[10935] Move script calls to ScriptMgr

- Script library presence is now optional.
- Some script hooks have new names. Scripting libraries need to be adjusted accordingly.

Signed-off-by: zergtmn <zerg@myisp.com>
This commit is contained in:
zergtmn 2010-12-29 21:48:06 +05:00
parent 918e646ca2
commit ec6089bbd8
32 changed files with 454 additions and 435 deletions

View file

@ -30,7 +30,7 @@
#include "BattleGround.h"
#include "ArenaTeam.h"
#include "Language.h"
#include "ScriptCalls.h"
#include "ScriptMgr.h"
#include "World.h"
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
@ -593,7 +593,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
if(!unit->isSpiritService()) // it's not spirit service
return;
Script->GossipHello(GetPlayer(), unit);
sScriptMgr.OnGossipHello(GetPlayer(), unit);
}
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )