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[6928] Corrected the handling of evade and threat for creature summoned pets. Should fix some of the setVisibility crashes.
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1884889f04
commit
ed4efc317c
3 changed files with 21 additions and 4 deletions
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@ -150,8 +150,17 @@ MotionMaster::MoveTargetedHome()
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}
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else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
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{
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sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home",
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DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
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i_owner->GetEntry(), i_owner->GetGUIDLow() );
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Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
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if(target)
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{
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i_owner->addUnitState(UNIT_STAT_FOLLOW);
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DEBUG_LOG("Following %s (GUID: %u)",
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target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
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target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
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Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
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}
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}
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else
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{
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