[11489] Remove the old and custom UNIT_NPC_FLAG_GUARD for creatures.

Existing data moved to flags_extra field, with value CREATURE_FLAG_EXTRA_GUARD (0x400 / 1024).
Remove isGuard() from Unit class to a new IsGuard() function in Creature class.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2011-05-14 19:16:39 +02:00
parent 639cac83a3
commit ecdb435b1e
10 changed files with 15 additions and 13 deletions

View file

@ -575,8 +575,7 @@ void Object::BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *
{
if (index == UNIT_NPC_FLAGS)
{
// remove custom flag before sending
uint32 appendValue = m_uint32Values[index] & ~UNIT_NPC_FLAG_GUARD;
uint32 appendValue = m_uint32Values[index];
if (GetTypeId() == TYPEID_UNIT)
{