[9843] Restore need seelction show at loot roll.

Also some clanups including merge 2 roll type enum.
This commit is contained in:
VladimirMangos 2010-05-07 01:36:48 +04:00
parent de95b8ad5f
commit ec0141261a
6 changed files with 66 additions and 65 deletions

View file

@ -32,6 +32,7 @@
#include "InstanceSaveMgr.h" #include "InstanceSaveMgr.h"
#include "MapInstanced.h" #include "MapInstanced.h"
#include "Util.h" #include "Util.h"
#include "LootMgr.h"
Group::Group() : m_Id(0), m_leaderGuid(0), m_mainTank(0), m_mainAssistant(0), m_groupType(GROUPTYPE_NORMAL), Group::Group() : m_Id(0), m_leaderGuid(0), m_mainTank(0), m_mainAssistant(0), m_groupType(GROUPTYPE_NORMAL),
m_dungeonDifficulty(REGULAR_DIFFICULTY), m_raidDifficulty(REGULAR_DIFFICULTY), m_dungeonDifficulty(REGULAR_DIFFICULTY), m_raidDifficulty(REGULAR_DIFFICULTY),
@ -457,7 +458,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
data << uint32(r.itemRandomPropId); // item random property ID data << uint32(r.itemRandomPropId); // item random property ID
data << uint32(r.itemCount); // items in stack data << uint32(r.itemCount); // items in stack
data << uint32(CountDown); // the countdown time to choose "need" or "greed" data << uint32(CountDown); // the countdown time to choose "need" or "greed"
data << uint8(ALL_ROLL_TYPE_MASK); // roll type mask data << uint8(ALL_ROLL_VOTE_MASK); // roll type mask, allowed choises
for (Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr) for (Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
{ {
@ -465,7 +466,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
if(!p || !p->GetSession()) if(!p || !p->GetSession())
continue; continue;
if(itr->second != NOT_VALID) if(itr->second != ROLL_NOT_VALID)
p->GetSession()->SendPacket( &data ); p->GetSession()->SendPacket( &data );
} }
} }
@ -489,12 +490,12 @@ void Group::SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 r
if(!p || !p->GetSession()) if(!p || !p->GetSession())
continue; continue;
if(itr->second != NOT_VALID) if(itr->second != ROLL_NOT_VALID)
p->GetSession()->SendPacket( &data ); p->GetSession()->SendPacket( &data );
} }
} }
void Group::SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r) void Group::SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, RollVote rollType, const Roll &r)
{ {
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1)); WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
data << r.lootedTargetGUID; // creature guid what we're looting data << r.lootedTargetGUID; // creature guid what we're looting
@ -512,7 +513,7 @@ void Group::SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, uint
if(!p || !p->GetSession()) if(!p || !p->GetSession())
continue; continue;
if(itr->second != NOT_VALID) if(itr->second != ROLL_NOT_VALID)
p->GetSession()->SendPacket( &data ); p->GetSession()->SendPacket( &data );
} }
} }
@ -532,7 +533,7 @@ void Group::SendLootAllPassed(Roll const& r)
if(!p || !p->GetSession()) if(!p || !p->GetSession())
continue; continue;
if(itr->second != NOT_VALID) if(itr->second != ROLL_NOT_VALID)
p->GetSession()->SendPacket( &data ); p->GetSession()->SendPacket( &data );
} }
} }
@ -569,7 +570,7 @@ void Group::GroupLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creatu
{ {
