mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Some coding style fixes.
This commit is contained in:
parent
2f15546120
commit
ec4928008c
4 changed files with 41 additions and 45 deletions
|
|
@ -1002,8 +1002,8 @@ struct ItemLimitCategoryEntry
|
||||||
uint32 ID; // 0 Id
|
uint32 ID; // 0 Id
|
||||||
//char* name[16] // 1-16 m_name_lang
|
//char* name[16] // 1-16 m_name_lang
|
||||||
// 17 name flags
|
// 17 name flags
|
||||||
uint32 maxCount; // max allowed equipped as item or in gem slot
|
uint32 maxCount; // 18, max allowed equipped as item or in gem slot
|
||||||
//uint32 unk; // 1 for prismatic gems only...
|
//uint32 unk; // 19, 1 for gems only...
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ItemRandomPropertiesEntry
|
struct ItemRandomPropertiesEntry
|
||||||
|
|
|
||||||
|
|
@ -1008,7 +1008,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
|
sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
|
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
|
||||||
|
|
|
||||||
|
|
@ -115,7 +115,7 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
|
||||||
{
|
{
|
||||||
if(!m_uint32Values) _InitValues();
|
if(!m_uint32Values) _InitValues();
|
||||||
|
|
||||||
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working
|
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
|
||||||
SetUInt64Value( OBJECT_FIELD_GUID, guid );
|
SetUInt64Value( OBJECT_FIELD_GUID, guid );
|
||||||
SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
|
SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
|
||||||
m_PackGUID.clear();
|
m_PackGUID.clear();
|
||||||
|
|
@ -137,16 +137,14 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
|
||||||
void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
|
void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
|
||||||
{
|
{
|
||||||
if(!target)
|
if(!target)
|
||||||
{
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
|
uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
|
||||||
uint16 flags = m_updateFlag;
|
uint16 flags = m_updateFlag;
|
||||||
uint32 flags2 = 0;
|
uint32 flags2 = 0;
|
||||||
|
|
||||||
/** lower flag1 **/
|
/** lower flag1 **/
|
||||||
if(target == this) // building packet for oneself
|
if(target == this) // building packet for yourself
|
||||||
flags |= UPDATEFLAG_SELF;
|
flags |= UPDATEFLAG_SELF;
|
||||||
|
|
||||||
if(flags & UPDATEFLAG_HAS_POSITION)
|
if(flags & UPDATEFLAG_HAS_POSITION)
|
||||||
|
|
@ -189,7 +187,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
|
||||||
|
|
||||||
ByteBuffer buf(50);
|
ByteBuffer buf(50);
|
||||||
buf << (uint8)updatetype;
|
buf << (uint8)updatetype;
|
||||||
buf.append(GetPackGUID()); //client crashes when using this
|
buf.append(GetPackGUID());
|
||||||
buf << (uint8)m_objectTypeId;
|
buf << (uint8)m_objectTypeId;
|
||||||
|
|
||||||
_BuildMovementUpdate(&buf, flags, flags2);
|
_BuildMovementUpdate(&buf, flags, flags2);
|
||||||
|
|
@ -197,7 +195,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
|
||||||
UpdateMask updateMask;
|
UpdateMask updateMask;
|
||||||
updateMask.SetCount( m_valuesCount );
|
updateMask.SetCount( m_valuesCount );
|
||||||
_SetCreateBits( &updateMask, target );
|
_SetCreateBits( &updateMask, target );
|
||||||
_BuildValuesUpdate(updatetype, &buf, &updateMask, target );
|
_BuildValuesUpdate(updatetype, &buf, &updateMask, target);
|
||||||
data->AddUpdateBlock(buf);
|
data->AddUpdateBlock(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -220,8 +218,6 @@ void Object::SendUpdateToPlayer(Player* player)
|
||||||
BuildCreateUpdateBlockForPlayer(&upd, player);
|
BuildCreateUpdateBlockForPlayer(&upd, player);
|
||||||
upd.BuildPacket(&packet);
|
upd.BuildPacket(&packet);
|
||||||
player->GetSession()->SendPacket(&packet);
|
player->GetSession()->SendPacket(&packet);
|
||||||
|
|
||||||
// now object updated/(create updated)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
|
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
|
||||||
|
|
@ -229,13 +225,13 @@ void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) c
|
||||||
ByteBuffer buf(50);
|
ByteBuffer buf(50);
|
||||||
|
|
||||||
buf << (uint8) UPDATETYPE_VALUES;
|
buf << (uint8) UPDATETYPE_VALUES;
|
||||||
buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode
|
buf.append(GetPackGUID());
|
||||||
|
|
||||||
UpdateMask updateMask;
|
UpdateMask updateMask;
|
||||||
updateMask.SetCount( m_valuesCount );
|
updateMask.SetCount( m_valuesCount );
|
||||||
|
|
||||||
_SetUpdateBits( &updateMask, target );
|
_SetUpdateBits( &updateMask, target );
|
||||||
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target );
|
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
|
||||||
|
|
||||||
data->AddUpdateBlock(buf);
|
data->AddUpdateBlock(buf);
|
||||||
}
|
}
|
||||||
|
|
@ -595,7 +591,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else //case UPDATETYPE_VALUES
|
else // case UPDATETYPE_VALUES
|
||||||
{
|
{
|
||||||
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
|
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
|
||||||
{
|
{
|
||||||
|
|
@ -685,7 +681,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
|
||||||
*data << uint32(1);
|
*data << uint32(1);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
*data << uint32(0); // unknown. not happen.
