Fix some combat behaviour of NPC-Pets

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
faramir118 2012-01-20 00:42:51 +01:00 committed by Schmoozerd
parent 177bc78108
commit eca3586d74
6 changed files with 22 additions and 16 deletions

View file

@ -1766,7 +1766,8 @@ void Creature::SendAIReaction(AiReaction reactionType)
void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistance && getVictim() && !IsPet() && !isCharmed())
// FIXME: should player pets call for assistance?
if (!m_AlreadyCallAssistance && getVictim() && !isCharmed())
{
SetNoCallAssistance(true);