if (member->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false)) if (member->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{ {
r->playerVote[member->GetGUID()] = NOT_EMITED_YET; r->playerVote[member->GetGUID()] = ROLL_NOT_EMITED_YET;
++r->totalPlayersRolling; ++r->totalPlayersRolling;
} }
} }
@ -581,7 +582,7 @@ void Group::GroupLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creatu
r->itemSlot = itemSlot; r->itemSlot = itemSlot;
if (r->totalPlayersRolling == 1) // single looter if (r->totalPlayersRolling == 1) // single looter
r->playerVote.begin()->second = NEED; r->playerVote.begin()->second = ROLL_NEED;
else else
{ {
group->SendLootStartRoll(60000, creature->GetMapId(), *r); group->SendLootStartRoll(60000, creature->GetMapId(), *r);
@ -628,7 +629,7 @@ void Group::NeedBeforeGreed(ObjectGuid const& playerGUID, Loot *loot, Creature *
{ {
if (playerToRoll->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false)) if (playerToRoll->IsWithinDist(creature, sWorld.getConfig(CONFIG_FLOAT_GROUP_XP_DISTANCE), false))
{ {
r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET; r->playerVote[playerToRoll->GetGUID()] = ROLL_NOT_EMITED_YET;
++r->totalPlayersRolling; ++r->totalPlayersRolling;
} }
} }
@ -640,7 +641,7 @@ void Group::NeedBeforeGreed(ObjectGuid const& playerGUID, Loot *loot, Creature *
r->itemSlot = itemSlot; r->itemSlot = itemSlot;
if (r->totalPlayersRolling == 1) // single looter if (r->totalPlayersRolling == 1) // single looter
r->playerVote.begin()->second = NEED; r->playerVote.begin()->second = ROLL_NEED;
else else
{ {
group->SendLootStartRoll(60000, creature->GetMapId(), *r); group->SendLootStartRoll(60000, creature->GetMapId(), *r);
@ -693,7 +694,7 @@ void Group::MasterLoot(ObjectGuid const& playerGUID, Loot* /*loot*/, Creature *c
} }
} }
void Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, uint8 choise) void Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote choise)
{ {
Rolls::iterator rollI = RollId.begin(); Rolls::iterator rollI = RollId.begin();
for (; rollI != RollId.end(); ++rollI) for (; rollI != RollId.end(); ++rollI)
@ -706,7 +707,7 @@ void Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& looted
CountRollVote(playerGUID, rollI, choise); CountRollVote(playerGUID, rollI, choise);
} }
bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI, uint8 choise) bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI, RollVote choise)
{ {
Roll* roll = *rollI; Roll* roll = *rollI;
@ -723,33 +724,36 @@ bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI,
{ {
case ROLL_PASS: // Player choose pass case ROLL_PASS: // Player choose pass
{ {
SendLootRoll(playerGUID, 0, ROLL_PASS, *roll); SendLootRoll(playerGUID, 128, 128, *roll);
++roll->totalPass; ++roll->totalPass;
itr->second = PASS; itr->second = ROLL_PASS;
break;
} }
break;
case ROLL_NEED: // player choose Need case ROLL_NEED: // player choose Need
{ {
SendLootRoll(playerGUID, 0, ROLL_NEED, *roll); SendLootRoll(playerGUID, 0, 0, *roll);
++roll->totalNeed; ++roll->totalNeed;
itr->second = NEED; itr->second = ROLL_NEED;
break;
} }
break;
case ROLL_GREED: // player choose Greed case ROLL_GREED: // player choose Greed
{ {
SendLootRoll(playerGUID, 128, ROLL_GREED, *roll); SendLootRoll(playerGUID, 128, ROLL_GREED, *roll);
