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fixed one more forgotten merge conflict
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dcac66fdfe
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1 changed files with 2 additions and 2 deletions
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@ -4608,7 +4608,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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RemoveAurasDueToSpell(20584); // speed bonuses
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RemoveAurasDueToSpell(20584); // speed bonuses
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RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
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RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
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SetDeathState(ALIVE);
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SetDeathState(ALIVE);
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SetWaterWalk(false);
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SetWaterWalk(false);
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SetRoot(false);
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SetRoot(false);
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@ -15665,7 +15665,7 @@ void Player::_LoadIntoDataField(const char* data, uint32 startOffset, uint32 cou
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bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder* holder)
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{
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{
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// 0 1 2 3 4 5 6 7 8 9 10 11
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// SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
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// SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags,"
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// 12 13 14 15 16 17 18 19 20 21 22 23 24
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// 12 13 14 15 16 17 18 19 20 21 22 23 24
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//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
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//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost,"
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