[10935] Move script calls to ScriptMgr

- Script library presence is now optional.
- Some script hooks have new names. Scripting libraries need to be adjusted accordingly.

Signed-off-by: zergtmn <zerg@myisp.com>
This commit is contained in:
zergtmn 2010-12-29 21:48:06 +05:00
parent 918e646ca2
commit ec6089bbd8
32 changed files with 454 additions and 435 deletions

View file

@ -30,7 +30,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "World.h"
#include "ScriptCalls.h"
#include "ScriptMgr.h"
#include "Group.h"
#include "MapRefManager.h"
#include "DBCEnums.h"
@ -1467,7 +1467,7 @@ void InstanceMap::CreateInstanceData(bool load)
if (mInstance)
{
i_script_id = mInstance->script_id;
i_data = Script->CreateInstanceData(this);
i_data = sScriptMgr.CreateInstanceData(this);
}
if(!i_data)