++roll->totalGreed; ++roll->totalGreed;
itr->second = GREED; itr->second = ROLL_GREED;
break;
} }
break;
case ROLL_DISENCHANT: // player choose Disenchant case ROLL_DISENCHANT: // player choose Disenchant
{ {
SendLootRoll(playerGUID, 128, ROLL_DISENCHANT, *roll); SendLootRoll(playerGUID, 128, ROLL_DISENCHANT, *roll);
++roll->totalGreed; ++roll->totalGreed;
itr->second = DISENCHANT; itr->second = ROLL_DISENCHANT;
break;
} }
break; default: // Roll removed case
break;
} }
if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling) if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
{ {
CountTheRoll(rollI); CountTheRoll(rollI);
@ -791,7 +795,7 @@ void Group::CountTheRoll(Rolls::iterator& rollI)
for( Roll::PlayerVote::const_iterator itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr) for( Roll::PlayerVote::const_iterator itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
{ {
if (itr->second != NEED) if (itr->second != ROLL_NEED)
continue; continue;
uint8 randomN = urand(1, 99); uint8 randomN = urand(1, 99);
@ -834,12 +838,12 @@ void Group::CountTheRoll(Rolls::iterator& rollI)
uint8 maxresul = 0; uint8 maxresul = 0;
uint64 maxguid = (*roll->playerVote.begin()).first; uint64 maxguid = (*roll->playerVote.begin()).first;
Player *player; Player *player;
RollVote rollvote = PASS; //Fixed: Using uninitialized memory 'rollvote' RollVote rollvote = ROLL_PASS; //Fixed: Using uninitialized memory 'rollvote'
Roll::PlayerVote::iterator itr; Roll::PlayerVote::iterator itr;
for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr) for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
{ {
if (itr->second != GREED && itr->second != DISENCHANT) if (itr->second != ROLL_GREED && itr->second != ROLL_DISENCHANT)
continue; continue;
uint8 randomN = urand(1, 99); uint8 randomN = urand(1, 99);
@ -860,7 +864,7 @@ void Group::CountTheRoll(Rolls::iterator& rollI)
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
if(rollvote == GREED) if(rollvote == ROLL_GREED)
{ {
ItemPosCountVec dest; ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
@ -877,7 +881,7 @@ void Group::CountTheRoll(Rolls::iterator& rollI)
player->SendEquipError( msg, NULL, NULL, roll->itemid ); player->SendEquipError( msg, NULL, NULL, roll->itemid );
} }
} }
else if(rollvote == DISENCHANT) else if(rollvote == ROLL_DISENCHANT)
{ {
item->is_looted = true; item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot); roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
@ -1258,18 +1262,18 @@ void Group::_removeRolls(const uint64 &guid)
continue; continue;
} }
if (itr2->second == GREED || itr2->second == DISENCHANT) if (itr2->second == ROLL_GREED || itr2->second == ROLL_DISENCHANT)
--roll->totalGreed; --roll->totalGreed;
if (itr2->second == NEED) if (itr2->second == ROLL_NEED)
--roll->totalNeed; --roll->totalNeed;
if (itr2->second == PASS) if (itr2->second == ROLL_PASS)
--roll->totalPass; --roll->totalPass;
if (itr2->second != NOT_VALID) if (itr2->second != ROLL_NOT_VALID)
--roll->totalPlayersRolling; --roll->totalPlayersRolling;
roll->playerVote.erase(itr2); roll->playerVote.erase(itr2);
if (!CountRollVote(guid, it, MAX_ROLL_TYPE)) if (!CountRollVote(guid, it, ROLL_NOT_EMITED_YET))
++it; ++it;
} }
} }

