[11489] Remove the old and custom UNIT_NPC_FLAG_GUARD for creatures.

Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024).
Remove isGuard() from Unit class to a new IsGuard() function in Creature class.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-05-14 19:16:39 +02:00
parent 639cac83a3
commit ecdb435b1e
10 changed files with 15 additions and 13 deletions

View file

@ -931,7 +931,7 @@ void CreatureEventAI::JustDied(Unit* killer)
{
Reset();
if (m_creature->isGuard())
if (m_creature->IsGuard())
{
//Send Zone Under Attack message to the LocalDefense and WorldDefense Channels
if (Player* pKiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself())