->GetSession()->SendPacket(&data);
}
}
@ -1374,7 +1374,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
{
// not update if only update if need and ok
Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
if(looter && looter->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if(looter && looter->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
return;
}
++guid_itr;
@ -1387,7 +1387,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
{
if(Player* pl = ObjectAccessor::FindPlayer(itr->guid))
{
if (pl->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if (pl->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{
bool refresh = pl->GetLootGUID() == creature->GetGUID();
@ -1408,7 +1408,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed )
{
if(Player* pl = ObjectAccessor::FindPlayer(itr->guid))
{
if (pl->IsWithinDist(creature, sWorld.getRate(RATE_GROUP_XP_DISTANCE), false))
if (pl->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{
bool refresh = pl->GetLootGUID()==creature->GetGUID();

View file

@ -75,7 +75,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
}
// can't group with
if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
return;

View file

@ -125,7 +125,7 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
bool GuardAI::IsVisible(Unit *pl) const
{
return m_creature->IsWithinDist(pl,sWorld.getRate(RATE_SIGHT_GUARDER))
return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_FLOAT_SIGHT_GUARDER))
&& pl->isVisibleForOrDetect(m_creature,m_creature,true);
}

View file

@ -849,7 +849,7 @@ void Guild::LoadGuildEventLogFromDB()
if (!result)
return;
bool isNextLogGuidSet = false;
//uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
//uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// First event in list will be the oldest and the latest event is last event in list
do
{
@ -889,7 +889,7 @@ void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid
NewEvent.NewRank = NewRank;
NewEvent.TimeStamp = uint32(time(NULL));
// Count new LogGuid
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT);
// Check max records limit
if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
m_GuildEventLog.pop_front();
@ -1415,7 +1415,7 @@ void Guild::LoadGuildBankEventLogFromDB()
{
// Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
// uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
// cycle through all purchased guild bank item tabs
for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId)
{
@ -1580,7 +1580,7 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
uint32 currentLogGuid = 0;
if (NewEvent.isMoneyEvent())
{
m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
currentLogGuid = m_GuildBankEventLogNextGuid_Money;
currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
@ -1590,7 +1590,7 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
}
else
{
m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
m_GuildBankEventLog_Item[TabId].pop_front();
@ -2141,7 +2141,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
if (pItemChar)
{
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
pl->GetName(),pl->GetSession()->GetAccountId(),
@ -2216,7 +2216,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
}
// logging item move to bank (before items merge
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
pl->GetName(),pl->GetSession()->GetAccountId(),
@ -2242,7 +2242,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
if (msg == EQUIP_ERR_OK) // merge
{
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
pl->GetName(),pl->GetSession()->GetAccountId(),
@ -2292,7 +2292,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
}
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
pl->GetName(), pl->GetSession()->GetAccountId(),

View file

@ -93,7 +93,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_NOT_ALLIED);
return;
@ -196,7 +196,7 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(guild->GetLeader()))
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(guild->GetLeader()))
return;
if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
@ -891,7 +891,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
CharacterDatabase.CommitTransaction();
// logging money
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId);

View file

@ -430,7 +430,7 @@ void InstanceSaveManager::LoadResetTimes()
}
// load the global respawn times for raid/heroic instances
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
result = CharacterDatabase.Query("SELECT mapid, difficulty, resettime FROM instance_reset");
if(result)
{
@ -475,7 +475,7 @@ void InstanceSaveManager::LoadResetTimes()
continue;
// the reset_delay must be at least one day
uint32 period = uint32(mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY;
uint32 period = uint32(mapDiff->resetTime / DAY * sWorld.getConfig(CONFIG_FLOAT_RATE_INSTANCE_RESET_TIME)) * DAY;
time_t t = GetResetTimeFor(mapid,difficulty);
if(!t)
@ -635,7 +635,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
CharacterDatabase.CommitTransaction();
// calculate the next reset time
uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
uint32 diff = sWorld.getConfig(CONFIG_UINT32_INSTANCE_RESET_TIME_HOUR) * HOUR;
uint32 period = mapDiff->resetTime * DAY;
time_t next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
// update it in the DB

View file

@ -68,14 +68,14 @@ static void AttemptJoin(Player* _player)
// stop at success join
if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName()))
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
if( sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
break;
}
// full
else
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
if( sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
plr->LeaveLFGChannel();
}
}
@ -126,20 +126,20 @@ static void AttemptAddMore(Player* _player)
// stop at join fail (full)
if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) )
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
if( sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
break;
}
// joined
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
if( sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
plr->LeaveLFGChannel();
// and group full
if(_player->GetGroup()->IsFull() )
{
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
if( sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
break;
@ -189,7 +189,7 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
if( sWorld.getConfig(CONFIG_BOOL_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
_player->LeaveLFGChannel();
SendLfgUpdate(0, 0, 0);

View file

@ -142,7 +142,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/)
}
// save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning
uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
uint32 save_interval = sWorld.getConfig(CONFIG_UINT32_INTERVAL_SAVE);
if (save_interval==0 || (save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS))
player->SaveToDB();
@ -158,7 +158,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/)
for(; itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= (AccountTypes)sWorld.getConfig(CONFIG_GM_LEVEL_IN_GM_LIST))) &&
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_GM_LIST))) &&
(!m_session || itr->second->IsVisibleGloballyFor(m_session->GetPlayer())))
{
if(first)

View file

@ -1256,7 +1256,7 @@ bool ChatHandler::HandleNpcChangeLevelCommand(const char* args)
return false;
uint8 lvl = (uint8) atoi((char*)args);
if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) + 3)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);

View file

@ -2354,7 +2354,7 @@ bool ChatHandler::HandleListItemCommand(const char* args)
item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos);
} while (result->NextRow());
int64 res_count = result->GetRowCount();
int res_count = (int)result->GetRowCount();
delete result;
@ -2404,7 +2404,7 @@ bool ChatHandler::HandleListItemCommand(const char* args)
item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos);
} while (result->NextRow());
int64 res_count = result->GetRowCount();
int res_count = (int)result->GetRowCount();
delete result;
@ -2481,7 +2481,7 @@ bool ChatHandler::HandleListItemCommand(const char* args)
PSendSysMessage(LANG_ITEMLIST_GUILD,item_guid,guild_name.c_str(),guild_guid,item_pos);
} while (result->NextRow());
int64 res_count = result->GetRowCount();
int res_count = (int)result->GetRowCount();
delete result;
@ -4175,7 +4175,7 @@ bool ChatHandler::HandleChangeWeather(const char* args)
return false;
//Weather is OFF
if (!sWorld.getConfig(CONFIG_WEATHER))
if (!sWorld.getConfig(CONFIG_BOOL_WEATHER))
{
SendSysMessage(LANG_WEATHER_DISABLED);
SetSentErrorMessage(true);
@ -4421,8 +4421,8 @@ bool ChatHandler::HandleResetLevelCommand(const char * args)
// set starting level
uint32 start_level = target->getClass() != CLASS_DEATH_KNIGHT
? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
? sWorld.getConfig(CONFIG_UINT32_START_PLAYER_LEVEL)
: sWorld.getConfig(CONFIG_UINT32_START_HEROIC_PLAYER_LEVEL);
target->_ApplyAllLevelScaleItemMods(false);

View file

@ -221,7 +221,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
Player* playerGroup = itr->getSource();
if(!playerGroup)
continue;
if (player->IsWithinDistInMap(playerGroup,sWorld.getRate(RATE_GROUP_XP_DISTANCE),false))
if (player->IsWithinDistInMap(playerGroup,sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE),false))
playersNear.push_back(playerGroup);
}
@ -312,7 +312,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
// only vein pass this check
if(go_min != 0 && go_max > go_min)
{
float amount_rate = sWorld.getRate(RATE_MINING_AMOUNT);
float amount_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_AMOUNT);
float min_amount = go_min*amount_rate;
float max_amount = go_max*amount_rate;
@ -323,7 +323,7 @@ void WorldSession::DoLootRelease( uint64 lguid )
{
if(uses >= min_amount)
{
float chance_rate = sWorld.getRate(RATE_MINING_NEXT);
float chance_rate = sWorld.getConfig(CONFIG_FLOAT_RATE_MINING_NEXT);
int32 ReqValue = 175;
LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId);

