[6928] Corrected the handling of evade and threat for creature summoned pets. Should fix some of the setVisibility crashes.

This commit is contained in:
Wyk3d 2008-12-22 01:22:09 +02:00 committed by tomrus88
parent 1884889f04
commit ed4efc317c
3 changed files with 21 additions and 4 deletions

View file

@ -150,8 +150,17 @@ MotionMaster::MoveTargetedHome()
}
else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
{
sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home",
DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
i_owner->GetEntry(), i_owner->GetGUIDLow() );
Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
if(target)
{
i_owner->addUnitState(UNIT_STAT_FOLLOW);
DEBUG_LOG("Following %s (GUID: %u)",
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
}
}
else
{