[8928] Rename internal names for gossipLocale and also correct reload gossip tables

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-12-06 11:54:19 +01:00
parent 23f603268d
commit ec0043ac64
9 changed files with 34 additions and 26 deletions

View file

@ -12304,7 +12304,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
{
uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.id);
if (NpcOptionLocale const *no = sObjectMgr.GetNpcOptionLocale(idxEntry))
if (GossipMenuItemsLocale const *no = sObjectMgr.GetGossipMenuItemsLocale(idxEntry))
{
if (no->OptionText.size() > (size_t)loc_idx && !no->OptionText[loc_idx].empty())
strOptionText = no->OptionText[loc_idx];