View file

@ -25,14 +25,14 @@
#include "SharedDefines.h"
#include "SpellMgr.h"
static Rates const qualityToRate[MAX_ITEM_QUALITY] = {
RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
RATE_DROP_ITEM_RARE, // ITEM_QUALITY_RARE
RATE_DROP_ITEM_EPIC, // ITEM_QUALITY_EPIC
RATE_DROP_ITEM_LEGENDARY, // ITEM_QUALITY_LEGENDARY
RATE_DROP_ITEM_ARTIFACT, // ITEM_QUALITY_ARTIFACT
static eConfigFLoatValues const qualityToRate[MAX_ITEM_QUALITY] = {
CONFIG_FLOAT_RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR
CONFIG_FLOAT_RATE_DROP_ITEM_NORMAL, // ITEM_QUALITY_NORMAL
CONFIG_FLOAT_RATE_DROP_ITEM_UNCOMMON, // ITEM_QUALITY_UNCOMMON
CONFIG_FLOAT_RATE_DROP_ITEM_RARE, // ITEM_QUALITY_RARE
CONFIG_FLOAT_RATE_DROP_ITEM_EPIC, // ITEM_QUALITY_EPIC
CONFIG_FLOAT_RATE_DROP_ITEM_LEGENDARY, // ITEM_QUALITY_LEGENDARY
CONFIG_FLOAT_RATE_DROP_ITEM_ARTIFACT, // ITEM_QUALITY_ARTIFACT
};
LootStore LootTemplates_Creature( "creature_loot_template", "creature entry", true);
@ -243,11 +243,11 @@ bool LootStoreItem::Roll(bool rate) const
return true;
if(mincountOrRef < 0) // reference case
return roll_chance_f(chance* (rate ? sWorld.getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f));
return roll_chance_f(chance* (rate ? sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_ITEM_REFERENCED) : 1.0f));
ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(itemid);
float qualityModifier = pProto && rate ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f;
float qualityModifier = pProto && rate ? sWorld.getConfig(qualityToRate[pProto->Quality]) : 1.0f;
return roll_chance_f(chance*qualityModifier);
}
@ -595,11 +595,11 @@ void Loot::generateMoneyLoot( uint32 minAmount, uint32 maxAmount )
if (maxAmount > 0)
{
if (maxAmount <= minAmount)
gold = uint32(maxAmount * sWorld.getRate(RATE_DROP_MONEY));
gold = uint32(maxAmount * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
else if ((maxAmount - minAmount) < 32700)
gold = uint32(urand(minAmount, maxAmount) * sWorld.getRate(RATE_DROP_MONEY));
gold = uint32(urand(minAmount, maxAmount) * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
else
gold = uint32(urand(minAmount >> 8, maxAmount >> 8) * sWorld.getRate(RATE_DROP_MONEY)) << 8;
gold = uint32(urand(minAmount >> 8, maxAmount >> 8) * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY)) << 8;
}
}

View file

@ -149,7 +149,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
}
// check the receiver's Faction...
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
{
pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
return;
@ -223,7 +223,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
for(uint8 i = 0; i < items_count; ++i)
{
Item* item = items[i];
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), item->GetProto()->Name1, item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account);
@ -244,7 +244,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
}
if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if (money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
@ -252,7 +252,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
}
// If theres is an item, there is a one hour delivery delay if sent to another account's character.
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
draft
@ -420,7 +420,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
uint32 sender_accId = 0;
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
std::string sender_name;
if(receive)
@ -897,7 +897,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
}
// If theres is an item, there is a one hour delivery delay.
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_UINT32_MAIL_DELIVERY_DELAY) : 0;
// will delete item or place to receiver mail list
SendMailTo(MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);

View file

@ -40,7 +40,7 @@
#include "InstanceSaveMgr.h"
#include "VMapFactory.h"
#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getRate(RATE_CREATURE_AGGRO))
#define MAX_CREATURE_ATTACK_RADIUS (45.0f * sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO))
GridState* si_GridStates[MAX_GRID_STATE];
@ -357,7 +357,7 @@ Map::EnsureGridCreated(const GridPair &p)
Guard guard(*this);
if(!getNGrid(p.x_coord, p.y_coord))
{
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_BOOL_GRID_UNLOAD)),
p.x_coord, p.y_coord);
// build a linkage between this map and NGridType
@ -838,7 +838,7 @@ Map::Remove(T *obj, bool remove)
if( remove )
{
// if option set then object already saved at this moment
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
if(!sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
obj->SaveRespawnTime();
DeleteFromWorld(obj);
}
@ -2349,7 +2349,7 @@ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 Spaw
// the timer is started by default, and stopped when the first player joins
// this make sure it gets unloaded if for some reason no player joins
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
m_unloadTimer = std::max(sWorld.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
}
InstanceMap::~InstanceMap()
@ -2523,7 +2523,7 @@ void InstanceMap::Remove(Player *player, bool remove)
sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
//if last player set unload timer
if(!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_UINT32_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
Map::Remove(player, remove);
// for normal instances schedule the reset after all players have left
SetResetSchedule(true);

View file

@ -241,7 +241,7 @@ void MapInstanced::DestroyInstance(InstancedMaps::iterator &itr)
{
itr->second->UnloadAll(true);
// should only unload VMaps if this is the last instance and grid unloading is enabled
if(m_InstancedMaps.size() <= 1 && sWorld.getConfig(CONFIG_GRID_UNLOAD))
if(m_InstancedMaps.size() <= 1 && sWorld.getConfig(CONFIG_BOOL_GRID_UNLOAD))
{
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(itr->second->GetId());
// in that case, unload grids of the base map, too

View file

@ -36,9 +36,9 @@ INSTANTIATE_CLASS_MUTEX(MapManager, ACE_Thread_Mutex);
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_UINT32_INTERVAL_GRIDCLEAN))
{
i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
i_timer.SetInterval(sWorld.getConfig(CONFIG_UINT32_INTERVAL_MAPUPDATE));
}
MapManager::~MapManager()
@ -165,7 +165,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
if (entry->map_type == MAP_RAID)
{
// GMs can avoid raid limitations
if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_RAID))
{
// can only enter in a raid group
Group* group = player->GetGroup();
@ -262,7 +262,7 @@ MapManager::Update(uint32 diff)
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
{
checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
iter->second->Update(i_timer.GetCurrent());
iter->second->Update((uint32)i_timer.GetCurrent());
}
for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)

View file

@ -135,8 +135,8 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
uint32 team = _player->GetTeam();
uint32 security = GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = (AccountTypes)sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST);
WorldPacket data( SMSG_WHO, 50 ); // guess size
data << clientcount; // clientcount place holder
@ -148,7 +148,7 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
{
if (security == SEC_PLAYER)
{
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
// player can see member of other team only if CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST
if (itr->second->GetTeam() != team && !allowTwoSideWhoList )
continue;
@ -280,7 +280,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
//instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in mangosd.conf
if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() ||
GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_INSTANT_LOGOUT))
GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_INSTANT_LOGOUT))
{
LogoutPlayer(true);
return;
@ -471,7 +471,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
{
if(friendGuid==session->GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
friendResult = FRIEND_ENEMY;
else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
friendResult = FRIEND_ALREADY;
@ -792,7 +792,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(!GetPlayer()->isGameMaster())
{
uint32 missingLevel = 0;
if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_BOOL_INSTANCE_IGNORE_LEVEL))
missingLevel = at->requiredLevel;
// must have one or the other, report the first one that's missing
@ -1135,7 +1135,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data)
WorldPacket data(SMSG_INSPECT_TALENT, 50);
data.append(plr->GetPackGUID());
if(sWorld.getConfig(CONFIG_TALENTS_INSPECTING) || _player->isGameMaster())
if(sWorld.getConfig(CONFIG_BOOL_TALENTS_INSPECTING) || _player->isGameMaster())
{
plr->BuildPlayerTalentsInfoData(&data);
plr->BuildEnchantmentsInfoData(&data);

