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[11489] Remove the old and custom UNIT_NPC_FLAG_GUARD for creatures.
Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024). Remove isGuard() from Unit class to a new IsGuard() function in Creature class. Signed-off-by: NoFantasy <nofantasy@nf.no>
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10 changed files with 15 additions and 13 deletions
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@ -24,7 +24,7 @@
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int GuardAI::Permissible(const Creature *creature)
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{
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if( creature->isGuard())
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if (creature->IsGuard())
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return PERMIT_BASE_SPECIAL;
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return PERMIT_BASE_NO;
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