|
*data << uint32(0); // unknown, not happen.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -926,21 +922,21 @@ void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
|
||||||
cur += (apply ? val : -val);
|
cur += (apply ? val : -val);
|
||||||
if(cur < 0)
|
if(cur < 0)
|
||||||
cur = 0;
|
cur = 0;
|
||||||
SetUInt32Value(index,cur);
|
SetUInt32Value(index, cur);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
|
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
|
||||||
{
|
{
|
||||||
int32 cur = GetInt32Value(index);
|
int32 cur = GetInt32Value(index);
|
||||||
cur += (apply ? val : -val);
|
cur += (apply ? val : -val);
|
||||||
SetInt32Value(index,cur);
|
SetInt32Value(index, cur);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
|
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
|
||||||
{
|
{
|
||||||
float cur = GetFloatValue(index);
|
float cur = GetFloatValue(index);
|
||||||
cur += (apply ? val : -val);
|
cur += (apply ? val : -val);
|
||||||
SetFloatValue(index,cur);
|
SetFloatValue(index, cur);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
|
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
|
||||||
|
|
@ -949,7 +945,7 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
|
||||||
cur += (apply ? val : -val);
|
cur += (apply ? val : -val);
|
||||||
if(cur < 0)
|
if(cur < 0)
|
||||||
cur = 0;
|
cur = 0;
|
||||||
SetFloatValue(index,cur);
|
SetFloatValue(index, cur);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Object::SetFlag( uint16 index, uint32 newFlag )
|
void Object::SetFlag( uint16 index, uint32 newFlag )
|
||||||
|
|
@ -1068,17 +1064,17 @@ void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint
|
||||||
|
|
||||||
uint32 WorldObject::GetZoneId() const
|
uint32 WorldObject::GetZoneId() const
|
||||||
{
|
{
|
||||||
return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY,m_positionZ);
|
return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX, m_positionY, m_positionZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32 WorldObject::GetAreaId() const
|
uint32 WorldObject::GetAreaId() const
|
||||||
{
|
{
|
||||||
return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ);
|
return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX, m_positionY, m_positionZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
|
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
|
||||||
{
|
{
|
||||||
MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid,areaid,m_positionX,m_positionY,m_positionZ);
|
MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
|
||||||
}
|
}
|
||||||
|
|
||||||
InstanceData* WorldObject::GetInstanceData()
|
InstanceData* WorldObject::GetInstanceData()
|
||||||
|
|
@ -1500,10 +1496,10 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
|
||||||
*data << (uint8)msgtype;
|
*data << (uint8)msgtype;
|
||||||
*data << (uint32)language;
|
*data << (uint32)language;
|
||||||
*data << (uint64)GetGUID();
|
*data << (uint64)GetGUID();
|
||||||
*data << (uint32)0; //2.1.0
|
*data << (uint32)0; // 2.1.0
|
||||||
*data << (uint32)(strlen(name)+1);
|
*data << (uint32)(strlen(name)+1);
|
||||||
*data << name;
|
*data << name;
|
||||||
*data << (uint64)targetGuid; //Unit Target
|
*data << (uint64)targetGuid; // Unit Target
|
||||||
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
|
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
|
||||||
{
|
{
|
||||||
*data << (uint32)1; // target name length
|
*data << (uint32)1; // target name length
|
||||||
|
|
@ -1624,7 +1620,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
|
||||||
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
|
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
|
||||||
((Creature*)this)->AI()->JustSummoned(pCreature);
|
((Creature*)this)->AI()->JustSummoned(pCreature);
|
||||||
|
|
||||||
//return the creature therewith the summoner has access to it
|
// return the creature therewith the summoner has access to it
|
||||||
return pCreature;
|
return pCreature;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -181,24 +181,24 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
|
||||||
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
|
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
|
||||||
data << SubName;
|
data << SubName;
|
||||||
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
|
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
|
||||||
data << uint32(ci->type_flags); // flags wdbFeild7=wad flags1
|
data << uint32(ci->type_flags); // flags
|
||||||
data << uint32(ci->type);
|
data << uint32(ci->type); // CreatureType.dbc
|
||||||
data << uint32(ci->family); // family wdbFeild9
|
data << uint32(ci->family); // CreatureFamily.dbc
|
||||||
data << uint32(ci->rank); // rank wdbFeild10
|
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
|
||||||
data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12
|
data << uint32(0); // new in 3.1, creature entry?
|
||||||
|
data << uint32(0); // new in 3.1, creature entry?