View file

@ -637,6 +637,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
// convert from float to uint32 and send
*data << uint32(m_floatValues[ index ] < 0 ? 0 : m_floatValues[ index ]);
}
// there are some float values which may be negative or can't get negative due to other checks
else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
(index >= UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE && index <= (UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE + 6)) ||
@ -645,6 +646,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
{
*data << uint32(m_floatValues[ index ]);
}
// Gamemasters should be always able to select units - remove not selectable flag
else if(index == UNIT_FIELD_FLAGS && target->isGameMaster())
{
@ -1440,21 +1442,21 @@ void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGui
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,CHAT_MSG_MONSTER_SAY,text,language,GetName(),TargetGuid);
SendMessageToSetInRange(&data,sWorld.getRate(RATE_LISTEN_RANGE_SAY),true);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
}
void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,GetName(),TargetGuid);
SendMessageToSetInRange(&data,sWorld.getRate(RATE_LISTEN_RANGE_YELL),true);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
}
void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildMonsterChat(&data,IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE,text,LANG_UNIVERSAL,GetName(),TargetGuid);
SendMessageToSetInRange(&data,sWorld.getRate(IsBossEmote ? RATE_LISTEN_RANGE_YELL : RATE_LISTEN_RANGE_TEXTEMOTE),true);
SendMessageToSetInRange(&data,sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true);
}
void WorldObject::MonsterWhisper(const char* text, uint64 receiver, bool IsBossWhisper)
@ -1503,9 +1505,9 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getRate(RATE_LISTEN_RANGE_SAY),say_do);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker);
cell.Visit(p, message, *GetMap(), *this, sWorld.getRate(RATE_LISTEN_RANGE_SAY));
cell.Visit(p, message, *GetMap(), *this, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
}
void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
@ -1516,7 +1518,7 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
float range = sWorld.getRate(RATE_LISTEN_RANGE_YELL);
float range = sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL);
MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
@ -1546,7 +1548,7 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
float range = sWorld.getRate(IsBossEmote ? RATE_LISTEN_RANGE_YELL : RATE_LISTEN_RANGE_TEXTEMOTE);
float range = sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE);
MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid);
MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build);
@ -1764,7 +1766,7 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
z = GetPositionZ();
// if detection disabled, return first point
if(!sWorld.getConfig(CONFIG_DETECT_POS_COLLISION))
if(!sWorld.getConfig(CONFIG_BOOL_DETECT_POS_COLLISION))
{
UpdateGroundPositionZ(x,y,z); // update to LOS height if available
return;

View file

@ -263,7 +263,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
// create the bones only if the map and the grid is loaded at the corpse's location
// ignore bones creating option in case insignia
if (map && (insignia ||
(map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) &&
(map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_BOOL_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_BOOL_DEATH_BONES_WORLD))) &&
!map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY()))
{
// Create bones, don't change Corpse

View file

@ -266,7 +266,7 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
{
T *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY))
if(!sWorld.getConfig(CONFIG_BOOL_SAVE_RESPAWN_TIME_IMMEDIATLY))
obj->SaveRespawnTime();
///- object must be out of world before delete
obj->RemoveFromWorld();

View file

@ -2224,7 +2224,7 @@ void ObjectMgr::LoadPetLevelInfo()
}
uint32 current_level = fields[1].GetUInt32();
if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
@ -2244,7 +2244,7 @@ void ObjectMgr::LoadPetLevelInfo()
PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
if(pInfoMapEntry==NULL)
pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
pInfoMapEntry = new PetLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
// data for level 1 stored in [0] array element, ...
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
@ -2282,7 +2282,7 @@ void ObjectMgr::LoadPetLevelInfo()
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if(pInfo[level].health == 0)
{
@ -2295,8 +2295,8 @@ void ObjectMgr::LoadPetLevelInfo()
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint32 level) const
{
if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
if(level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
if(itr == petInfo.end())
@ -2622,7 +2622,7 @@ void ObjectMgr::LoadPlayerInfo()
sLog.outErrorDb("Wrong level %u in `player_classlevelstats` table, ignoring.",current_level);
continue;
}
else if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
else if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
@ -2637,7 +2637,7 @@ void ObjectMgr::LoadPlayerInfo()
PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
if(!pClassInfo->levelInfo)
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
@ -2672,7 +2672,7 @@ void ObjectMgr::LoadPlayerInfo()
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if(pClassInfo->levelInfo[level].basehealth == 0)
{
@ -2720,7 +2720,7 @@ void ObjectMgr::LoadPlayerInfo()
}
uint32 current_level = fields[2].GetUInt32();
if(current_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(current_level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
@ -2735,7 +2735,7 @@ void ObjectMgr::LoadPlayerInfo()
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
if(!pInfo->levelInfo)
pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)];
pInfo->levelInfo = new PlayerLevelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)];
PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
@ -2775,11 +2775,11 @@ void ObjectMgr::LoadPlayerInfo()
continue;
// skip expansion races if not playing with expansion
if (sWorld.getConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
continue;
// skip expansion classes if not playing with expansion
if (sWorld.getConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
if (sWorld.getConfig(CONFIG_UINT32_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
continue;
// fatal error if no level 1 data
@ -2790,7 +2790,7 @@ void ObjectMgr::LoadPlayerInfo()
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if(pInfo->levelInfo[level].stats[0] == 0)
{
@ -2803,8 +2803,8 @@ void ObjectMgr::LoadPlayerInfo()
// Loading xp per level data
{
mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
for (uint32 level = 0; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
mPlayerXPperLevel[level] = 0;
// 0 1
@ -2831,7 +2831,7 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_level = fields[0].GetUInt32();
uint32 current_xp = fields[1].GetUInt32();
if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(current_level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
@ -2856,7 +2856,7 @@ void ObjectMgr::LoadPlayerInfo()
}
// fill level gaps
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
for (uint32 level = 1; level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL); ++level)
{
if( mPlayerXPperLevel[level] == 0)
{
@ -2873,8 +2873,8 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClass
PlayerClassInfo const* pInfo = &playerClassInfo[class_];
if(level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
if(level > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
level = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL);
*info = pInfo->levelInfo[level-1];
}
@ -2888,7 +2888,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, Pla
if(pInfo->displayId_m==0 || pInfo->displayId_f==0)
return;
if(level <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(level <= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
*info = pInfo->levelInfo[level-1];
else
BuildPlayerLevelInfo(race,class_,level,info);
@ -2897,9 +2897,9 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint32 level, Pla
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
*info = playerInfo[race][_class].levelInfo[sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)-1];
for(int lvl = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
for(int lvl = sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
{
switch(_class)
{
@ -3044,9 +3044,9 @@ void ObjectMgr::LoadGuilds()
delete guildBankTabRightsResult;
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
//you can comment these lines if you don't plan to change CONFIG_UINT32_GUILD_EVENT_LOG_COUNT and CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT));
sLog.outString();
sLog.outString( ">> Loaded %u guild definitions", count );
@ -6939,7 +6939,7 @@ enum LanguageType
static LanguageType GetRealmLanguageType(bool create)
{
switch(sWorld.getConfig(CONFIG_REALM_ZONE))
switch(sWorld.getConfig(CONFIG_UINT32_REALM_ZONE))
{
case REALM_ZONE_UNKNOWN: // any language
case REALM_ZONE_DEVELOPMENT:
@ -7010,11 +7010,11 @@ uint8 ObjectMgr::CheckPlayerName( const std::string& name, bool create )
if(wname.size() > MAX_PLAYER_NAME)
return CHAR_NAME_TOO_LONG;
uint32 minName = sWorld.getConfig(CONFIG_MIN_PLAYER_NAME);
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PLAYER_NAME);
if(wname.size() < minName)
return CHAR_NAME_TOO_SHORT;
uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PLAYER_NAMES);
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PLAYER_NAMES);
if(!isValidString(wname,strictMask,false,create))
return CHAR_NAME_MIXED_LANGUAGES;
@ -7030,11 +7030,11 @@ bool ObjectMgr::IsValidCharterName( const std::string& name )
if(wname.size() > MAX_CHARTER_NAME)
return false;
uint32 minName = sWorld.getConfig(CONFIG_MIN_CHARTER_NAME);
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_CHARTER_NAME);
if(wname.size() < minName)
return false;
uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_CHARTER_NAMES);
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_CHARTER_NAMES);
return isValidString(wname,strictMask,true);
}
@ -7048,11 +7048,11 @@ PetNameInvalidReason ObjectMgr::CheckPetName( const std::string& name )
if(wname.size() > MAX_PET_NAME)
return PET_NAME_TOO_LONG;
uint32 minName = sWorld.getConfig(CONFIG_MIN_PET_NAME);
uint32 minName = sWorld.getConfig(CONFIG_UINT32_MIN_PET_NAME);
if(wname.size() < minName)
return PET_NAME_TOO_SHORT;
uint32 strictMask = sWorld.getConfig(CONFIG_STRICT_PET_NAMES);
uint32 strictMask = sWorld.getConfig(CONFIG_UINT32_STRICT_PET_NAMES);
if(!isValidString(wname,strictMask,false))
return PET_NAME_MIXED_LANGUAGES;
@ -7620,7 +7620,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
}
case CONDITION_LEVEL:
{
if (!value1 || value1 > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if (!value1 || value1 > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
sLog.outErrorDb("Level condition has invalid level %u, skipped", value1);
return false;

View file

@ -579,7 +579,7 @@ void Pet::Regenerate(Powers power)
case POWER_FOCUS:
{
// For hunter pets.
addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
addvalue = 24 * sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_FOCUS);
break;
}
case POWER_ENERGY:
@ -696,7 +696,7 @@ void Pet::GivePetXP(uint32 xp)
uint32 level = getLevel();
// XP to money conversion processed in Player::RewardQuest
if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
return;
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
@ -709,7 +709,7 @@ void Pet::GivePetXP(uint32 xp)
return;
}
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) )
{
newXP -= nextLvlXP;

View file

@ -311,7 +311,7 @@ void PetAI::UpdateAI(const uint32 diff)
bool PetAI::_isVisible(Unit *u) const
{
return m_creature->IsWithinDist(u,sWorld.getRate(RATE_SIGHT_GUARDER))
return m_creature->IsWithinDist(u,sWorld.getConfig(CONFIG_FLOAT_SIGHT_GUARDER))
&& u->isVisibleForOrDetect(m_creature,m_creature,true);
}

View file

@ -110,9 +110,9 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data)
else
{
// TODO: find correct opcode
if(_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(_player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
SendNotification(LANG_ARENA_ONE_TOOLOW, sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
return;
}
@ -475,7 +475,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
return;
// not let enemies sign guild charter
if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(ownerguid))
if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(ownerguid))
{
if(type != 9)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
@ -486,7 +486,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data)
if(type != 9)
{
if(_player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(_player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", _player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
@ -622,7 +622,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
sLog.outDebug("OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam() )
if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam() )
{
if(type != 9)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
@ -633,7 +633,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket & recv_data)
if(type != 9)
{
if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
// player is too low level to join an arena team
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, player->GetName(), "", ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
@ -768,9 +768,9 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data)
signs = 0;
uint32 count;
//if(signs < sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS))
//if(signs < sWorld.getConfig(CONFIG_UINT32_MIN_PETITION_SIGNS))
if(type == 9)
count = sWorld.getConfig(CONFIG_MIN_PETITION_SIGNS);
count = sWorld.getConfig(CONFIG_UINT32_MIN_PETITION_SIGNS);
else
count = type - 1;
if(signs < count)

View file

@ -346,9 +346,9 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
m_areaUpdateId = 0;
m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
m_nextSave = sWorld.getConfig(CONFIG_UINT32_INTERVAL_SAVE);
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
// randomize first save time in range [CONFIG_UINT32_INTERVAL_SAVE] around [CONFIG_UINT32_INTERVAL_SAVE]
// this must help in case next save after mass player load after server startup
m_nextSave = urand(m_nextSave/2,m_nextSave*3/2);
@ -624,12 +624,12 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)
: sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
? sWorld.getConfig(CONFIG_UINT32_START_PLAYER_LEVEL)
: sWorld.getConfig(CONFIG_UINT32_START_HEROIC_PLAYER_LEVEL);
if (GetSession()->GetSecurity() >= SEC_MODERATOR)
{
uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL);
uint32 gm_level = sWorld.getConfig(CONFIG_UINT32_START_GM_LEVEL);
if(gm_level > start_level)
start_level = gm_level;
}
@ -638,9 +638,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
InitRunes();
SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY));
SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS));
SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_START_ARENA_POINTS));
SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_UINT32_START_PLAYER_MONEY));
SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_UINT32_START_HONOR_POINTS));
SetUInt32Value (PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_UINT32_START_ARENA_POINTS));
// Played time
m_Last_tick = time(NULL);
@ -901,15 +901,15 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
switch (timer)
{
case FATIGUE_TIMER:
if (GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_TIMERBAR_FATIGUE_GMLEVEL))
if (GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FATIGUE_GMLEVEL))
return DISABLED_MIRROR_TIMER;
return sWorld.getConfig(CONFIG_TIMERBAR_FATIGUE_MAX)*IN_MILISECONDS;
return sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FATIGUE_MAX)*IN_MILISECONDS;
case BREATH_TIMER:
{
if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) ||
GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_TIMERBAR_BREATH_GMLEVEL))
GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_TIMERBAR_BREATH_GMLEVEL))
return DISABLED_MIRROR_TIMER;
int32 UnderWaterTime = sWorld.getConfig(CONFIG_TIMERBAR_BREATH_MAX)*IN_MILISECONDS;
int32 UnderWaterTime = sWorld.getConfig(CONFIG_UINT32_TIMERBAR_BREATH_MAX)*IN_MILISECONDS;
AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING);
for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i)
UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f);
@ -917,9 +917,9 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
}
case FIRE_TIMER:
{
if (!isAlive() || GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_TIMERBAR_FIRE_GMLEVEL))
if (!isAlive() || GetSession()->GetSecurity() >= (AccountTypes)sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FIRE_GMLEVEL))
return DISABLED_MIRROR_TIMER;
return sWorld.getConfig(CONFIG_TIMERBAR_FIRE_MAX)*IN_MILISECONDS;
return sWorld.getConfig(CONFIG_UINT32_TIMERBAR_FIRE_MAX)*IN_MILISECONDS;
}
default:
return 0;
@ -1248,7 +1248,7 @@ void Player::Update( uint32 p_time )
time_t time_inn = time(NULL)-GetTimeInnEnter();
if (time_inn >= 10) //freeze update
{
float bubble = 0.125f*sWorld.getRate(RATE_REST_INGAME);
float bubble = 0.125f*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_INGAME);
//speed collect rest bonus (section/in hour)
SetRestBonus( float(GetRestBonus()+ time_inn*(GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble ));
UpdateInnerTime(time(NULL));
@ -1496,7 +1496,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
char_flags |= CHARACTER_FLAG_GHOST;
if(atLoginFlags & AT_LOGIN_RENAME)
char_flags |= CHARACTER_FLAG_RENAME;
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED))
{
if(!fields[20].GetCppString().empty())
char_flags |= CHARACTER_FLAG_DECLINED;
@ -1964,7 +1964,7 @@ void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attack
addRage *= 1.3f;
}
addRage *= sWorld.getRate(RATE_POWER_RAGE_INCOME);
addRage *= sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RAGE_INCOME);
ModifyPower(POWER_RAGE, uint32(addRage*10));
}
@ -2007,7 +2007,7 @@ void Player::Regenerate(Powers power, uint32 diff)
case POWER_MANA:
{
bool recentCast = IsUnderLastManaUseEffect();
float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
float ManaIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_MANA);
if (recentCast)
{
// Mangos Updates Mana in intervals of 2s, which is correct
@ -2020,7 +2020,7 @@ void Player::Regenerate(Powers power, uint32 diff)
} break;
case POWER_RAGE: // Regenerate rage
{
float RageDecreaseRate = sWorld.getRate(RATE_POWER_RAGE_LOSS);
float RageDecreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RAGE_LOSS);
addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
} break;
case POWER_ENERGY: // Regenerate energy (rogue)
@ -2028,7 +2028,7 @@ void Player::Regenerate(Powers power, uint32 diff)
break;
case POWER_RUNIC_POWER:
{
float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS);
float RunicPowerDecreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_LOSS);
addvalue = 30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
} break;
case POWER_RUNE:
@ -2084,7 +2084,7 @@ void Player::RegenerateHealth(uint32 diff)
if (curValue >= maxValue) return;
float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
float HealthIncreaseRate = sWorld.getConfig(CONFIG_FLOAT_RATE_HEALTH);
float addvalue = 0.0f;
@ -2317,7 +2317,7 @@ void Player::SetGMVisible(bool on)
bool Player::IsGroupVisibleFor(Player* p) const
{
switch(sWorld.getConfig(CONFIG_GROUP_VISIBILITY))
switch(sWorld.getConfig(CONFIG_UINT32_GROUP_VISIBILITY))
{
default: return IsInSameGroupWith(p);
case 1: return IsInSameRaidWith(p);
@ -2395,7 +2395,7 @@ void Player::GiveXP(uint32 xp, Unit* victim)
uint32 level = getLevel();
// XP to money conversion processed in Player::RewardQuest
if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(level >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
return;
if(victim)
@ -2422,11 +2422,11 @@ void Player::GiveXP(uint32 xp, Unit* victim)
uint32 nextLvlXP = GetUInt32Value(PLAYER_NEXT_LEVEL_XP);
uint32 newXP = curXP + xp + rested_bonus_xp;
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) )
{
newXP -= nextLvlXP;
if ( level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
if ( level < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) )
GiveLevel(level + 1);
level = getLevel();
@ -2557,7 +2557,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
PlayerLevelInfo info;
sObjectMgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info);
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) );
SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) );
SetUInt32Value(PLAYER_NEXT_LEVEL_XP, sObjectMgr.GetXPForLevel(getLevel()));
// reset before any aura state sources (health set/aura apply)
@ -3297,7 +3297,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank, bo
if(sSpellMgr.IsPrimaryProfessionFirstRankSpell(spell_id))
{
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
if(freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
if(freeProfs <= sWorld.getConfig(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL))
SetFreePrimaryProfessions(freeProfs);
}
@ -3690,7 +3690,7 @@ bool Player::resetTalents(bool no_cost)
if(m_canTitanGrip)
{
m_canTitanGrip = false;
if(sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET))
if(sWorld.getConfig(CONFIG_BOOL_OFFHAND_CHECK_AT_TALENTS_RESET))
AutoUnequipOffhandIfNeed();
}
@ -4244,7 +4244,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
//Characters from level 11-19 will suffer from one minute of sickness
//for each level they are above 10.
//Characters level 20 and up suffer from ten minutes of sickness.
int32 startLevel = sWorld.getConfig(CONFIG_DEATH_SICKNESS_LEVEL);
int32 startLevel = sWorld.getConfig(CONFIG_UINT32_DEATH_SICKNESS_LEVEL);
if(int32(getLevel()) >= startLevel)
{
@ -4718,7 +4718,7 @@ void Player::LeaveLFGChannel()
void Player::UpdateDefense()
{
uint32 defense_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_DEFENSE);
uint32 defense_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_DEFENSE);
if(UpdateSkill(SKILL_DEFENSE,defense_skill_gain))
{
@ -5125,12 +5125,12 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
{
if ( SkillValue >= GrayLevel )
return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREY)*10;
return sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_GREY)*10;
if ( SkillValue >= GreenLevel )
return sWorld.getConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
return sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_GREEN)*10;
if ( SkillValue >= YellowLevel )
return sWorld.getConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
return sWorld.getConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
return sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_YELLOW)*10;
return sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_ORANGE)*10;
}
bool Player::UpdateCraftSkill(uint32 spellid)
@ -5153,7 +5153,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
learnSpell(discoveredSpell,false);
}
uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING);
uint32 craft_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_CRAFTING);
return UpdateSkillPro(_spell_idx->second->skillId, SkillGainChance(SkillValue,
_spell_idx->second->max_value,
@ -5169,7 +5169,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
{
sLog.outDebug("UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_GATHERING);
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
switch (SkillId)
@ -5180,15 +5180,15 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
case SKILL_INSCRIPTION:
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
case SKILL_SKINNING:
if( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0)
if( sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_SKINNING_STEPS)==0)
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
else
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_SKINNING_STEPS)), gathering_skill_gain);
case SKILL_MINING:
if (sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)==0)
if (sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_MINING_STEPS)==0)
return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain);
else
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
return UpdateSkillPro(SkillId, (SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator) >> (SkillValue/sWorld.getConfig(CONFIG_UINT32_SKILL_CHANCE_MINING_STEPS)),gathering_skill_gain);
}
return false;
}
@ -5201,7 +5201,7 @@ bool Player::UpdateFishingSkill()
int32 chance = SkillValue < 75 ? 100 : 2500/(SkillValue-50);
uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_GATHERING);
uint32 gathering_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_GATHERING);
return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain);
}
@ -5277,7 +5277,7 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType)
if(m_form == FORM_TREE)
return; // use weapon but not skill up
uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_WEAPON);
uint32 weapon_skill_gain = sWorld.getConfig(CONFIG_UINT32_SKILL_GAIN_WEAPON);
switch(attType)
{
@ -5365,7 +5365,7 @@ void Player::UpdateSkillsForLevel()
uint16 maxconfskill = sWorld.GetConfigMaxSkillValue();
uint32 maxSkill = GetMaxSkillValueForLevel();
bool alwaysMaxSkill = sWorld.getConfig(CONFIG_ALWAYS_MAX_SKILL_FOR_LEVEL);
bool alwaysMaxSkill = sWorld.getConfig(CONFIG_BOOL_ALWAYS_MAX_SKILL_FOR_LEVEL);
for(SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
{
@ -5910,7 +5910,7 @@ void Player::CheckExploreSystem()
else if(p->area_level > 0)
{
uint32 area = p->ID;
if (getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if (getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
{
SendExplorationExperience(area,0);
}
@ -5920,7 +5920,7 @@ void Player::CheckExploreSystem()
uint32 XP = 0;
if (diff < -5)
{
XP = uint32(sObjectMgr.GetBaseXP(getLevel()+5)*sWorld.getRate(RATE_XP_EXPLORE));
XP = uint32(sObjectMgr.GetBaseXP(getLevel()+5)*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_EXPLORE));
}
else if (diff > 5)
{
@ -5930,11 +5930,11 @@ void Player::CheckExploreSystem()
else if (exploration_percent < 0)
exploration_percent = 0;
XP = uint32(sObjectMgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getRate(RATE_XP_EXPLORE));
XP = uint32(sObjectMgr.GetBaseXP(p->area_level)*exploration_percent/100*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_EXPLORE));
}
else
{
XP = uint32(sObjectMgr.GetBaseXP(p->area_level)*sWorld.getRate(RATE_XP_EXPLORE));
XP = uint32(sObjectMgr.GetBaseXP(p->area_level)*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_EXPLORE));
}
GiveXP( XP, NULL );
@ -5993,7 +5993,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
{
float percent = 100.0f;
float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL);
float rate = for_quest ? sWorld.getConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getConfig(CONFIG_FLOAT_RATE_REPUTATION_LOWLEVEL_KILL);
if (rate != 1.0f && creatureOrQuestLevel <= MaNGOS::XP::GetGrayLevel(getLevel()))
percent *= rate;
@ -6008,7 +6008,7 @@ int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, in
if (percent <= 0.0f)
return 0;
return int32(sWorld.getRate(RATE_REPUTATION_GAIN)*rep*percent/100.0f);
return int32(sWorld.getConfig(CONFIG_FLOAT_RATE_REPUTATION_GAIN)*rep*percent/100.0f);
}
//Calculates how many reputation points player gains in victim's enemy factions
@ -6240,7 +6240,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor)
if (uVictim != NULL)
{
honor *= sWorld.getRate(RATE_HONOR);
honor *= sWorld.getConfig(CONFIG_FLOAT_RATE_HONOR);
honor *= (GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN) + 100.0f)/100.0f;
if(groupsize > 1)
@ -6272,26 +6272,26 @@ void Player::ModifyHonorPoints( int32 value )
{
if(value < 0)
{
if (GetHonorPoints() > sWorld.getConfig(CONFIG_MAX_HONOR_POINTS))
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) + value);
if (GetHonorPoints() > sWorld.getConfig(CONFIG_UINT32_MAX_HONOR_POINTS))
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_UINT32_MAX_HONOR_POINTS) + value);
else
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() > uint32(-value) ? GetHonorPoints() + value : 0);
}
else
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_MAX_HONOR_POINTS));
SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, GetHonorPoints() < sWorld.getConfig(CONFIG_UINT32_MAX_HONOR_POINTS) - value ? GetHonorPoints() + value : sWorld.getConfig(CONFIG_UINT32_MAX_HONOR_POINTS));
}
void Player::ModifyArenaPoints( int32 value )
{
if(value < 0)
{
if (GetArenaPoints() > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) + value);
if (GetArenaPoints() > sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS))
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS) + value);
else
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() > uint32(-value) ? GetArenaPoints() + value : 0);
}
else
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_MAX_ARENA_POINTS));
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, GetArenaPoints() < sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS) - value ? GetArenaPoints() + value : sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS));
}
uint32 Player::GetGuildIdFromDB(uint64 guid)
@ -6408,7 +6408,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
{
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
if (sWorld.getConfig(CONFIG_WEATHER))
if (sWorld.getConfig(CONFIG_BOOL_WEATHER))
{
if(Weather *wth = sWorld.FindWeather(zone->ID))
wth->SendWeatherUpdateToPlayer(this);
@ -7644,7 +7644,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
loot->FillLoot(0, LootTemplates_Creature, this, false);
// It may need a better formula
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) );
bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY) );
}
if (bones->lootRecipient != this)
@ -7682,7 +7682,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
// Generate extra money for pick pocket loot
const uint32 a = urand(0, creature->getLevel()/2);
const uint32 b = urand(0, getLevel()/2);
loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY));
loot->gold = uint32(10 * (a + b) * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
}
}
else
@ -7903,9 +7903,9 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
data << uint32(0x8d4) << uint32(0x0); // 5
data << uint32(0x8d3) << uint32(0x0); // 6
// 7 1 - Arena season in progress, 0 - end of season
data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS));
data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_BOOL_ARENA_SEASON_IN_PROGRESS));
// 8 Arena season id
data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID));
data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_UINT32_ARENA_SEASON_ID));
if(mapid == 530) // Outland
{
data << uint32(0x9bf) << uint32(0x0); // 7
@ -12857,7 +12857,7 @@ bool Player::CanSeeStartQuest( Quest const *pQuest )
SatisfyQuestPreviousQuest( pQuest, false ) && SatisfyQuestNextChain( pQuest, false ) &&
SatisfyQuestPrevChain( pQuest, false ) && SatisfyQuestDay( pQuest, false ) )
{
return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
return getLevel() + sWorld.getConfig(CONFIG_UINT32_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
}
return false;
@ -13226,13 +13226,13 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver
QuestStatusData& q_status = mQuestStatus[quest_id];
// Not give XP in case already completed once repeatable quest
uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getRate(RATE_XP_QUEST));
uint32 XP = q_status.m_rewarded ? 0 : uint32(pQuest->XPValue( this )*sWorld.getConfig(CONFIG_FLOAT_RATE_XP_QUEST));
if (getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if (getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
GiveXP( XP , NULL );
else
{
uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY));
uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
ModifyMoney( money );
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money);
}
@ -14301,7 +14301,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4) );
data << uint32(questid);
if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
if ( getLevel() < sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL) )
{
data << uint32(XP);
data << uint32(pQuest->GetRewOrReqMoney());
@ -14309,7 +14309,7 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive
else
{
data << uint32(0);
data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)));
data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY)));
}
data << uint32(10*MaNGOS::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorAddition()));
@ -14730,8 +14730,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
_LoadArenaTeamInfo(holder->GetResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
uint32 arena_currency = fields[40].GetUInt32();
if (arena_currency > sWorld.getConfig(CONFIG_MAX_ARENA_POINTS))
arena_currency = sWorld.getConfig(CONFIG_MAX_ARENA_POINTS);
if (arena_currency > sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS))
arena_currency = sWorld.getConfig(CONFIG_UINT32_MAX_ARENA_POINTS);
SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, arena_currency);
@ -14926,8 +14926,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(time_diff > 0)
{
float bubble = fields[24].GetUInt32() > 0
? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld.getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
? bubble1*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
: bubble0*sWorld.getConfig(CONFIG_FLOAT_RATE_REST_OFFLINE_IN_WILDERNESS);
SetRestBonus(GetRestBonus()+ time_diff*((float)GetUInt32Value(PLAYER_NEXT_LEVEL_XP)/72000)*bubble);
}
@ -15135,7 +15135,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// GM state
if(GetSession()->GetSecurity() > SEC_PLAYER)
{
switch(sWorld.getConfig(CONFIG_GM_LOGIN_STATE))
switch(sWorld.getConfig(CONFIG_UINT32_GM_LOGIN_STATE))
{
default:
case 0: break; // disable
@ -15146,7 +15146,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
break;
}
switch(sWorld.getConfig(CONFIG_GM_VISIBLE_STATE))
switch(sWorld.getConfig(CONFIG_UINT32_GM_VISIBLE_STATE))
{
default:
case 0: SetGMVisible(false); break; // invisible
@ -15157,7 +15157,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
break;
}
switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS))
switch(sWorld.getConfig(CONFIG_UINT32_GM_ACCEPT_TICKETS))
{
default:
case 0: break; // disable
@ -15168,7 +15168,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
break;
}
switch(sWorld.getConfig(CONFIG_GM_CHAT))
switch(sWorld.getConfig(CONFIG_UINT32_GM_CHAT))
{
default:
case 0: break; // disable
@ -15179,7 +15179,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
break;
}
switch(sWorld.getConfig(CONFIG_GM_WISPERING_TO))
switch(sWorld.getConfig(CONFIG_UINT32_GM_WISPERING_TO))
{
default:
case 0: break; // disable
@ -16161,9 +16161,9 @@ bool Player::_LoadHomeBind(QueryResult *result)
void Player::SaveToDB()
{
// we should assure this: assert((m_nextSave != sWorld.getConfig(CONFIG_INTERVAL_SAVE)));
// we should assure this: assert((m_nextSave != sWorld.getConfig(CONFIG_UINT32_INTERVAL_SAVE)));
// delay auto save at any saves (manual, in code, or autosave)
m_nextSave = sWorld.getConfig(CONFIG_INTERVAL_SAVE);
m_nextSave = sWorld.getConfig(CONFIG_UINT32_INTERVAL_SAVE);
//lets allow only players in world to be saved
if(IsBeingTeleportedFar())
@ -16725,7 +16725,7 @@ void Player::UpdateSpeakTime()
time_t current = time (NULL);
if(m_speakTime > current)
{
uint32 max_count = sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
uint32 max_count = sWorld.getConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_COUNT);
if(!max_count)
return;
@ -16733,7 +16733,7 @@ void Player::UpdateSpeakTime()
if(m_speakCount >= max_count)
{
// prevent overwrite mute time, if message send just before mutes set, for example.
time_t new_mute = current + sWorld.getConfig(CONFIG_CHATFLOOD_MUTE_TIME);
time_t new_mute = current + sWorld.getConfig(CONFIG_UINT32_CHATFLOOD_MUTE_TIME);
if(GetSession()->m_muteTime < new_mute)
GetSession()->m_muteTime = new_mute;
@ -16743,7 +16743,7 @@ void Player::UpdateSpeakTime()
else
m_speakCount = 0;
m_speakTime = current + sWorld.getConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
m_speakTime = current + sWorld.getConfig(CONFIG_UINT32_CHATFLOOD_MESSAGE_DELAY);
}
bool Player::CanSpeak() const
@ -17129,21 +17129,21 @@ void Player::Say(const std::string& text, const uint32 language)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildPlayerChat(&data, CHAT_MSG_SAY, text, language);
SendMessageToSetInRange(&data,sWorld.getRate(RATE_LISTEN_RANGE_SAY),true);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),true);
}
void Player::Yell(const std::string& text, const uint32 language)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildPlayerChat(&data, CHAT_MSG_YELL, text, language);
SendMessageToSetInRange(&data,sWorld.getRate(RATE_LISTEN_RANGE_YELL),true);
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_YELL),true);
}
void Player::TextEmote(const std::string& text)
{
WorldPacket data(SMSG_MESSAGECHAT, 200);
BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL);
SendMessageToSetInRange(&data,sWorld.getRate(RATE_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) );
SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) );
}
void Player::Whisper(const std::string& text, uint32 language,uint64 receiver)
@ -17527,7 +17527,7 @@ void Player::LeaveAllArenaTeams(uint64 guid)
void Player::SetRestBonus (float rest_bonus_new)
{
// Prevent resting on max level
if(getLevel() >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
if(getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
rest_bonus_new = 0;
if(rest_bonus_new < 0)
@ -18604,7 +18604,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
// call after remove to be sure that player resurrected for correct cast
if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BOOL_BATTLEGROUND_CAST_DESERTER) )
{
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
{
@ -18702,7 +18702,7 @@ bool Player::IsVisibleInGridForPlayer( Player* pl ) const
if(corpse)
{
// 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getConfig(CONFIG_FLOAT_RATE_CREATURE_AGGRO)))
return true;
}
}
@ -18845,7 +18845,7 @@ template void Player::UpdateVisibilityOf(WorldObject const* viewPoint, DynamicOb
void Player::InitPrimaryProfessions()
{
SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_UINT32_MAX_PRIMARY_TRADE_SKILL));
}
void Player::SendComboPoints()
@ -19839,7 +19839,7 @@ void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewar
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
{
if (pRewardSource->IsWithinDistInMap(this,sWorld.getRate(RATE_GROUP_XP_DISTANCE)))
if (pRewardSource->IsWithinDistInMap(this,sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE)))
return true;
if (isAlive())
@ -19849,7 +19849,7 @@ bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
if (!corpse)
return false;
return pRewardSource->IsWithinDistInMap(corpse,sWorld.getRate(RATE_GROUP_XP_DISTANCE));
return pRewardSource->IsWithinDistInMap(corpse,sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE));
}
uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
@ -19938,8 +19938,8 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
{
if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
if ((pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
{
return copseReclaimDelay[0];
}
@ -19954,8 +19954,8 @@ void Player::UpdateCorpseReclaimDelay()
{
bool pvp = m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH;
if ((pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
if ((pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
(!pvp && !sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE) ))
return;
time_t now = time(NULL);
@ -19987,8 +19987,8 @@ void Player::SendCorpseReclaimDelay(bool load)
bool pvp = corpse->GetType()==CORPSE_RESURRECTABLE_PVP;
uint32 count;
if( pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
!pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
if( pvp && sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
!pvp && sWorld.getConfig(CONFIG_BOOL_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
{
count = uint32(m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
if(count>=MAX_DEATH_COUNT)
@ -20505,7 +20505,7 @@ uint32 Player::CalculateTalentsPoints() const
uint32 base_talent = getLevel() < 10 ? 0 : getLevel()-9;
if(getClass() != CLASS_DEATH_KNIGHT)
return uint32(base_talent * sWorld.getRate(RATE_TALENT));
return uint32(base_talent * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
uint32 talentPointsForLevel = getLevel() < 56 ? 0 : getLevel() - 55;
talentPointsForLevel += m_questRewardTalentCount;
@ -20513,7 +20513,7 @@ uint32 Player::CalculateTalentsPoints() const
if(talentPointsForLevel > base_talent)
talentPointsForLevel = base_talent;
return uint32(talentPointsForLevel * sWorld.getRate(RATE_TALENT));
return uint32(talentPointsForLevel * sWorld.getConfig(CONFIG_FLOAT_RATE_TALENT));
}
bool Player::IsKnowHowFlyIn(uint32 mapid, uint32 zone) const
@ -20615,7 +20615,7 @@ void Player::_LoadSkills(QueryResult *result)
// special settings
if(getClass()==CLASS_DEATH_KNIGHT)
{
uint32 base_level = std::min(getLevel(),sWorld.getConfig (CONFIG_START_HEROIC_PLAYER_LEVEL));
uint32 base_level = std::min(getLevel(),sWorld.getConfig (CONFIG_UINT32_START_HEROIC_PLAYER_LEVEL));
if(base_level < 1)
base_level = 1;
uint32 base_skill = (base_level-1)*5; // 270 at starting level 55
@ -20740,7 +20740,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
if(damageperc >0 )
{
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL));
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getConfig(CONFIG_FLOAT_RATE_DAMAGE_FALL));
float height = movementInfo.GetPos()->z;
UpdateGroundPositionZ(movementInfo.GetPos()->x, movementInfo.GetPos()->y, height);