View file

@ -32,14 +32,29 @@
#define MAXRAIDSIZE 40 #define MAXRAIDSIZE 40
#define TARGETICONCOUNT 8 #define TARGETICONCOUNT 8
enum LootMethod
{
FREE_FOR_ALL = 0,
ROUND_ROBIN = 1,
MASTER_LOOT = 2,
GROUP_LOOT = 3,
NEED_BEFORE_GREED = 4
};
#define ALL_ROLL_VOTE_MASK 0x0F // set what votes allowed
enum RollVote enum RollVote
{ {
PASS = 0, ROLL_PASS = 0,
NEED = 1, ROLL_NEED = 1,
GREED = 2, ROLL_GREED = 2,
DISENCHANT = 3, ROLL_DISENCHANT = 3,
NOT_EMITED_YET = 4,
NOT_VALID = 5 // other not send by client
MAX_ROLL_FROM_CLIENT = 4,
ROLL_NOT_EMITED_YET = 4, // send to client
ROLL_NOT_VALID = 5 // not send to client
}; };
enum GroupMemberOnlineStatus enum GroupMemberOnlineStatus
@ -314,12 +329,12 @@ class MANGOS_DLL_SPEC Group
void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r); void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r); void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r);
void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r); void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, RollVote rollType, const Roll &r);
void SendLootAllPassed(const Roll &r); void SendLootAllPassed(const Roll &r);
void GroupLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creature); void GroupLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creature);
void NeedBeforeGreed(ObjectGuid const& playerGUID, Loot *loot, Creature *creature); void NeedBeforeGreed(ObjectGuid const& playerGUID, Loot *loot, Creature *creature);
void MasterLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creature); void MasterLoot(ObjectGuid const& playerGUID, Loot *loot, Creature *creature);
void CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, uint8 choise); void CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote choise);
void EndRoll(); void EndRoll();
void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); } void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
@ -391,7 +406,7 @@ class MANGOS_DLL_SPEC Group
} }
void CountTheRoll(Rolls::iterator& roll); // iterator update to next, in CountRollVote if true void CountTheRoll(Rolls::iterator& roll); // iterator update to next, in CountRollVote if true
bool CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& roll, uint8 choise); bool CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& roll, RollVote choise);
uint32 m_Id; // 0 for not created or BG groups uint32 m_Id; // 0 for not created or BG groups
MemberSlotList m_memberSlots; MemberSlotList m_memberSlots;

View file

@ -386,11 +386,14 @@ void WorldSession::HandleLootRoll( WorldPacket &recv_data )
//DEBUG_LOG("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, rollType:%u", (uint32)Guid, NumberOfPlayers, rollType); //DEBUG_LOG("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, rollType:%u", (uint32)Guid, NumberOfPlayers, rollType);
Group* group = GetPlayer()->GetGroup(); Group* group = GetPlayer()->GetGroup();
if(!group) if (!group)
return;
if (rollType >= MAX_ROLL_FROM_CLIENT)
return; return;
// everything is fine, do it // everything is fine, do it
group->CountRollVote(GetPlayer()->GetObjectGuid(), lootedTarget, itemSlot, rollType); group->CountRollVote(GetPlayer()->GetObjectGuid(), lootedTarget, itemSlot, RollVote(rollType));
switch (rollType) switch (rollType)
{ {

View file

@ -26,31 +26,11 @@
#include <map> #include <map>
#include <vector> #include <vector>
enum RollType
{
ROLL_PASS = 0,
ROLL_NEED = 1,
ROLL_GREED = 2,
ROLL_DISENCHANT = 3,
MAX_ROLL_TYPE = 4
};
#define ALL_ROLL_TYPE_MASK 0x0F
#define MAX_NR_LOOT_ITEMS 16 #define MAX_NR_LOOT_ITEMS 16
// note: the client cannot show more than 16 items total // note: the client cannot show more than 16 items total
#define MAX_NR_QUEST_ITEMS 32 #define MAX_NR_QUEST_ITEMS 32
// unrelated to the number of quest items shown, just for reserve // unrelated to the number of quest items shown, just for reserve
enum LootMethod
{
FREE_FOR_ALL = 0,
ROUND_ROBIN = 1,
MASTER_LOOT = 2,
GROUP_LOOT = 3,
NEED_BEFORE_GREED = 4
};
enum PermissionTypes enum PermissionTypes
{ {
ALL_PERMISSION = 0, ALL_PERMISSION = 0,

View file

@ -2662,5 +2662,4 @@ bool Player::CheckAllControlledUnits(Func const& func, bool withTotems, bool wit
return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms); return Unit::CheckAllControlledUnits(func,withTotems,withGuardians,withCharms);
} }
#endif #endif

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9842" #define REVISION_NR "9843"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__