|
||||||
data << uint32(ci->DisplayID_A); // modelid_male1
|
data << uint32(ci->DisplayID_A); // modelid_male1
|
||||||
data << uint32(ci->DisplayID_H); // modelid_female1 ?
|
data << uint32(ci->DisplayID_H); // modelid_female1 ?
|
||||||
data << uint32(ci->DisplayID_A2); // modelid_male2 ?
|
data << uint32(ci->DisplayID_A2); // modelid_male2 ?
|
||||||
data << uint32(ci->DisplayID_H2); // modelid_femmale2 ?
|
data << uint32(ci->DisplayID_H2); // modelid_femmale2 ?
|
||||||
data << uint32(0); // new in 3.1
|
|
||||||
data << float(ci->unk16); // unk
|
data << float(ci->unk16); // unk
|
||||||
data << float(ci->unk17); // unk
|
data << float(ci->unk17); // unk
|
||||||
data << uint8(ci->RacialLeader);
|
data << uint8(ci->RacialLeader);
|
||||||
for(uint32 i = 0; i < 4; ++i)
|
for(uint32 i = 0; i < 4; ++i)
|
||||||
data << uint32(0); // added in 3.1
|
data << uint32(0); // itemId[4], quest drop
|
||||||
data << uint32(0); // added in 3.1
|
data << uint32(0); // CreatureMovementInfo.dbc
|
||||||
SendPacket( &data );
|
SendPacket( &data );
|
||||||
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
|
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -210,7 +210,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
|
||||||
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
|
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
|
||||||
data << uint32(entry | 0x80000000);
|
data << uint32(entry | 0x80000000);
|
||||||
SendPacket( &data );
|
SendPacket( &data );
|
||||||
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
|
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -259,9 +259,9 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
|
||||||
data.append(info->raw.data, 24);
|
data.append(info->raw.data, 24);
|
||||||
data << float(info->size); // go size
|
data << float(info->size); // go size
|
||||||
for(uint32 i = 0; i < 4; ++i)
|
for(uint32 i = 0; i < 4; ++i)
|
||||||
data << uint32(0); // added in 3.1
|
data << uint32(0); // itemId[4], quest drop
|
||||||
SendPacket( &data );
|
SendPacket( &data );
|
||||||
sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
|
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -274,7 +274,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
|
||||||
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
|
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
|
||||||
data << uint32(entryID | 0x80000000);
|
data << uint32(entryID | 0x80000000);
|
||||||
SendPacket( &data );
|
SendPacket( &data );
|
||||||
sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
|
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -326,7 +326,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
|
||||||
|
|
||||||
void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
|
void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
|
||||||
{
|
{
|
||||||
CHECK_PACKET_SIZE(recv_data,4+8);
|
CHECK_PACKET_SIZE(recv_data, 4 + 8);
|
||||||
|
|
||||||
uint32 textID;
|
uint32 textID;
|
||||||
uint64 guid;
|
uint64 guid;
|
||||||
|
|
@ -361,7 +361,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
std::string Text_0[8], Text_1[8];
|
std::string Text_0[8], Text_1[8];
|
||||||
for (int i=0;i<8;++i)
|
for (int i = 0; i < 8; ++i)
|
||||||
{
|
{
|
||||||
Text_0[i]=pGossip->Options[i].Text_0;
|
Text_0[i]=pGossip->Options[i].Text_0;
|
||||||
Text_1[i]=pGossip->Options[i].Text_1;
|
Text_1[i]=pGossip->Options[i].Text_1;
|
||||||
|
|
@ -373,7 +373,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
|
||||||
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
|
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
|
||||||
if (nl)
|
if (nl)
|
||||||
{
|
{
|
||||||
for (int i=0;i<8;++i)
|
for (int i = 0; i < 8; ++i)
|
||||||
{
|
{
|
||||||
if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty())
|
if (nl->Text_0[i].size() > size_t(loc_idx) && !nl->Text_0[i][loc_idx].empty())
|
||||||
Text_0[i]=nl->Text_0[i][loc_idx];
|
Text_0[i]=nl->Text_0[i][loc_idx];
|
||||||
|
|
@ -383,7 +383,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i=0; i<8; ++i)
|
for (int i = 0; i < 8; ++i)
|
||||||
{
|
{
|
||||||
data << pGossip->Options[i].Probability;
|
data << pGossip->Options[i].Probability;
|
||||||
|
|
||||||
|
|
@ -409,12 +409,12 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
|
||||||
|
|
||||||
SendPacket( &data );
|
SendPacket( &data );
|
||||||
|
|
||||||
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
|
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
|
void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
|
||||||
{
|
{
|
||||||
CHECK_PACKET_SIZE(recv_data,4);
|
CHECK_PACKET_SIZE(recv_data, 4);
|
||||||
|
|
||||||
uint32 pageID;
|
uint32 pageID;
|
||||||
|
|
||||||
|
|
@ -455,6 +455,6 @@ void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
|
||||||
}
|
}
|
||||||
SendPacket( &data );
|
SendPacket( &data );
|
||||||
|
|
||||||
sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE " );
|
sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue