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[11489] Remove the old and custom UNIT_NPC_FLAG_GUARD for creatures.
Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024). Remove isGuard() from Unit class to a new IsGuard() function in Creature class. Signed-off-by: NoFantasy <nofantasy@nf.no>
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10 changed files with 15 additions and 13 deletions
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@ -931,7 +931,7 @@ void CreatureEventAI::JustDied(Unit* killer)
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{
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Reset();
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if (m_creature->isGuard())
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if (m_creature->IsGuard())
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{
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//Send Zone Under Attack message to the LocalDefense and WorldDefense Channels
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if (Player* pKiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
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