View file

@ -122,5 +122,5 @@ void AssistanceMovementGenerator::Finalize(Unit &unit)
((Creature*)&unit)->SetNoCallAssistance(false);
((Creature*)&unit)->CallAssistance();
if (unit.isAlive())
unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY));
unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_UINT32_CREATURE_FAMILY_ASSISTANCE_DELAY));
}

View file

@ -61,7 +61,7 @@ void WorldSession::SendNameQueryOpcode(Player *p)
void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
{
CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
!sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2 3 4
"SELECT guid, name, race, gender, class "
@ -111,7 +111,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32
data << uint8(pClass); // class
// if the first declined name field (5) is empty, the rest must be too
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
if(sWorld.getConfig(CONFIG_BOOL_DECLINED_NAMES_USED) && fields[5].GetCppString() != "")
{
data << uint8(1); // is declined
for(int i = 5; i < MAX_DECLINED_NAME_CASES+5; ++i)

View file

@ -260,5 +260,5 @@ int32 Quest::GetRewOrReqMoney() const
if(RewOrReqMoney <=0)
return RewOrReqMoney;
return int32(RewOrReqMoney * sWorld.getRate(RATE_DROP_MONEY));
return int32(RewOrReqMoney * sWorld.getConfig(CONFIG_FLOAT_RATE_DROP_MONEY));
}

View file

@ -608,7 +608,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
{
if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
result2 = DIALOG_STATUS_REWARD_REP;
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
else if (pPlayer->getLevel() <= pPlayer->GetQuestLevelForPlayer(pQuest) + sWorld.getConfig(CONFIG_UINT32_QUEST_LOW_LEVEL_HIDE_DIFF) )
{
if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
result2 = DIALOG_STATUS_AVAILABLE_REP;

