[8928] Rename internal names for gossipLocale and also correct reload gossip tables

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-12-06 11:54:19 +01:00
parent 23f603268d
commit ec0043ac64
9 changed files with 34 additions and 26 deletions

View file

@ -423,6 +423,8 @@ ChatCommand * ChatHandler::getCommandTable()
{ "gameobject_questrelation", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGOQuestRelationsCommand, "", NULL },
{ "gameobject_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGameObjectScriptsCommand, "", NULL },
{ "gameobject_battleground", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadBattleEventCommand, "", NULL },
{ "gossip_menu", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuOptionCommand, "", NULL },
{ "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL },
{ "item_required_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemRequiredTragetCommand, "", NULL },
@ -439,7 +441,6 @@ ChatCommand * ChatHandler::getCommandTable()
{ "mangos_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadMangosStringCommand, "", NULL },
{ "milling_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesMillingCommand, "", NULL },
{ "npc_gossip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL },
{ "npc_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcOptionCommand, "", NULL },
{ "npc_spellclick_spells", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellClickSpellsCommand, "",NULL},
{ "npc_trainer", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcTrainerCommand, "", NULL },
{ "npc_vendor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcVendorCommand, "", NULL },

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@ -335,6 +335,8 @@ class ChatHandler
bool HandleReloadGameGraveyardZoneCommand(const char* args);
bool HandleReloadGameObjectScriptsCommand(const char* args);
bool HandleReloadGameTeleCommand(const char* args);
bool HandleReloadGossipMenuCommand(const char* args);
bool HandleReloadGossipMenuOptionCommand(const char* args);
bool HandleReloadGOQuestRelationsCommand(const char* args);
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
bool HandleReloadItemEnchantementsCommand(const char* args);
@ -362,7 +364,6 @@ class ChatHandler
bool HandleReloadMailLevelRewardCommand(const char* args);
bool HandleReloadMangosStringCommand(const char* args);
bool HandleReloadNpcGossipCommand(const char* args);
bool HandleReloadNpcOptionCommand(const char* args);
bool HandleReloadNpcTrainerCommand(const char* args);
bool HandleReloadNpcVendorCommand(const char* args);
bool HandleReloadPageTextsCommand(const char* args);

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@ -164,7 +164,7 @@ struct CreatureLocale
std::vector<std::string> SubName;
};
struct NpcOptionLocale
struct GossipMenuItemsLocale
{
std::vector<std::string> OptionText;
std::vector<std::string> BoxText;

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@ -102,7 +102,6 @@ bool ChatHandler::HandleReloadAllLootCommand(const char*)
bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
{
HandleReloadNpcGossipCommand("a");
HandleReloadNpcOptionCommand("a");
HandleReloadNpcTrainerCommand("a");
HandleReloadNpcVendorCommand("a");
HandleReloadPointsOfInterestCommand("a");
@ -252,6 +251,22 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadGossipMenuCommand(const char*)
{
sLog.outString( "Re-Loading `gossip_menu` Table!" );
sObjectMgr.LoadGossipMenu();
SendGlobalSysMessage("DB table `gossip_menu` reloaded.");
return true;
}
bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
{
sLog.outString( "Re-Loading `gossip_menu_option` Table!" );
sObjectMgr.LoadGossipMenuItems();
SendGlobalSysMessage("DB table `gossip_menu_option` reloaded.");
return true;
}
bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
{
sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" );
@ -404,15 +419,6 @@ bool ChatHandler::HandleReloadMangosStringCommand(const char*)
return true;
}
bool ChatHandler::HandleReloadNpcOptionCommand(const char*)
{
sLog.outString( "Re-Loading `npc_option` Table!" );
//sObjectMgr.LoadGossipMenu();
//sObjectMgr.LoadGossipMenuItems();
SendGlobalSysMessage("DB table `npc_option` reloaded.");
return true;
}
bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
{
sLog.outString( "Re-Loading `npc_gossip` Table!" );

