[8637] Added special check in load time for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT, code cleanup.

- Added check for presence of implicit spell focus for TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
- Avoid double creature lookup in loading code
- Code style cleanup
- Old commented code part removed

Signed-off-by: ApoC <apoc@nymfe.net>
This commit is contained in:
ApoC 2009-10-14 02:29:30 +02:00
parent 901eea0813
commit ed0b01c65c
2 changed files with 45 additions and 52 deletions

View file

@ -2143,7 +2143,7 @@ void SpellMgr::LoadSpellScriptTarget()
QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
if(!result)
if (!result)
{
barGoLink bar(1);
@ -2167,46 +2167,65 @@ void SpellMgr::LoadSpellScriptTarget()
SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
if(!spellProto)
if (!spellProto)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
continue;
}
bool targetfound = false;
for(int i = 0; i <3; ++i)
for (int i = 0; i < 3; ++i)
{
if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ||
spellProto->EffectImplicitTargetA[i]==TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
spellProto->EffectImplicitTargetB[i]==TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT )
if( spellProto->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
spellProto->EffectImplicitTargetB[i] == TARGET_SCRIPT ||
spellProto->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
spellProto->EffectImplicitTargetB[i] == TARGET_SCRIPT_COORDINATES ||
spellProto->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
spellProto->EffectImplicitTargetB[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT )
{
targetfound = true;
break;
}
}
if(!targetfound)
if (!targetfound)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46) or TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (40).",spellId,targetEntry);
sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46) or TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT (40).", spellId, targetEntry);
continue;
}
if( type >= MAX_SPELL_TARGET_TYPE )
if ( type >= MAX_SPELL_TARGET_TYPE )
{
sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
continue;
}
switch(type)
// More checks on TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT
bool ok = true;
for (int i = 0; i < 3; ++i)
{
if (spellProto->EffectImplicitTargetA[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT ||
spellProto->EffectImplicitTargetB[i] == TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT)
{
if (spellProto->RequiresSpellFocus)
{
sLog.outErrorDb("Table `spell_script_target`: spellId %u for TargetEnty %u of type TARGET_FOCUS_OR_SCRIPTED_GAMEOBJECT is wrong because spell has implicit ReqSpellFocus %u.", spellId, targetEntry, spellProto->RequiresSpellFocus);
ok = false;
break;
}
}
}
if (!ok)
continue;
// Checks by target type
switch (type)
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
if( targetEntry==0 )
if (!targetEntry)
break;
if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
if (!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
{
sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
continue;
@ -2214,26 +2233,25 @@ void SpellMgr::LoadSpellScriptTarget()
break;
}
default:
{
if( targetEntry==0 )
if (!targetEntry)
{
sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
continue;
}
if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
if (const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
{
if (spellId == 30427 && !cInfo->SkinLootId)
{
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
continue;
}
}
else
{
sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
continue;
}
const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
if(spellId == 30427 && !cInfo->SkinLootId)
{
sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
continue;
}
break;
}
}
mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
@ -2243,31 +2261,6 @@ void SpellMgr::LoadSpellScriptTarget()
delete result;
// Check all spells
/* Disabled (lot errors at this moment)
for(uint32 i = 1; i < sSpellStore.nCount; ++i)
{
SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
if(!spellInfo)
continue;
bool found = false;
for(int j=0; j<3; ++j)
{
if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
{
SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
if(lower==upper)
{
sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
break; // effects of spell
}
}
}
}
*/
sLog.outString();
sLog.outString(">> Loaded %u Spell Script Targets", count);
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8636"
#define REVISION_NR "8637"
#endif // __REVISION_NR_H__