View file

@ -207,7 +207,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
if (roll_chance_f(item_iter->chance * sWorld.getConfig(CONFIG_FLOAT_RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
return item_iter->spellId;
@ -225,7 +225,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
{
for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
{
if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
if (roll_chance_f(item_iter->chance * sWorld.getConfig(CONFIG_FLOAT_RATE_SKILL_DISCOVERY)) &&
item_iter->reqSkillValue <= skillvalue &&
!player->HasSpell(item_iter->spellId))
return item_iter->spellId;

View file

@ -190,8 +190,8 @@ void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &fri
uint32 team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes (sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
if(itr != player->GetSocial()->m_playerSocialMap.end())
@ -273,8 +273,8 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet)
uint32 team = player->GetTeam();
AccountTypes security = player->GetSession()->GetSecurity();
uint32 guid = player->GetGUIDLow();
AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST);
AccountTypes gmLevelInWhoList = AccountTypes(sWorld.getConfig(CONFIG_UINT32_GM_LEVEL_IN_WHO_LIST));
bool allowTwoSideWhoList = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_WHO_LIST);
for(SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{

View file

@ -3821,7 +3821,7 @@ SpellCastResult Spell::CheckOrTakeRunePower(bool take)
{
// you can gain some runic power when use runes
float rp = float(src->runePowerGain);
rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
rp *= sWorld.getConfig(CONFIG_FLOAT_RATE_POWER_RUNICPOWER_INCOME);
plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
}

View file

@ -1032,7 +1032,7 @@ void Aura::_AddAura()
{
SetAura(false);
SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL));
SendAuraUpdate(false);
}

View file

@ -4106,7 +4106,7 @@ void Spell::EffectEnchantItemPerm(uint32 effect_idx)
if (!item_owner)
return;
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
@ -4168,7 +4168,7 @@ void Spell::EffectEnchantItemPrismatic(uint32 effect_idx)
if (!item_owner)
return;
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if (item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
@ -4299,7 +4299,7 @@ void Spell::EffectEnchantItemTmp(uint32 i)
if(!item_owner)
return;
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
@ -5867,7 +5867,7 @@ void Spell::EffectStuck(uint32 /*i*/)
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
if(!sWorld.getConfig(CONFIG_CAST_UNSTUCK))
if(!sWorld.getConfig(CONFIG_BOOL_CAST_UNSTUCK))
return;
Player* pTarget = (Player*)unitTarget;
@ -6854,7 +6854,7 @@ void Spell::EffectProspecting(uint32 /*i*/)
if(itemTarget->GetCount() < 5)
return;
if( sWorld.getConfig(CONFIG_SKILL_PROSPECTING))
if( sWorld.getConfig(CONFIG_BOOL_SKILL_PROSPECTING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_JEWELCRAFTING);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;
@ -6876,7 +6876,7 @@ void Spell::EffectMilling(uint32 /*i*/)
if(itemTarget->GetCount() < 5)
return;
if( sWorld.getConfig(CONFIG_SKILL_MILLING))
if( sWorld.getConfig(CONFIG_BOOL_SKILL_MILLING))
{
uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION);
uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank;

View file

@ -153,7 +153,7 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_
if (owner.GetObjectSize())
i_destinationHolder.ResetUpdate(50);
float dist = i_target->GetObjectSize() + owner.GetObjectSize() + sWorld.getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
float dist = i_target->GetObjectSize() + owner.GetObjectSize() + sWorld.getConfig(CONFIG_FLOAT_RATE_TARGET_POS_RECALCULATION_RANGE);
//More distance let have better performance, less distance let have more sensitive reaction at target move.

View file

@ -192,7 +192,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
// logging
sLog.outDebug("partner storing: %u",myItems[i]->GetGUIDLow());
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),
@ -207,7 +207,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
// logging
sLog.outDebug("player storing: %u",hisItems[i]->GetGUIDLow());
if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
if( _player->pTrader->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE) )
{
sLog.outCommand(_player->pTrader->GetSession()->GetAccountId(),"GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
_player->pTrader->GetName(),_player->pTrader->GetSession()->GetAccountId(),
@ -377,7 +377,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
moveItems(myItems, hisItems);
// logging money
if(sWorld.getConfig(CONFIG_GM_LOG_TRADE))
if(sWorld.getConfig(CONFIG_BOOL_GM_LOG_TRADE))
{
if( _player->GetSession()->GetSecurity() > SEC_PLAYER && _player->tradeGold > 0)
{

View file

@ -922,7 +922,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
// random durability for items (HIT TAKEN)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
@ -932,7 +932,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(GetTypeId()==TYPEID_PLAYER)
{
// random durability for items (HIT DONE)
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
if (roll_chance_f(sWorld.getConfig(CONFIG_FLOAT_RATE_DURABILITY_LOSS_DAMAGE)))
{
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
@ -13440,7 +13440,7 @@ void Unit::CleanupDeletedAuras()
bool Unit::CheckAndIncreaseCastCounter()
{
uint32 maxCasts = sWorld.getConfig(CONFIG_MAX_SPELL_CASTS_IN_CHAIN);
uint32 maxCasts = sWorld.getConfig(CONFIG_UINT32_MAX_SPELL_CASTS_IN_CHAIN);
if (maxCasts && m_castCounter >= maxCasts)
return false;

View file

@ -54,7 +54,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
c_stream.opaque = (voidpf)0;
// default Z_BEST_SPEED (1)
int z_res = deflateInit(&c_stream, sWorld.getConfig(CONFIG_COMPRESSION));
int z_res = deflateInit(&c_stream, sWorld.getConfig(CONFIG_UINT32_COMPRESSION));
if (z_res != Z_OK)
{
sLog.outError("Can't compress update packet (zlib: deflateInit) Error code: %i (%s)",z_res,zError(z_res));

View file

@ -31,7 +31,7 @@
/// Create the Weather object
Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone(zone), m_weatherChances(weatherChances)
{
m_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_CHANGEWEATHER));
m_timer.SetInterval(sWorld.getConfig(CONFIG_UINT32_INTERVAL_CHANGEWEATHER));
m_type = WEATHER_TYPE_FINE;
m_grade = 0;

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -808,7 +808,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
Field* fields = result->Fetch ();
expansion = ((sWorld.getConfig(CONFIG_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_EXPANSION));
expansion = ((sWorld.getConfig(CONFIG_UINT32_EXPANSION) > fields[7].GetUInt8()) ? fields[7].GetUInt8() : sWorld.getConfig(CONFIG_UINT32_EXPANSION));
N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword (7);
@ -968,7 +968,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
{
++m_OverSpeedPings;
uint32 max_count = sWorld.getConfig (CONFIG_MAX_OVERSPEED_PINGS);
uint32 max_count = sWorld.getConfig (CONFIG_UINT32_MAX_OVERSPEED_PINGS);
if (max_count && m_OverSpeedPings > max_count)
{

View file

@ -119,7 +119,7 @@ public:
RARunnable ()
{
uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
uint32 socketSelecttime = sWorld.getConfig (CONFIG_UINT32_SOCKET_SELECTTIME);
numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
loopCounter = 0;
}
@ -163,7 +163,7 @@ public:
}
// Socket Selet time is in microseconds , not miliseconds!!
uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
uint32 socketSelecttime = sWorld.getConfig (CONFIG_UINT32_SOCKET_SELECTTIME);
// if use ra spend time waiting for io, if not use ra ,just sleep
if (usera)
@ -303,7 +303,7 @@ int Master::Run()
}
///- Launch the world listener socket
port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
port_t wsport = sWorld.getConfig (CONFIG_UINT32_PORT_WORLD);
std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9388"
#define REVISION_NR "9389"
#endif // __REVISION_NR_H__