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@ -338,9 +338,9 @@ void ObjectMgr::LoadCreatureLocales()
sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() );
}
void ObjectMgr::LoadNpcOptionLocales()
void ObjectMgr::LoadGossipMenuItemsLocales()
{
mNpcOptionLocaleMap.clear(); // need for reload case
mGossipMenuItemsLocaleMap.clear(); // need for reload case
QueryResult *result = WorldDatabase.Query("SELECT menu_id,id,"
"option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
@ -370,7 +370,7 @@ void ObjectMgr::LoadNpcOptionLocales()
uint16 menuId = fields[0].GetUInt16();
uint16 id = fields[1].GetUInt16();
NpcOptionLocale& data = mNpcOptionLocaleMap[MAKE_PAIR32(menuId,id)];
GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
for(int i = 1; i < MAX_LOCALE; ++i)
{
@ -404,7 +404,7 @@ void ObjectMgr::LoadNpcOptionLocales()
delete result;
sLog.outString();
sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() );
sLog.outString( ">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size() );
}
void ObjectMgr::LoadPointOfInterestLocales()

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@ -162,7 +162,7 @@ typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap;
typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap;
typedef UNORDERED_MAP<int32,MangosStringLocale> MangosStringLocaleMap;
typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap;
typedef UNORDERED_MAP<uint32,GossipMenuItemsLocale> GossipMenuItemsLocaleMap;
typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap;
typedef std::multimap<uint32,uint32> QuestRelations;
@ -556,7 +556,7 @@ class ObjectMgr
void LoadQuestLocales();
void LoadNpcTextLocales();
void LoadPageTextLocales();
void LoadNpcOptionLocales();
void LoadGossipMenuItemsLocales();
void LoadPointOfInterestLocales();
void LoadInstanceTemplate();
void LoadMailLevelRewards();
@ -703,10 +703,10 @@ class ObjectMgr
if(itr==mPageTextLocaleMap.end()) return NULL;
return &itr->second;
}
NpcOptionLocale const* GetNpcOptionLocale(uint32 entry) const
GossipMenuItemsLocale const* GetGossipMenuItemsLocale(uint32 entry) const
{
NpcOptionLocaleMap::const_iterator itr = mNpcOptionLocaleMap.find(entry);
if(itr==mNpcOptionLocaleMap.end()) return NULL;
GossipMenuItemsLocaleMap::const_iterator itr = mGossipMenuItemsLocaleMap.find(entry);
if(itr==mGossipMenuItemsLocaleMap.end()) return NULL;
return &itr->second;
}
PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const
@ -949,7 +949,7 @@ class ObjectMgr
NpcTextLocaleMap mNpcTextLocaleMap;
PageTextLocaleMap mPageTextLocaleMap;
MangosStringLocaleMap mMangosStringLocaleMap;
NpcOptionLocaleMap mNpcOptionLocaleMap;
GossipMenuItemsLocaleMap mGossipMenuItemsLocaleMap;
PointOfInterestLocaleMap mPointOfInterestLocaleMap;
RespawnTimes mCreatureRespawnTimes;
RespawnTimes mGORespawnTimes;

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@ -12304,7 +12304,7 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId)
{
uint32 idxEntry = MAKE_PAIR32(menuId, itr->second.id);
if (NpcOptionLocale const *no = sObjectMgr.GetNpcOptionLocale(idxEntry))
if (GossipMenuItemsLocale const *no = sObjectMgr.GetGossipMenuItemsLocale(idxEntry))
{
if (no->OptionText.size() > (size_t)loc_idx && !no->OptionText[loc_idx].empty())
strOptionText = no->OptionText[loc_idx];

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@ -1176,7 +1176,7 @@ void World::SetInitialWorldSettings()
sObjectMgr.LoadQuestLocales();
sObjectMgr.LoadNpcTextLocales();
sObjectMgr.LoadPageTextLocales();
sObjectMgr.LoadNpcOptionLocales();
sObjectMgr.LoadGossipMenuItemsLocales();
sObjectMgr.LoadPointOfInterestLocales();
sObjectMgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
sLog.outString( ">>> Localization strings loaded" );

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8927"
#define REVISION_NR "8928"
#endif // __REVISION_NR_H__